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Impossible Mission
''Impossible Mission'' is a video game originally written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ''Impossible Mission'', which casts the player in the role of a secret agent infiltrating an enemy stronghold, is widely considered one of the best games for several platforms. From 1985 to 1988, the game was released for the Apple II, Atari 7800, ZX Spectrum, Acorn Electron, BBC Micro, Amstrad CPC, and Master System. Gameplay The player takes the role of a secret agent who must stop an evil genius, Professor Elvin Atombender, who is believed to be tampering with national security computers. The player races against the clock to reassemble and decrypt the password to Atombender's control room while avoiding deadly robots. Password pieces are found by searching furniture in the rooms. When searching, the player can also reset all ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, m ...
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C64 Impossible Mission
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two milli ...
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Sega Master Impossible Mission
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega wa ...
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Impossible (1966 TV Series)
Impossible, Imposible or Impossibles may refer to: Music * ''ImPossible'' (album), a 2016 album by Divinity Roxx * ''The Impossible'' (album) Groups * The Impossibles (American band), a 1990s indie-ska group from Austin, Texas * The Impossibles (Australian band), an Australian band * The Impossibles (Thai band), a 1970s Thai rock band Songs * "Impossible" (Captain Hollywood Project song) (1993) * "The Impossible" (song), a country music song by Joe Nichols (2002) * "Impossible" (Edyta song) (2003) * "Impossible" (Kanye West song) (2006) * "Impossible" (Daniel Merriweather song) (2009) * "Impossible" (Måns Zelmerlöw song) (2009) * "Impossible" (Anberlin song) (2010) * "Impossible" (Shontelle song) (2010) * "Impossible", from Rodgers and Hammerstein's 1957 musical ''Cinderella'' * "Impossible", a song written by Steve Allen and recorded by Nat King Cole for his 1958 album ''The Very Thought of You'' * "Impossible", from the 1994 album '' The Screaming Jets'' by The Scr ...
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Overacting
Overacting (also referred to as hamming or mugging) refers to acting that is exaggerated. Overacting can be viewed positively or negatively. It is sometimes known as "chewing the scenery". Uses Some roles require overly-exaggerated character acting, particularly those in comedy films. For example, the breakthrough roles of Jim Carrey in '' Ace Ventura: Pet Detective'' and '' The Mask'' (both 1994) saw him portray the lead characters in a very flamboyant fashion, as the script required. He has since played several "straight" roles. Overacting may be used to portray an outlandish character, or to stress the evil characteristics of a villain. Actor Gary Oldman was almost typecast as an anti-social personality early in his screen career: the necessity to express villainous characters in an overtly physical manner led to the cultivation of a "big" acting style that incorporated projection skills acquired during his stage training. Oldman noted that he has given "over-the-top" perform ...
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James Bond
The ''James Bond'' series focuses on a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 1964, eight other authors have written authorised Bond novels or novelisations: Kingsley Amis, Christopher Wood (writer), Christopher Wood, John Gardner (British writer), John Gardner, Raymond Benson, Sebastian Faulks, Jeffery Deaver, William Boyd (writer), William Boyd, and Anthony Horowitz. The latest novel is ''With a Mind to Kill'' by Anthony Horowitz, published in May 2022. Additionally Charlie Higson wrote a series on Young Bond, a young James Bond, and Samantha Weinberg, Kate Westbrook wrote three novels based on the The Moneypenny Diaries, diaries of a recurring series character, Miss Moneypenny, Moneypenny. The character—also known by the code number 007 (pronounced "double-oh-seven")—has also been adapted for television, radio, ...
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Electronic Speech Systems
ESS Technology Incorporated is a private manufacturer of computer multimedia products, Audio DACs and ADCs based in Fremont, California with R&D centers in Kelowna, BC, Canada and Beijing, China. It was founded by Forrest Mozer in 1983. Robert L. Blair is the CEO and President of the company. Historically, ESS Technology was most famous for their line of their Audiodrive chips for audio cards. Now they are known for their line of Sabre DAC and ADC products. History ESS Technologies was founded in 1983 as Electronic Speech Systems, by Professor Forrest Mozer, a space physicist at the University of California, Berkeley and Todd Mozer, Forrest Mozer's son, and Joe Costello, the former manager of National Semiconductors Digitalker line of talking chips. Costello left soon after the formation and started Cadence Designs with his former boss from National. Fred Chan VLSI designer and software engineer, in Berkeley, California, joined in 1985, and took over running the company i ...
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TV Series
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed between shows. Television shows are most often scheduled for broadcast well ahead of time and appear on electronic guides or other TV listings, but streaming services often make them available for viewing anytime. The content in a television show can be produced with different methodologies such as taped variety shows emanating from a television studio stage, animation or a variety of film productions ranging from movies to series. Shows not produced on a television studio stage are usually contracted or licensed to be made by appropriate production companies. Television shows can be viewed live (real time), be recorded on home video, a digital video recorder for later viewing, be viewed on demand via a set-top box, or streamed ove ...
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The Prisoner
''The Prisoner'' is a 1967 British television series about an unnamed British intelligence agent who is abducted and imprisoned in a mysterious coastal village, where his captors designate him as Number Six and try to find out why he abruptly resigned from his job. Patrick McGoohan played the lead role as Number Six. The series was created by McGoohan with possible contributions from George Markstein. Episode plots have elements of science fiction, allegory, and psychological drama, as well as spy fiction. It was produced by Everyman Films for distribution by Lew Grade's ITC Entertainment. A single series of 17 episodes was filmed between September 1966 and January 1968, with exterior location filming in Portmeirion, Wales. Interior scenes were filmed at MGM-British Studios in Borehamwood, north of London. The series was first broadcast in Canada beginning on 5 September 1967, in the UK on 29 September 1967, and in the US on 1 June 1968. Although the show was sold as a th ...
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Rover (The Prisoner)
Rover is a plot device from the 1967 British television program ''The Prisoner'', and was a crucial tool used to keep 'prisoners' from escaping the Village. It was depicted as a floating white balloon that could coerce, and, if necessary, incapacitate or kill recalcitrant inhabitants of the Village. It also had the ability to subdivide. Several aspects of the Rover device were left unexplained and to the imagination of the viewer. The name "Rover" was only used once in the entire series (in the episode " The Schizoid Man"). The novel ''The Prisoner: Number Two'' by David McDaniel, based upon the series, uses the name Guardian. Portrayal Description Rover was depicted as a large white inflatable balloon, not quite fully inflated, with a flexible skin. Rover would often produce a muffled roar sound when attacking. It would also sometimes emit a strange light display or luminescence from its interior. Once released, Rover could bounce and glide across the land and sea for a long ...
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Simon (game)
''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. History Ralph H. Baer and Howard J. Morrison were introduced to Atari's arc ...
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Electronic Game
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to ...
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