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Atari Falcon
The Atari Falcon030 (usually shortened to Atari Falcon), released in 1992, is the final personal computer from Atari Corporation. A high-end model of the Atari ST line, the machine is based on a Motorola 68030 CPU and a Motorola 56001 digital signal processor, which distinguishes it from most other microcomputers of the era. It includes a new VIDEL programmable graphics system which greatly improves graphics capabilities. Shortly after release, Atari bundled the MultiTOS operating system in addition to TOS. TOS remained in ROM, and MultiTOS was supplied on floppy disk and could be installed to boot from hard disk. The Falcon was discontinued in late 1993–a year after its introduction–as Atari restructured itself to focus completely on the release and support of the Jaguar video game console. The Falcon sold in relatively small numbers, mainly to hobbyists. Hardware The heart of the system is the 32-bit Motorola 68030 clocked at 16 MHz. It runs at about 4  M ...
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Atari Corporation
Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home gaming and computing assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar; in addition to hardware, the company also published video games for its home systems and also had an in-house development team for Lynx and Jaguar software for porting, or developing original titles such as Warbirds (video game), ''Warbirds'' and ''Trevor McFur in the Crescent Galaxy''. In 1996, the company Reverse takeover, reverse merged with JT Storage, JTS Corp., becoming a small ''de facto'' non-operating division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was fo ...
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Atari Falcon 030 (общий вид) (crop Tweak)
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named At ...
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SCSI
Small Computer System Interface (SCSI, ) is a set of standards for physically connecting and transferring data between computers and peripheral devices, best known for its use with storage devices such as hard disk drives. SCSI was introduced in the 1980s and has seen widespread use on servers and high-end workstations, with new SCSI standards being published as recently as SAS-4 in 2017. The SCSI standards define commands, protocols, electrical, optical and logical interfaces. The SCSI standard defines command sets for specific peripheral device types; the presence of "unknown" as one of these types means that in theory it can be used as an interface to almost any device, but the standard is highly pragmatic and addressed toward commercial requirements. The initial Parallel SCSI was most commonly used for hard disk drives and tape drives, but it can connect a wide range of other devices, including scanners and optical disc drives, although not all controllers can handle ...
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Integrated Drive Electronics
Parallel ATA (PATA), originally , also known as Integrated Drive Electronics (IDE), is a standard interface designed for IBM PC-compatible computers. It was first developed by Western Digital and Compaq in 1986 for compatible hard drives and CD or DVD drives. The connection is used for storage devices such as hard disk drives, floppy disk drives, optical disc drives, and tape drives in computers. The standard is maintained by the X3/INCITS committee. It uses the underlying (ATA) and Packet Interface ( ATAPI) standards. The Parallel ATA standard is the result of a long history of incremental technical development, which began with the original AT Attachment interface, developed for use in early PC AT equipment. The ATA interface itself evolved in several stages from Western Digital's original Integrated Drive Electronics (IDE) interface. As a result, many near-synonyms for ATA/ATAPI and its previous incarnations are still in common informal use, in particular Extended IDE ( ...
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Planar (computer Graphics)
In computer graphics, planar is the method of arranging pixel data into several '' bitplanes'' of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not supply data fast enough on their own to generate a picture on a TV screen or monitor from a large framebuffer. By splitting the data up into multiple planes, each plane can be stored on a separate memory chip. These chips can then be read in parallel at a slower rate, allowing graphical display on modest hardware, like game consoles of t ...
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Bit Plane
A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal. For example, for 16-bit data representation there are 16 bit planes: the first bit plane contains the set of the most significant bit, and the 16th contains the least significant bit. It is possible to see that the first bit plane gives the roughest but the most critical approximation of values of a medium, and the higher the number of the bit plane, the less is its contribution to the final stage. Thus, adding a bit plane gives a better approximation. If a bit on the nth bit plane on an m-bit dataset is set to 1, it contributes a value of 2m−n, otherwise it contributes nothing. Therefore, bit planes can contribute half of the value of the previous bit plane. For example, in the 8-bit value 10110101 (181 in decimal) the bit planes work as follows: Bit plane is sometimes used as synonymous to Bitmap; ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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JPEG
JPEG ( , short for Joint Photographic Experts Group and sometimes retroactively referred to as JPEG 1) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable trade off between storage size and image quality. JPEG typically achieves 10:1 compression with noticeable, but widely agreed to be acceptable perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015. The Joint Photographic Experts Group created the standard in 1992, based on the discrete cosine transform (DCT) algorithm. JPEG was largely responsible for the proliferation of digital images and digital photos across the Internet and later social media. JPEG compression is used in a number of ...
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Fractal
In mathematics, a fractal is a Shape, geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine geometry, affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they Scaling (geometry), scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). ...
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Codec
A codec is a computer hardware or software component that encodes or decodes a data stream or signal. ''Codec'' is a portmanteau of coder/decoder. In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, and hence is a type of codec. ''Endec'' is a portmanteau of encoder/decoder. A coder or encoder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications. History Originally, in the mid-20th century, a codec was a hardware device that coded analog signals into digital form using pulse-code modulation (PCM). Later, the term was also applied to software for converting between digital signal formats, including companding functions. Examples An audio codec converts analog audio signals into digital signals for transmissi ...
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Digital Signal Processor
A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on metal–oxide–semiconductor (MOS) integrated circuit chips. They are widely used in audio signal processing, telecommunications, digital image processing, radar, sonar and speech recognition systems, and in common consumer electronic devices such as mobile phones, disk drives and high-definition television (HDTV) products. The goal of a DSP is usually to measure, filter or compress continuous real-world analog signals. Most general-purpose microprocessors can also execute digital signal processing algorithms successfully, but may not be able to keep up with such processing continuously in real-time. Also, dedicated DSPs usually have better power efficiency, thus they are more suitable in portable devices such as mobile phones because of power consumption constraints. DSPs often use special m ...
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