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1-up
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their Health (game terminology), health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoint (video gaming), checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ...
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Power-ups
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from '' Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ...
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Game Over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts. History The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). Before the advent of home consoles and personal computing, arcades were the predominant platform for p ...
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Lives And Health In Gaming
Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous men, written by Plutarch and thus often called ''Plutarch's Lives'' or ''The Lives of Plutarch'' * ''LiVES'', a video editing program and VJ tool * "Lives", a song by Daron Malakian and Scars on Broadway from the album ''Dictator'' * "Lives", a song by Modest Mouse from the album ''The Moon & Antarctica'' * A short form of ''Lives of the Most Excellent Painters, Sculptors, and Architects'', a 16th-century book by Giorgio Vasari * 'LIVES' - Lincolnshire Integrated Voluntary Emergency Service, Prehospital care provider in Lincolnshire, UK See also *Live (other) *Life (other) Life is the characteristic that distinguishes organisms from inorganic substances and dead objects. Life or The Life may also refer to: Human life * ...
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Contra (video Game)
is a 1987 run and gun game developed and published by Konami for arcades. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX, MSX2. The arcade and computer versions were localized as ''Gryzor'' in Europe, and the NES version as ''Probotector'' in the PAL region. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with ''Electronic Gaming Monthly'' awarding it for being the Action game, Best Action Game of 1988. Several Contra (series), ''Contra'' sequels were produced following the original game. Gameplay Overview ''Contra'' employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and ...
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