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Epyx, Inc. was a
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ...
active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
, publishing a series of tactical combat games. The Epyx brand was introduced when the company branched out to a series of more action-oriented titles. In 1983, as these types of games now represented the majority of their product line, the company was renamed to match. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global.


History


Formation

In 1977, Susan Lee-Merrow invited Jon Freeman to join a ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor ...
computer to help with the bookkeeping involved in being a dungeon master, and he came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and he joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, mission sets, background stories and the manual, while Connelley coded up the system in PET BASIC.Rusel DeMaria and Johnny Wilson
"High Score! The Illustrated History of Video Games"
McGraw-Hill, 2003, pg. 54-55


The BASIC era

The two formed Automated Simulations around Thanksgiving 1978 to market the game, and released it in December as ''
Starfleet Orion ''Starfleet Orion'' is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1983). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was origina ...
''. Examining contemporary magazines (''Byte'' and ''Creative Computing'') suggests this is the first commercial space-themed wargame for a personal computer. As the game was written in BASIC, it was easy to port to other
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s of the era, starting with the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
and then the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, the latter featuring rudimentary graphics. They followed this game with 1979's ''Invasion Orion'', which included a computer opponent so as not to require two human players. The company's next release, ''Temple of Apshai'', was very successful, selling over 20,000 copies. As the game was not a "simulation" of anything, the company introduced the Epyx
brand name A brand is a name, term, design, symbol or any other feature that distinguishes one seller's goods or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and ...
for these more action-oriented titles. Rated as the best computer game by practically every magazine of the era, ''Apshai'' was soon ported from the TRS-80 to additional systems, such as the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. ''Apshai'' spawned a number of similar adventure games based on the same
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, including two direct sequels, branded under the ''Dunjonquest'' label. The games were so successful that they were later re-released in 1985 as the ''Temple of Apshai Trilogy''. Using the same BASIC
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, a series of "semi-action" games followed under the Epyx brand, including ''
Crush, Crumble and Chomp! ''Crush, Crumble and Chomp!'' is a strategy video game developed and published in 1981 by Epyx for the TRS-80, Apple II, and Atari 8-bit computers. Ports to the VIC-20, Commodore 64, and IBM PC compatibles were released later. Some versions wer ...
'', ''
Rescue at Rigel ''Rescue at Rigel'' is a science fiction role-playing video game developed by Automated Simulations (later known as Epyx) and published in 1980. It is based on a modified version of their ''Temple of Apshai'' game engine, which was used for most ...
'', and ''
Star Warrior ''Star Warrior'' is a 1980 science fiction role-playing video game written and published by Automated Simulations (later renamed to Epyx) for the Apple II, TRS-80, and Atari 8-bit computers. The game is branded as part of the ''Starquest'' seri ...
'', each of which added twists to the ''Apshai'' engine.


Growth and action focus

Freeman became increasingly frustrated by Connelley's refusal to update the game engine. He left the company to start
Free Fall Associates Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 in Palo Alto, California by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are marri ...
in 1981, leaving Connelley to lead what was now a large company. A year later, Epyx was starting to have financial difficulties. Jim Connelley wanted and received money through venture capital, and the venture capitalists installed Michael Katz to manage the company. Connelley clashed with new management, left Epyx, and formed his own development team, The Connelley Group, with all of the programmers going with him, but continued to work under the Epyx umbrella. With no programmers to develop any games in-house, Michael Katz needed to hire programmers to ensure a steady supply of games. Several venture capital owners involved in Epyx also had ownership of a company called
Starpath Starpath Corporation was a U.S. company known for creating the Starpath Supercharger in August 1982. The company was founded under the name Arcadia Corporation in 1981 by Alan Bayley, Robert Brown, and Craig Nelson. It changed its name to Starpa ...
. While Starpath had several young programmers and hardware engineers, they were facing financial difficulties as well. Around this time, an independent submission to publish a game called '' Jumpman'' came through and was a big hit for Epyx. The success of Jumpman made Epyx a lot of money, so Michael Katz had the capital to create a merger between Epyx and Starpath, bringing Starpath's programmers and hardware engineers under the same company. Michael Katz left Epyx in 1984 after being hired away by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
as their President of Entertainment Electronics Division (and later, became the President of
Sega of America is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including ''Sonic the Hedgehog'', '' Angry Birds'', '' Phan ...
), and was replaced by Gilbert Freeman (no relation to Jon Freeman). By 1983 Epyx discontinued its older games because,
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
reported, "its managers tell me that arcade games so outsell strategic games that it just isn't cost-effective to put programmer time on strategy." By early 1984, ''InfoWorld'' estimated that Epyx was the world's 16th-largest microcomputer-software company, with $10 million in 1983 sales. Many successful action games followed, including the hits ''
Impossible Mission ''Impossible Mission'' is a video game written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ''Impossib ...
'' and the sports game '' Summer Games''. The latter created a long run of successful sequels, including ''
Summer Games II ''Summer Games II'' is a 1985 Olympic sports video game developed and published by Epyx in North America, and by U.S. Gold in Europe. Based on sports featured in the Summer Olympic Games, it is a sequel to '' Summer Games'' released by Epyx the p ...
'', ''
Winter Games ''Winter Games'' is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games. A snow-and-ice themed follow-up to the highly successful '' Summer Games'', ''Winter Games'' ...
'', ''
California Games ''California Games'' is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their ''Summer Games (video game), Summer Games'' and ''Winter Games'' series, this game is a collection of outdoor sports pu ...
'', and ''
World Games The World Games are an international multi-sport event comprising sports and sporting disciplines that are not contested in the Olympic Games. They are usually held every four years, one year after a Summer Olympic Games, over the course of 11 d ...
''. The company produced games based on licenses of ''
Hot Wheels Hot Wheels is an American media franchise and brand of scale model model car, cars invented by Elliot Handler and introduced by his company Mattel on May 18, 1968. It was the primary competitor of Matchbox (brand), Matchbox until Mattel bought ...
'', ''
G.I. Joe ''G.I. Joe'' is an American media franchise and a line of action figures owned and produced by the toy company Hasbro. The initial product offering represented four of the branches of the U.S. armed forces with the Action Soldier ( U.S. Army), A ...
'', and ''
Barbie Barbie is a fashion doll created by American businesswoman Ruth Handler, manufactured by American toy and entertainment company Mattel and introduced on March 9, 1959. The toy was based on the German Bild Lilli doll, Bild Lilli doll which Hand ...
''. In
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
,
U.S. Gold U.S. Gold Limited was a British video game publisher based in Witton, Birmingham, England. The company was founded in 1984 by Anne and Geoff Brown in parallel to their distributor firm, CentreSoft, both of which became part of Woodward Brown H ...
published Epyx games for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, and also
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
ed many of the games to other major European platforms such as the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
and
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
. For the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, Epyx made the Fast Load cartridge which enables a fivefold speedup of
floppy disk drive A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
accesses through Commodore's very slow serial interface. Another hardware product was the Epyx 500XJ Joystick, which uses high-quality
microswitch Comparison of some different switches A miniature snap-action switch, also trademarked and frequently known as a micro switch or microswitch, is an electric switch that is actuated by very little physical force, through the use of a tipping-poi ...
es and a more ergonomic form factor than the standard
Atari CX40 joystick The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System (later renamed the Atari 2600) in 1977 and became the primary input device for most games on the ...
while remaining compatible. Starting in 1986, Epyx realized that the Commodore 64 was starting to show its age, and they needed to think about the future of the company. They hired Dave Morse to explore the next generation of consoles and computers and to learn about their strengths. David's son wanted his father to come up with a portable game system, so he had a meeting with former colleagues at
Amiga Corporation Amiga Corporation was a United States computer company formed in the early 1980s as Hi-Toro. It is most famous for having developed the Amiga computer, code named Lorraine. History 1982 In the early 1980s Jay Miner, along with other Atari sta ...
,
RJ Mical Robert J. Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer (1985) ...
and
Dave Needle David Lewis Needle (December 17, 1947 – February 20, 2016) was an American computer engineer. He was a key engineer and co-chief architect in the creation of the Amiga 1000 computer with Jay Miner, Dave Morse, and RJ Mical. He was one of th ...
, to see if there was a way to design a portable gaming system. Internally, the handheld gaming system they were working on was called the Handy. Unable to continue due to high costs, it was sold to
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
which brought it to market in 1989 as the
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
.


Litigation

In 1987, Epyx faced an important
copyright infringement Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the c ...
lawsuit from Data East USA regarding Epyx's Commodore 64 video game '' World Karate Championship''. Data East thought the whole game, and particularly the depiction of the referee, looked too much like its 1984
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Karate Champ , originally known as , is a fighting game developed by Technōs Japan and released in arcades by Data East in 1984. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting ga ...
''. Data East won at the
US District Court The United States district courts are the trial courts of the U.S. federal judiciary. There is one district court for each federal judicial district. Each district covers one U.S. state or a portion of a state. There is at least one feder ...
level and Judge William Ingram ordered Epyx to recall all copies of ''World Karate Championship''. Epyx appealed the case to the United States Court of Appeals for the Ninth Circuit, who reversed the judgment and ruled in favor of Epyx, stating that copyright protection did not extend to the idea of a tournament karate game, but specific artistic choices not dictated by that idea. The Court noted that a "17.5 year-old boy" could see clear differences between the elements of each game actually subject to copyright.
Data East USA, Inc. v. Epyx, Inc.
'', 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).


Bankruptcy and asset sales

Epyx had become heavily dependent on the Commodore 64 market, which accounted for the bulk of its revenues most years, but by 1988 the C64 was an aging machine now in its sixth year and the focus of computer gaming was shifting to PC compatibles and 16-bit machines. Although the console market, dominated by the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
, was highly lucrative, Epyx objected to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's strict rules and licensing policies and instead initiated a failed attempt to develop their own game console. Epyx was unable to fulfill its contract with Atari to finish developing Lynx hardware and software, and the latter withheld payments that the former needed. By the end of 1989, Epyx discontinued developing computer games, began making only
console game A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
s, and filed for
Chapter 11 bankruptcy protection Chapter 11 of the United States Bankruptcy Code (Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, wh ...
. According to Stephen Landrum, a long-time
game programmer A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall ...
at Epyx, the company went bankrupt "because it never really understood why it had been successful in the past, and then decided to branch out in a lot of directions, all of which turned out to be failures." Epyx had shrunk from 145 employees in 1988 to fewer than 20 by the end of 1989. After emerging from bankruptcy the company resumed game development but only for the Lynx, with Atari acting as publisher. In 1993, with eight employees left, they decided just to sell off the rest of the company.
Bridgestone Media Group is a Japanese multinational manufacturing company founded in 1931 by Shojiro Ishibashi (18891976) in the city of Kurume, Fukuoka, Japan. The name Bridgestone comes from a calque translation and transposition of (), meaning 'stone bridge' in ...
eventually acquired the rights the rest of Epyx's assets. Job offers were extended to the eight remaining employees, but only Peter Engelbrite accepted. In 2006, British publisher
System 3 System 3, System/3 or System III may refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 *Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end business ...
announced it had licensed certain Epyx's assets on a time limited basis to release games such as ''
California Games ''California Games'' is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their ''Summer Games (video game), Summer Games'' and ''Winter Games'' series, this game is a collection of outdoor sports pu ...
'' and ''
Impossible Mission ''Impossible Mission'' is a video game written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ''Impossib ...
'' for
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
in 2007.Brendan Sinclair
"Epyx returns on Wii, PSP, DS"
''gamespot'', 17 August 2006


Products


Games


Other software


Hardware

{, class="wikitable sortable" , - !Name !! Year !! class="unsortable" , Description !! class="unsortable" , Image , - , , , {{nowrap, A powerful disk drive loading accelerator, one of the most widely used peripherals for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, it also contained a number of other useful software tools , , - , {{nowrap, 500XJ joystick , , An Atari compatible
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
that was innovative in that its base was molded to more naturally fit a player's hand, so it was easier to use than traditional rectangular-based joysticks. Variations were released that were compatible with the NES and Master System. , , - , Handy , {{dts, 1989 , A
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
that was innovative in many ways. Short on capital at the time, however, Epyx licensed it to Atari, who christened it the
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
,


Notes

{{Notelist


References

{{Reflist


External links


Epyx profile
on
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

"Epyx Journey"
nbsp;– An in-depth history of Epyx

nbsp;– GOTCHA on GameSpy.
Epyx Consumer Software Catalog Winter 1984Epyx 500XJ Joystick BrochureEpyx 500XJ Joystick Commercial (1986)
{{Authority control 1993 disestablishments in California Defunct computer hardware companies Companies that filed for Chapter 11 bankruptcy in 1989 Video game companies established in 1978 Video game companies disestablished in 1993 Defunct video game companies of the United States