Cho Ren Sha 68K
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is a
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the b ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Koichi "Famibe no Yosshin" Yoshida. The game was first released for the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
in 1997 at the 53rd
Comic Market , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
(Comiket), followed by a
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
port for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in 2001. The player controls a ship fighting against waves of enemies and bosses while dodging their projectiles. Destroying an enemy carrier releases a rotating triangle with three items, which can be obtained at once if the player enters and stands in its center for a short period. Koichi Yoshida began his programming career in his teens with Family BASIC, submitting several shooting game programs to the Japanese publication ''Micom BASIC Magazine''. He started developing ''Cho Ren Sha 68K'' for the X68000 in 1993, as guides about its hardware published late in its lifespan led to a growth in the computer's ''
doujin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produ ...
'' and freeware scenes. One of Yoshida's main goals was to evoke a fun sense of destruction and make shooting exciting, influenced by various shooters. He devised a mechanic that allowed all items to be obtained simultaneously, becoming an integral part of the game's scoring system, which he regretted adding but left as is. The music was scored by Ruzarin "Loser" Kashiwagi. Gaming publications gave ''Cho Ren Sha 68K'' a generally favorable reception, praising its graphics, soundtrack, gameplay, and intense action. Some publications criticized its short length and repetitive background visual. It is considered one of the best X68000 games and served as an influence for '' ZeroRanger''. Fans have since experimented with porting and remaking the title unofficially to other platforms. In 2023, a version with revamped graphics and sound effects was bundled with the X68000 Z, a miniature recreation of the X68000.


Gameplay

''Cho Ren Sha 68K'' is a
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the b ...
game. The player controls a ship fighting against waves of enemies and bosses. The ship can fire bursts of bullets and bombs capable of damaging enemies on-screen. Destroying an enemy carrier releases a rotating triangle containing three items: a weapon
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
that increases bullet spread, extra bombs, and a shield that protects the player from a single hit. The shield explodes upon contact with enemy fire and destroys weaker enemies. The player can choose any item except one, causing the others to disappear. All three items can be obtained at once if the player enters and stands in the center of the triangle for a short period while dodging enemy projectiles. Upon picking up an item, the player gains a brief invincibility against enemy projectiles or collisions. The game's scoring system is based on destroying enemies, earning bonus points upon completing a stage, and collecting items. Points are only awarded for reaching the maximum number of weapon power-ups, as well as having a full stock of bombs and an active shield. For every million points, a shield is replaced with a
1-up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and ...
item. If the player takes another item, the 1-up will be permanently lost until another million points are reached. Being hit by enemy fire results in the loss of a life and a penalty by reducing the player's firepower to its original state. Once all lives are lost, the player has the option to continue from the last stage reached. The game consists of seven stages and two loops. The second loop begins after defeating the final boss of the first and increases in difficulty, with destroyed enemies launching projectiles at the player. After defeating the true final boss of the second loop, the player can access more difficult loops using the continue option. A boss rush mode can be accessed through a hidden menu at the configuration screen.


Development

''Cho Ren Sha 68K'' was created by designer, programmer, and artist Koichi "Famibe no Yosshin" Yoshida. Yoshida began his video game programming career in his teens with a Family BASIC borrowed from a friend. He spent six years using Family BASIC and submitted several shooter game programs to the Japanese publication ''Micom BASIC Magazine''. These included ''Metal! Itō'' (1990), ''V5 Denden'' (1991), and ''Zacner II'' (1993). In 1993, Yoshida started developing the game by establishing a code library for the X68000, as guidebooks about its hardware published late in its lifespan galvanized the computer's ''
doujin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produ ...
'' and
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
scenes.
Translation
by Shmuplations. ).
One of Yoshida's main goals in his design concept for ''Cho Ren Sha 68K'' was to evoke a fun sense of destruction and make shooting exciting. He stated that the game was influenced by various shooters such as '' Tatsujin Ō'', ''
Batsugun is a 1993 vertically scrolling shooter bullet hell arcade video game developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distan ...
'', '' Battle Garegga'', among others. Yoshida wanted to recreate a technique from older shooters where enemies are dealt more damage up close through various mechanics, and he was looking for a balance reminiscent of '' Star Force''. These mechanics contradicted Yoshida's plans for the game, so he decided to constantly reduce the size of enemy hitboxes, resulting in some enemies being redrawn to fit their hitboxes. Yoshida also manually adjusted enemy firing accuracy based on circumstances, citing titles like '' Hishōzame'', ''
Parodius Da! Shinwa kara Owarai e ''Parodius! From Myth to Laughter'', released in Japan as and outside Japan as ''Parodius'' (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the ''Parodius'' series produced by Konami. The European SNES, Seg ...
'', and '' V-V'', as examples where enemies had low aiming accuracy. He wanted to use manual firing instead of auto fire, as he felt that the mechanic was on the decline, but decided integrating a semi-auto fire feature into the game. The player's fixed firing width was borrowed from ''Star Force'', but issues arose when Yoshida attempted to modernize it before reaching a compromise. He learned how to balance player firepower from older
Toaplan was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux ...
titles, as quadrupling damage to match the appearance of the player's full-power shot would break the game. Yoshida programmed ''Cho Ren Sha 68K'' primarely in C, but used
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
to increase execution speed. Due to limitations of the X68000 hardware, multiple sound effects could not be played simultaneously, so he prioritized the sound design in a specific order. Yoshida also devised a sprite driver called "XSP", which used a programming technique he created that increased the number of sprites onscreen to overcome the X68000's PCG definition limit. He released his sprite driver at Kusa no Ne, a
bulletin board system A bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running list of BBS software, software that allows users to connect to the system using a terminal program. Once logged in, the user perfor ...
(BBS) where he received feedback for the game's development. Yoshida opposed playing for score when developing the game, but eventually implemented some elements. When deciding on the scoring system, he debated between an "all-or-nothing" system, where dying made recovery impossible, or allowing mistakes so the player could plan their recovery. Yoshida felt the game ended up with a more "all-or-nothing" system and cited ''Battle Garegga'' as a key influence on the scoring system. He considered structuring an item system where the player could freely choose one of three items, but instead devised a mechanic that allowed all three to be obtained simultaneously. This became an integral part of the game's scoring system and invalidated Yoshida's original concept. He regretted adding it, but left it as is, knowing that players would disagree if he removed it.


Music

The music of ''Cho Ren Sha 68K'' was composed by Ruzarin "Loser" Kashiwagi. He had been writing original music for the X68000 and uploading it via a network system during his high school period. Kashiwagi credits Yuzo Koshiro, particularly his work on '' Ys'' and '' Sorcerian'', as his biggest influence when he began making music. He took over scoring the soundtrack for the project when a partner known only by the pseudonym "Zuruyan" introduced him to Yoshida, who was looking for a composer during the Pasoket in Osaka. Kashiwagi drew influence from '' Viewpoint'' (1992) and ''Battle Garegga'' for the game's music. He stated that he made his own
Eurobeat Eurobeat refers to two styles of dance music that originated in Europe: one is a British variant of Italian Eurodisco-influencedAng, Ien & Morley, David (2005). "Cultural Studies: Volume 3, Issue 2". ''Routledge''. pgs. 171, 173, 170. . "Eurorec ...
for the first stage, and regarded the third stage and boss themes to be his favorites. A soundtrack album for ''Cho Ren Sha 68K'' was released in Japan by Denkai Laboratory on August 14, 1998. In 2003, Denkai Laboratory distributed a three-CD album at the 64th
Comic Market , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
(Comiket) subtitled ''Complete Edition'', containing the game's original soundtrack as well as arranged and reworked tracks. In 2006, the ''Complete Edition'' album was reissued through D4 Enterprise's EGG Music digital service. In 2014, Denkai Laboratory re-released the original soundtrack album as a digital download under the subtitle ''G.I.M.I.C Revival Edition''.


Release

The game was first released for the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
in December 1994 as a sampler at the 47th Comiket, under the name ''Sekizui Hansha de Acchoo'', in Yoshida's circle "Cho Ren Sha 68K". In August 1995, a version with two stages was sold during the 48th Comiket. It remained under the name ''Sekisui Hansha de Acchoo'' until the 49th Comiket. Later versions of the game released at Comiket were distributed under its final title, ''Cho Ren Sha 68K''. The full version with seven stages was released in December 1997 at the 53rd Comiket. On August 23, 2001, ''Cho Ren Sha 68K'' was ported to
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and released on Yoshida's website as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
. Yoshida decided porting the game to Windows as a learning experience after finishing the X68000 version. The Windows version runs at 60 frames per second (fps) without slowdown, rather than the 55 fps of the original X68000 version, making the game more difficult. In 2005, an update was released that added a hard mode. On May 23, 2017, another update was released that added native support for Windows 10. An unreleased version of ''Cho Ren Sha 68K'' dubbed "1.10", featuring revamped graphics and sound effects, was bundled with the X68000 Z, a miniature recreation of the X68000 released in March 2023. In June 2023, version 1.10 was released on Yoshida's website as a free
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download for use with real hardware and emulators. In January 2025, an updated Windows version based on version 1.10 was released on Yoshida's website, with an auto rapid fire option added.


Reception

''Cho Ren Sha 68K'' received generally favorable reception. A reviewer for ''Game Hihyō'' labelled the game as a ''
doujin In Japan, a is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produ ...
'' masterpiece that represented the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
. ''Shooting Gameside''s Haruhisa Tanaka called it the most famous original X68000 shooter, arguing that it stood out among ''doujin'' titles. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
''s John Szczepaniak named it one of the three perfect games for the X68000. ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more boo ...
''s Maciej Miszczyk lauded its intense gameplay, level design, bosses, and energetic soundtrack, proclaiming the game to be among classics of the
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
genre. In 2017, the Japanese publication ''DOS/V Power Report'' identified it as one of the top 100 PC games. In 2022, '' Time Extension'' also listed it as one of the best X68000 games. ''Windows Forest''s Masaho Saitō said that finding a strategy to achieve a high score was fun. He highlighted the game's detailed enemy design and music, but noted the low screen resolution in the Windows version. '' Home of the Underdogs'' Sarinee Achavanuntakul considered it an excellent shooter, praising its graphics and soundtrack, but faulted its short length. ''Atomix''s Remy Bastien praised the game's intense action, eye-catching sprites, and soundtrack, but noted that the repetitive background could cause visual monotony. ''Hardcore Gamer''s James Cunningham assessed that "''Cho Ren Sha 68K'' may not be the fanciest shooter out there but it nails that classic feel and is one great encounter after another". Dominik Wetter of ''Freegame.cz'' commented positively on the game's fast-paced action, but criticized the need to constantly shoot. Filip Štochl of ''Hrej.cz'' said the game did not offer anything unseen elsewhere.


Legacy

Former
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
staffer Tetsu "Tez" Okano, known for his directorial work on titles such as '' Segagaga'', '' Astro Boy: Omega Factor'', and '' Gunstar Super Heroes'', considered ''Cho Ren Sha 68K'' one of his favorite shooting games. Developers Antti "Ebbo" Ukkola and Eero "Eebrozgi" Lahtinen of System Erasure cited the game as an influence on '' ZeroRanger''. In a 2018 interview with '' 4Gamer.net'', ''Rival Megagun'' creator Justin Rempel proclaimed ''Cho Ren Sha 68K'' to be the shooting game he admires most. In the years since, fans have experimented with unofficial ports and remakes of ''Cho Ren Sha 68K'' to other platforms. In 2015, a beta of an
Atari Falcon The Atari Falcon030 (usually shortened to Atari Falcon), released in 1992, is the final personal computer from Atari Corporation. A high-end model of the Atari ST line, the machine is based on a Motorola 68030 CPU and a Motorola 56001 digital s ...
port, developed by Sascha "Anima" Springer, was released online. In 2016, Takashi "Faw Labo" Yamashita, who had worked as a programmer on games such as '' Super Star Soldier'' and ''
Star Parodier is a vertical-scrolling shoot 'em up video game developed by Kaneko and published by Hudson Soft for the PC Engine CD-ROM² in 1992. It is a spin-off of the '' Star Soldier'' series and was localized for North America as ''Fantasy Star Soldier'' ...
'', created a demake of the game for the Super Cassette Vision.


Notes


References


External links

* {{DEFAULTSORT:Cho Ren Sha 68K 1997 video games Doujin video games Freeware games Pack-in video games Single-player video games Vertically scrolling shooters Video games developed in Japan Video games scored by Ruzarin Kashiwagi Windows games X68000 games