Cartoon violence (or fantasy violence) is the representation of
violent actions involving
animated
Animation is a filmmaking technique whereby image, still images are manipulated to create Motion picture, moving images. In traditional animation, images are drawn or painted by hand on cel, transparent celluloid sheets to be photographed and e ...
characters and situations. This may include violence where a character is unharmed after the action has been inflicted. Animated violence is sometimes partitioned into comedic and non-comedic cartoon violence.
Popular short films and television programs with cartoon violence include
''Rick and Morty'',
''Tom and Jerry'',
''Looney Tunes'',
''The Simpsons'',
''Ren and Stimpy'',
''SpongeBob SquarePants'', and
''Family Guy''.
History
Cartoon violence has a long history of being used to incite violence against minorities, beginning with the 1898 Wilmington, North Carolina newspaper cartoons.
Influence on real-life behavior
Opinions on the influences of cartoon violence vary. Some researchers believe that high level of violence in cartoons can make children more aggressive.
Their studies also found that young children tend to mimic the negative behavior they see on television. In a year, a child watching an average of 2 hours of cartoons a day will have seen 10,000 violent acts.
Studies have shown that watching more cartoon violence is associated with higher levels of aggression among Taiwanese children. Cartoons targeted towards young children oftentimes have higher levels of violence compared to their adult counterparts. Researchers also concluded across the early and middle childhood, laboratory experiments using cartoons with comedic violence have consistently failed to demonstrate significant differences in reality-oriented aggression. In contrast, field experiments have consistently shown that aggressive behavior towards peers increases following the viewing of non-comedic violent cartoons.
[ Depending on the type of cartoon, shows with cartoon violence could influence other behaviors in young children. An example of this is shown in a study where superhero cartoons were analyzed. A common theme emerged that police were not well equipped, and it is up to the heroes to take justice into their own hands. This raises concern that children may perceive this theme as the real world. It is important to note that cartoon violence has become more intense and frequent in the modern age.
However, some researchers propose that other factors contribute to the impact of violence on children. For instance, research from 2015 has suggested that cartoon violence does not have a direct impact on children.
Blumberg, Bierwirth and Schwartz argue that children possess the ability to differentiate real life from animation, as well as the ability to understand right from wrong.] They know that violent acts qualify as immoral and infringe on the welfare of others, therefore the violence witnessed in cartoons will register as "make believe" to children and will not be applied into their real lives. Children who were affected by harmful content are often excluded from the preceding discussions. Adults create idealized opinions for the general “child” instead of basing their beliefs over the feelings and experiences of a hurt child. Additionally, when trying to find how much influence a cartoon can have over the youth it is important to factor in outside influences. With technology improving the youth can now easily access the internet on a daily basis. Along with these technological improvements settings at home have changed, creating environments where often times children are left unmonitored. This adds further complications because it's hard to calculate what influencing the youth without knowing what they are consuming.
Options for parents and restriction
There are a number of ways parents can control their children's exposure to violence. One of the most effective and common ways of prevention is restricting the number and types of programs children watch. With older children, parents might want to discuss, and explain television. This can help children to understand television material and overcome the effect TV violence has on their outlook and behaviors.
With parents growing concern for how much violence was being shown in cartoons, some initiatives were put into place. The first is The Children's Television Act
The broadcast of educational Children's television series, children's programming by terrestrial television stations in the United States is mandated by the Federal Communications Commission (FCC), under regulations colloquially referred to as ...
which requires broadcasters to air shows which are education
Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education als ...
al and provide information for the children. The second initiative is the V-chip legislation
Legislation is the process or result of enrolling, enacting, or promulgating laws by a legislature, parliament, or analogous governing body. Before an item of legislation becomes law it may be known as a bill, and may be broadly referred ...
that gives parents the opportunity to block out violent shows from their television. The third legislation against violent cartoons is the National Cable Television Association's TV Parental Guidelines
The TV Parental Guidelines are a television content rating system in the United States that was first proposed on December 19, 1996, by the United States Congress, the American television industry, and the Federal Communications Commission (FCC) ...
, which is a system that rates the Television show
A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via over-the-air, satellite, and cable, or distributed digitally on streaming platf ...
s based on their contents.
In action-adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
oriented cartoons, the most consistent avenue of addressing violence is the use of a form of fantasy violence in which no one is injured or killed on screen. In science fiction cartoons, for example, enemy forces are typically said to be robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ...
s so that they may be destroyed in bulk by the heroes without concern over killing living beings. In cases where vehicles are known to be piloted by living beings, tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
s, aircraft
An aircraft ( aircraft) is a vehicle that is able to flight, fly by gaining support from the Atmosphere of Earth, air. It counters the force of gravity by using either Buoyancy, static lift or the Lift (force), dynamic lift of an airfoil, or, i ...
, and other war vehicles that are destroyed in combat always allow time for the pilot
An aircraft pilot or aviator is a person who controls the flight of an aircraft by operating its Aircraft flight control system, directional flight controls. Some other aircrew, aircrew members, such as navigators or flight engineers, are al ...
to escape or bail out. Realistic firearm
A firearm is any type of gun that uses an explosive charge and is designed to be readily carried and operated by an individual. The term is legally defined further in different countries (see legal definitions).
The first firearms originate ...
s are often replaced with futuristic beam weapons which still seldom hit anyone. Swords and other bladed weapons may be prohibited from being used as offensive weapons but may be used defensively or be depicted as magical weapons. Guns are seen in 26% of violent incidents, specifically in cartoons based on real life. Direct violence is frequently limited to hand to hand combat where directly kicking or punching another character may or may not be allowed. The majority of action adventure cartoons over the past decades have used these methods of depicting dynamic action scenes although their use has been heavily criticized as "sanitized violence". This type of violence refers to when minimal to no physical harm is shown, as well as little attention is paid to the long-term effects. In rare circumstances where blood is shown it will be censored with different colors. Despite studies demonstrating that this television category has the most violence, many individuals do not consider sanitized cartoons to be violent.[ Cartoons based on the '' Voltron'', '']Transformers
''Transformers'' is a media franchise produced by American toy company Hasbro and Japanese toy company Tomy, Takara Tomy. It primarily follows the heroic Autobots and the villainous Decepticons, two Extraterrestrials in fiction, alien robot fac ...
'', ''G.I. Joe
''G.I. Joe'' is an American media franchise and a line of action figures owned and produced by the toy company Hasbro. The initial product offering represented four of the branches of the U.S. armed forces with the Action Soldier ( U.S. Army), A ...
'', and ''Masters of the Universe
''Masters of the Universe'' (sometimes referred to as the ''He-Man'' or ''She-Ra'' series) is a sword and planet-themed media franchise created by Mattel. The main premise revolves around the conflict between He-Man (the alter ego of Prince A ...
'' franchises (especially the versions produced during the 1980s) are notable examples using variations on fantasy violence.
Earlier cartoons demonstrated that using violence was a successful method for capturing viewership. Contemporary animated shows have adopted this approach and simply elevated the levels of violence and graphic content.
Victor C. Strasburger, Amy B. Jordan and Edward Donnerstein, writing in ''Pediatrics'', say that parents should limit the total screen time for children older than two years of age to no more than one to two hours per day. Children under two years of age should avoid watching television altogether. Televisions should be kept out of children's bedrooms and parents should watch television with their children and discuss the content. Saturday morning cartoons are considered the most popular time for children to witness violence on television because cartoons have more violence than comedies and dramas.[
Health practitioners can also play their part by taking the time to ask their young patients how much time per day they spend with entertainment media and if there is a television or computer with Internet access in their bedroom.][ Six or more hours of TV viewing is linked to mild to severe depression levels.
Another option for parents is to be involved in what media their children are consuming. As mentioned in a previous paragraph, children's total screen time should be no more than two hours. This is two hours that a parent could use to not only monitor and bond with their child, but to also control what they are watching. Publishers Jiayu Li, Xiaoli Zhang, and Qian Du did a study on children with left-behind adolescents and the aggression they have. The study showed that nearly all who were struggling with this aggression had very little if not any relationship with their father. As for a mother's absence or lack of involvement in a child's life could also lead to higher levels of aggression. So, depending on whether or not cartoon violence leads to higher levels of aggression can be hard to determine with the lack of a parental figure.
]
Effects
Effects of cartoon violence on youth remain controversial. Research has generally been divided on this issue with no consensus reached regarding the effects of violence on behavior.[ One such conclusion is gender does not play a crucial role to the research. An article published by Andrew J. Weaver and his team provides data showing boys do prefer to watch cartoon violence more than girls but they still both equally enjoy them. It is also mentioned that children might just have a natural likeness to watching violence. Huesmann 2007 claimed watching violent cartoons can make young children more aggressive. Steuer, Applefield and Smith claim children emulate cartoon characters' activities, even when they aren't depicted as being human. Bandura, Ross, and Ross 1963 point out that what might seem clearly fictional to an adult might seem real to young children. Blumberg, Bierwirth and Schwartz claim the impact of exposure to violence may remain regardless of whether children choose to imitate it.][ This impact can be harmful to a child if that form of violence was an on-screen character death. With present day cartoons having an increased rate of on-screen death, if a child is not emotionally prepared this can lead to many harmful effects. But if the subject of death is handled correctly, this can give children an early positive understanding of death.]
References
{{Animation
Animation
Violence