Sorry! (game)
''Sorry!'' is a board game that is based, like the older game Ludo, on the ancient Indian cross and circle game ''Pachisi''. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, ''Sorry!'' is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" Objective The objective is to be the first player to get all three (four for the modern version) of their colored pawns from their start space, around the board to their "home" space. The pawns are normally moved in a clockwise direction but can be moved backward if directed. Movement of pawns is directed by the drawing of a card. The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home lo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Sorry! (video Game)
''Sorry!'' (also unofficially referred to as ''Sorry! '98'') is a 1998 video game based on the board game of the same name. It offers classic Sorry! and a mode called Way Sorry!, where new cards are introduced, including Bully, Buddy, Punish, and Happy. The animated pawns talk, joke, and make amusing remarks during gameplay that relate to the colors' personalities. There are cutscenes as well, which show what happens afterward when a specific color wins. Rules are identical to normal play; however there are some options for "house rules", such as being allowed to bump teammates. Both the Classic (playing cards drawn) and Strategy (playing cards from hand) games are available. In addition to normal play, the game provides an extra deck of cards called ''Way Sorry!''. Along with the 45 standard cards, this deck adds nine new cards. These cards are unique to this version of the game. The player can choose to play with the extra cards or not. The "Way Sorry!" deck includes the follo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Tabletop Games
Tabletop games or tabletops are games that are normally played on a Table (furniture), table or other flat surface, such as board games, card games, dice games, miniature wargames, Tabletop role-playing game, tabletop role-playing games, or tile-based games. Classification according to equipment used Tabletop games can be classified according to the general form, or equipment utilized: Games like chess and draughts are examples of games belonging to the board game category. Other games, however, use various attributes and cannot be classified unambiguously (e.g. ''Monopoly (game), Monopoly'' and many modern Eurogame, eurogames utilize a board as well as dice and cards). For several of these categories there are sub-categories and even sub-sub-categories or genres. For instance, German-style board games, board wargames, and :Roll-and-move board games, roll-and-move games are all types of board games that differ markedly in style and general interest. Tabletop game component ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Board Games Introduced In 1934
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Game board **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Mensch ärgere Dich Nicht
''Mensch ärgere Dich nicht'' (English: ''Man, Don't Get Angry'') is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many European countries. The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game '' Sorry!'' It is a cross and circle game with the circle collapsed onto the cross, similar to the Indian game Pachisi, the Colombian game Parqués, the American games '' Parcheesi'', '' Aggravation'', and '' Trouble'', the French game Jeu des petits chevaux, and the English game Ludo. Overview The most played variant of the game can be played by two, three or four players – one player per board side. The special one has a pattern for six players. Each player has four game pieces, which are in the "out" area when the game starts, and which must be brought ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
List Of Cross And Circle Games
A list is a set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but lists are frequently written down on paper, or maintained electronically. Lists are "most frequently a tool", and "one does not ''read'' but only ''uses'' a list: one looks up the relevant information in it, but usually does not need to deal with it as a whole". Lucie Doležalová,The Potential and Limitations of Studying Lists, in Lucie Doležalová, ed., ''The Charm of a List: From the Sumerians to Computerised Data Processing'' (2009). Purpose It has been observed that, with a few exceptions, "the scholarship on lists remains fragmented". David Wallechinsky, a co-author of '' The Book of Lists'', described the attraction of lists as being "because we live in an era of overstimulation, especially in terms of information, and lists help ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Games (magazine)
''Games World of Puzzles'' is an American games and puzzle magazine. Originally the merger of two other puzzle magazines spun off from its parent publication ''Games'' magazine in the early 1990s, ''Games World of Puzzles'' was reunited with ''Games'' in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section (they are still full-color, unlike the two-color "Pencilwise" sections.) The recombined title assumed the same 9-issue-per-year publication schedule as the original ''Games''. ''Games'' ''Games'' () was a magazine devoted to games and puzzles and, until its 2014 merger was published by Games Publications, a division of Kappa Publishing Group. History ''Games'' debuted with its September/October 1977 issue, publi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Cluedo
''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim, where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, Clue (film), a film, television series, and theatre adaptations have been released as part of the ''Cluedo'' franchise. Several spinoffs have been released, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Operation (game)
''Operation'' is a battery-operated game of physical skill that tests players' Eye–hand coordination, hand-eye coordination and fine motor skills. The game's prototype was invented in 1964 by University of Illinois industrial-design student John Spinello, who sold his rights to renowned toy designer Marvin Glass and Associates, Marvin Glass for $500 and the promise of a job upon graduation, which was not fulfilled. Initially produced by Milton Bradley Company, Milton Bradley in 1965, ''Operation'' is currently produced by Hasbro, with an estimated franchise worth $40 million. The game is a variant of the old-fashioned Wire loop game, electrified wire loop game popular at fairs. It consists of an "operating table", Lithography, lithographed with a comic likeness of a patient (nicknamed "Cavity Sam") with a large red lightbulb for his nose. On the surface are several openings, labeled with the names of fictional and humorous ailments, that contain plastic pieces. The general gamep ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Game Of Life
''The Game of Life'', also known simply as ''Life'', is a board game originally created in 1860 by Milton Bradley as ''The Checkered Game of Life'', the first ever board game for his own company, the Milton Bradley Company. The game simulates a person's travels through their life, from early adulthood to retirement, with college if necessary, jobs, marriage, and possible children along the way. Up to six players, depending on the version, can participate in a single game. Variations of the game accommodate up to ten players. The modern version was originally published 100 years later, in 1960. It was created and co-designed by Bill Markham and Reuben Klamer, respectively, and was "heartily endorsed" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History and an inductee into the National Toy Hall of Fame. History The game was originally created in 1860 by Milton Bradley as ''The Checkered Game of Life'', and w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hasbro Studios
Allspark, formerly known as Hasbro Studios, LLC, was an American production and distribution company owned by toy and multimedia company Hasbro and based in Burbank, California that was in operation from 2009 to 2019. Originally just a television division, many of its shows were based on Hasbro properties and were broadcast on multiple media platforms, including Hasbro's joint venture Discovery Family. Allspark Pictures was Allspark's live-action production label, while Allspark Animation was its animation production label. Cake Mix Studio was the company's Rhode Island–based producer of commercials and short form content. Production and distribution of film and television content based on Hasbro properties shifted to Entertainment One (or eOne for short) following its acquisition by Hasbro on December 30, 2019 and under the leadership of Entertainment One president Darren Throop, president of family brands Olivier Dumont and former HBO head of programming Michael Lombardo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Never Have I Ever
"Never have I ever", also known as "I've never.." or "ten fingers", is a drinking game in which players take turns asking other players about things they have not done. Other players who have done this thing respond by taking a drink. A version that requires no drinking, usually played by children and underage adolescents, has players counting scores on their fingers instead. Rules The verbal game starts with all players forming a circle. The first player starts by saying a simple statement about something they have never done before starting with "Never have I ever". Anyone who at some point in their life has done the action that the first player says must drink. Then the game continues around the circle, and the next person makes a statement. An additional rule says that if no one takes a drink, then the one who said the particular "Never have I ever..." statement must take a drink. This rule often forces the players to strategize more and makes for fewer disposable or po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |