Rescue At Rigel
''Rescue at Rigel'' is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their '' Temple of Apshai'' game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit family. The game requires the player to search out a space fortress looking for ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There is a 60-minute time limit on the mission. ''Rescue at Rigel'' was followed by ''Star Warrior'', and the two rebranded to be part of their "Starquest" series. Gameplay Players take on the role of adventurer Sudden Smith. Smith must try to rescue captives from the interior of an asteroid orbiting the star Rigel. Players have 60 minutes to rescue 10 huma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Asteroid
An asteroid is a minor planet of the Solar System#Inner solar system, inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. Of the roughly one million known asteroids the greatest number are located between the orbits of Mars and Jupiter, approximately 2 to 4 astronomical unit, AU from the Sun, in the main asteroid belt. Asteroids are generally classified to be of three types: C-type asteroid, C-type, M-type asteroid, M-type, and S-type asteroid, S-type. These were named after and are generally identified with carbonaceous, metallic, and silicaceous compositions, respectively. The size of asteroids varies greatly; the largest, Ceres (dwarf planet), Ceres, is almost across and qualifies as a dwarf planet. The total mass of all the asteroids combined is only 3% that of Earth's Moon. The majority of main belt asteroids follow slig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Jerry Pournelle
Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s and early 1970s, he worked in the aerospace industry, but eventually focused on his writing career. In an obituary in ''Gizmodo'', he is described as "a tireless ambassador for the future." Pournelle's hard science fiction writing received multiple awards. In addition to his solo writing, he wrote several novels with collaborators including Larry Niven. Pournelle served a term as President of the Science Fiction and Fantasy Writers of America. Pournelle's journalism focused primarily on the computer industry, astronomy, and space exploration. From the 1970s until the early 1990s, he contributed to the computer magazine ''Byte'', writing from the viewpoint of an intelligent user, with the oft-cited credo, "We do this stuff so you won't ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bruce Webster
Bruce F. Webster is an American academic and software engineer. He is currently a principal at Bruce F. Webster & Associates and an adjunct professor in computer science at Brigham Young University. Early life and education Webster studied computer science at Brigham Young University, graduating in 1978 with a bachelor's degree. He had received a full National Merit Scholarship for his studies. He went on to do graduate work in computer science at the University of Houston-Clear Lake in Houston, Texas. Career Webster, since 1980, has written over 150 articles on the computer industry and software development. He has also written four books on information technology (IT) issues, including ''The NeXT book'', ''Pitfalls of Object-Oriented Development'', ''The Art of ‘Ware'', and ''The Y2K Survival Guide'', and contributed to two others. He authored PricewaterhouseCoopers' 2000 white paper, ''Patterns in IT Litigation: System Failure''. He also wrote for two years as an IT ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dunjonquest
Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). ''Temple of Apshai'' was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics. There were two basic types of ''Dunjonquest'' games: *''Temple of Apshai'', ''Hellfire Warrior'' and related expansions for both are of the larger type, and contain four dungeons each with detailed room descriptions and no time limit. These games contain an "Innkeeper" program, where the player character is created and equipment can be sold and bought. Character statistics can also be put in manually, and floppy disk versions allow to save the character between sessions. The dungeons are reset upon each visit. *''Datestones of Ryn'', ''Morloc's Tower'' and ''Sorcerer of Siva'' are confined to a single, smaller dungeon, and the player has to achieve a goal within a time limit. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Datestones Of Ryn
''The Datestones of Ryn'' is a role-playing video game released in 1979 for the Apple II, Commodore PET, and TRS-80 by Automated Simulations (later Epyx). ''The Datestones of Ryn'' was the second title in the ''Dunjonquest'' series, but was actually a prequel to the first game, ''Temple of Apshai''.Dunjonquest from Hardcore Gaming 101 Like its predecessor, this game was written in . An port programmed by Aric Wilmunder was published in 1981. Description The player assumes the role of an[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced ''Solo Dungeon Adventures''. That year also saw the release of '' Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was ''pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and ''Moria''. Computer games and series from the 1980s, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Slug
Slug, or land slug, is a common name for any apparently shell-less terrestrial gastropod mollusc. The word ''slug'' is also often used as part of the common name of any gastropod mollusc that has no shell, a very reduced shell, or only a small internal shell, particularly sea slugs and semislugs (this is in contrast to the common name '' snail'', which applies to gastropods that have a coiled shell large enough that they can fully retract their soft parts into it). Various taxonomic families of land slugs form part of several quite different evolutionary lineages, which also include snails. Thus, the various families of slugs are not closely related, despite a superficial similarity in the overall body form. The shell-less condition has arisen many times independently as an example of convergent evolution, and thus the category "slug" is polyphyletic. Taxonomy Of the six orders of Pulmonata, two – the Onchidiacea and Soleolifera – solely comprise slugs. A third fami ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Amoeba
An amoeba (; less commonly spelled ameba or amœba; plural ''am(o)ebas'' or ''am(o)ebae'' ), often called an amoeboid, is a type of cell or unicellular organism with the ability to alter its shape, primarily by extending and retracting pseudopods. Amoebae do not form a single taxonomic group; instead, they are found in every major lineage of eukaryotic organisms. Amoeboid cells occur not only among the protozoa, but also in fungi, algae, and animals. Microbiologists often use the terms "amoeboid" and "amoeba" interchangeably for any organism that exhibits amoeboid movement. In older classification systems, most amoebae were placed in the class or subphylum Sarcodina, a grouping of single-celled organisms that possess pseudopods or move by protoplasmic flow. However, molecular phylogenetic studies have shown that Sarcodina is not a monophyletic group whose members share common descent. Consequently, amoeboid organisms are no longer classified together in one group.Jan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |