
An arcade game or coin-op game is a
coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and
amusement arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such ...
s. Most arcade games are presented as primarily
games of skill and include
arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
s,
Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines, electro-mechanical games,
redemption game
Redemption games are typically arcade games of skill that reward the player proportionally to their score in the game. The reward most often comes in the form of tickets, with more tickets being awarded for higher scores. These tickets can th ...
s or
merchandisers.
Types
Broadly, arcade games are nearly always considered
games of skill, with only some elements of
games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
. Games that are solely games of chance, like
slot machines
A slot machine (American English), fruit machine (British English) or poker machine ( Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively ...
and
pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low- ...
, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions.
Arcade video games

Arcade video games were first introduced in the early 1970s, with ''
Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' as the first commercially successful game. Arcade video games use
electronic
Electronic may refer to:
*Electronics, the science of how to control electric energy in semiconductor
* ''Electronics'' (magazine), a defunct American trade journal
*Electronic storage, the storage of data using an electronic device
*Electronic co ...
or computerized circuitry to take input from the player and translate that to an
electronic display
An electronic visual display, informally a screen, is a display device for presentation of images, text, or video transmitted electronically, without producing a permanent record. Electronic visual displays include television sets, computer monito ...
such as a
monitor or
television set
A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
.
Carnival games

Coin-op carnival games are automated versions or variations of popular staffed games held at carnival
midways. Most of these are played for prizes or tickets for redemption. Common examples include
Skee-Ball and
Whac-A-Mole
Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled w ...
.
Electro-mechanical games
Electro-mechanical games (EM games) operate on a combination of some
electronic circuitry and
mechanical actions from the player to move items contained within the game's cabinet. Some of these were early
light gun games
Light or visible light is electromagnetic radiation that can be perceived by the human eye. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), corresponding to frequencies of 750–420 terah ...
using light-sensitive sensors on targets to register hits. Examples of electro-mechanical games include ''
Periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
'' and ''
Rifleman
A rifleman is an infantry soldier armed with a rifled long gun. Although the rifleman role had its origin with 16th century hand cannoneers and 17th century musketeers, the term originated in the 18th century with the introduction of the rif ...
'' from the 1960s.
EM games typically combined mechanical engineering technology with various
electrical components
An electronic component is any basic discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form and are n ...
, such as
motors
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
,
switches
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type ...
,
resistors,
solenoids
upright=1.20, An illustration of a solenoid
upright=1.20, Magnetic field created by a seven-loop solenoid (cross-sectional view) described using field lines
A solenoid () is a type of electromagnet formed by a helix, helical coil of wire whose ...
,
relays
A relay
Electromechanical relay schematic showing a control coil, four pairs of normally open and one pair of normally closed contacts
An automotive-style miniature relay with the dust cover taken off
A relay is an electrically operated swit ...
, bells,
buzzers and
electric lights.
EM games lie somewhere in the middle between fully
electronic games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
and mechanical games.
EM games have a number of different genres/categories. "Novelty" or "land-sea-air" games refer to
simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
games that simulate aspects of various vehicles, such as
cars
A car or automobile is a motor vehicle with wheels. Most definitions of ''cars'' say that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people instead of goods.
The year 1886 is regarded as t ...
(similar to
racing video games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
),
submarines
A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely ...
(similar to
vehicular combat video games), or aircraft (similar to
combat flight simulator
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
video games).
Gun games refer to games that involve shooting with a gun-like peripheral (such as a
light gun
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sens ...
or similar device), similar to
light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a s ...
video games. "General" arcade games refer to all other types of EM arcade games, including various different types of sports games.
"Audio-visual" or "realistic" games referred to novelty games that used advanced special effects to provide a simulation experience.
Merchandiser games

Merchandiser games are those where the player attempts to win a prize by performing some physical action with the arcade machine, such as
claw crane
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys.
Machine components
A claw c ...
games or
coin pusher
A coin pusher, or a penny pusher is a type of arcade game with the objective of winning prizes in the form of coins or other items. Prizes are won when they are dislodged from a playfield covered in coins, into a payout slot. Players can only ma ...
games.
Pachinko
Pachinko is a type of mechanical game originating in Japan. It is used as both a form of recreational arcade game and much more frequently as a gambling device, filling a
Japanese gambling niche comparable to that of the slot machine in Western gambling.
Photo booths

Coin-operated photo booths automatically take and develop three or four wallet-sized pictures of subjects within the small space, and more recently using
digital photography
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image i ...
. They are typically used for licenses or passports, but there have been several types of photo booths designed for amusement arcades.
At the Amusement & Music Operators Association (AMOA) show in October 1975,
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
introduced an arcade photo booth machine that combines
closed-circuit television (CCTV) recording with
computer printing
In computing, a printer is a peripheral machine which makes a persistent representation of graphics or text, usually on paper. While most output is human-readable, bar code printers are an example of an expanded use for printers. Differ ...
technology to produce
self-portrait
A self-portrait is a representation of an artist that is drawn, painted, photographed, or sculpted by that artist. Although self-portraits have been made since the earliest times, it is not until the Early Renaissance in the mid-15th century tha ...
photographs. Two other arcade manufacturers introduced their own computerized arcade photo booth machines at the same show.
A specific variety designed for arcades, ''
purikura'', creates
selfie
A selfie () is a self-portrait photograph, typically taken with a digital camera or smartphone, which may be held in the hand or supported by a selfie stick. Selfies are often shared on social media, via social networking services such as Fac ...
photo stickers. ''Purikura'' are essentially a cross between a traditional license/passport photo booth and an arcade video game, with a computer which allows the manipulation of
digital images
A digital image is an image composed of picture elements, also known as ''pixels'', each with ''finite'', '' discrete quantities'' of numeric representation for its intensity or gray level that is an output from its two-dimensional functions f ...
.
Introduced by
Atlus
is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Perso ...
and
Sega in 1995, the name is a shortened form of the registered trademark . They are primarily found in Asian arcades.
Pinball machines
Pinball machines are games that have a large, enclosed, slanted table with a number of scoring features on its surface. Players launch a steel ball onto the table and, using pinball flippers, try to keep the ball in play while scoring as many points as possible. Early pinball games were mostly driven through mechanical components, while pinball games from the 1930s onward include electronic components such as lights and sensors and are one form of an electro-mechanical game.
Slot machines
In limited jurisdictions, slot machines may also be considered an arcade game and installed alongside other games in arcades. However, as slot machines are mostly games of chance, their use in this manner is highly limited. They are most often used for gambling.
Sports games

Sport games are indoor or miniaturized versions of popular physical sports that can be played within an arcade setting often with a reduced ruleset. Examples include
air hockey
Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck.
The air hockey table has raised edges ...
and indoor basketball games like ''
Super Shot
A mini-basketball game found in many arcades, Super Shot consists of a basket, that usually moves back and forth, and four to five basketballs to shoot. There are four different modes which affect the rate at which the basket moves. Each shot is ...
''. Sports games can be either mechanical, electro-mechanical or electronic.
Redemption games
A general category of arcade games are those played for tickets that can be redeemed for prizes. The gameplay itself can be of any arcade game, and the number of tickets received are proportional to the player's score. Skee ball is often played as a redemption game, while ''
pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Japanese gambling comparable to that of the slot machine in the West as a form of low-stakes, low- ...
'' is one of the most popular redemption games in Japan. Another type of redemption game are
medal game, popular in Japan and southeast Asia, where players must convert their money into special medal coins to play the game, but can win more coins which they can redeem back into prizes. Medal games are design to simulate a gambling-like experience without running afoul of Japan's strict laws against gambling.
"Game of skill" versus "game of chance"
Arcade games have generally struggled to avoid being labelled wholly as
games of chance or luck, which would qualify them as gambling and require them to be strictly regulated in most government jurisdictions.
Games of chance generally involve games where a player pays money to participate for the opportunity to win a prize, where the likelihood to win that prize is primarily driven by chance rather than skill.
Akin to sweepstakes and lotteries, slot machines are typically cataloged as games of chance and thus not typically included in arcades outside of certain jurisdictions.
Pinball machines initially were branded as games of chance in the 1940s as, after launching the ball, the player had no means to control its outcome.
Coupled with fears of pinball being a "tool of the devil" over the youth of that time period, several jurisdictions took steps to label pinball as games of chance and banned them from arcades. After the invention of the electric flipper in 1947, which gave the player more control on the fate of the ball after launching, pinball manufacturers pushed to reclassify pinball as games of skill. New York City's ban on pinball was overturned in 1976 when Roger Sharpe, a journalist, demonstrated the ability to call a shot to a specific lane to the city's council to prove pinball was a game of skill.
Prize redemption games such as crane games and coin drop games have been examined as a mixed continuum between games of chance and skill. In a crane game, for example, there is some skill in determining how to position the crane claw over a prize, but the conditions of the strength and condition of the claw and the stacking of the prize are sufficiently unknown parameters to make whether the player will be successful a matter of luck.
The
Dominant Factor Test is typically used to designate when arcade games are games of chance and thus subject to gambling laws, but for many redemption games, its application is a grey area.
Nearly all arcade video games tend to be treated as games of skill, challenging the player against the pre-set programming of the game. However, arcade video games that replicate gambling concepts, such as
video poker machines, had emerged in the 1980s. These are generally treated as games of chance, and remained confined to jurisdictions with favorable gambling laws.
History
Skee-Ball and carnival games (late 19th century to 1940s)
Game of skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance.
Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such ...
amusements had been a staple of fairs since the 19th century. Further, the invention of
coin-operated vending machines had come about in the 19th century. To build on this, coin-operated automated amusement machines were created, such as
fortune telling
Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical wi ...
and
strength tester machine
A strength tester machine is a type of amusement personality tester machine, which upon receiving credit rates the subject's strength, according to how strongly the person presses levers, squeezes a grip or punches a punching bag. In the past, ...
s as well as
mutoscope
The Mutoscope is an early motion picture device, invented by W. K. L. Dickson and Herman Casler and later patented by Herman Casler on November 21, 1894. Like Thomas Edison's Kinetoscope, it did not project on a screen and provided viewing t ...
s, and installed along with other attractions at fairs, traveling carnivals, and resorts. Soon, entrepreneurs began housing these coin-operated devices in the same facilities which required minimal oversight, creating
penny arcade
''Penny Arcade'' is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website ''loonygames.com''. Since then, Holkins and Krahulik have estab ...
s near the turn of the 20th century, the name taken from the common use of a single
penny
A penny is a coin ( pennies) or a unit of currency (pl. pence) in various countries. Borrowed from the Carolingian denarius (hence its former abbreviation d.), it is usually the smallest denomination within a currency system. Presently, it is t ...
to operate the machine.
Penny arcades started to gain a negative reputation as the most popular attraction in them tended to be mutoscopes featuring risqué and
softcore pornography
Softcore pornography or softcore porn, is commercial still photography or film that has a pornographic or erotic component but is less sexually graphic and intrusive than hardcore pornography, defined by a lack of visual sexual penetration. So ...
while drawing audiences of young men. Further, the birth of the
film industry
The film industry or motion picture industry comprises the technological and commercial institutions of filmmaking, i.e., film production company, production companies, film studios, cinematography, animation, film production, screenwriting, pre ...
in the 1910s and 1920s drew audiences away from the penny arcade.
New interactive coin-operated machines were created to bring back patrons to the penny arcades, creating the first arcade games. Many were based on
carnival games of a larger scope, but reduced to something which could be automated. One popular style were pin-based games which were based on the 19th century game of
bagatelle.
One of the first such pin-based games was ''
Baffle Ball'', a precursor to the pinball machine where players were given a limited number of balled to knock down targets with only a
plunger.
Skee-Ball became popular after being featured at an
Atlantic City boardwalk arcade. The popularity of these games was aided by the impact of the
Great Depression of the 1930s, as they provided inexpensive entertainment.
Abstract mechanical sports games date back to the turn of the 20th century in England, which was the main manufacturer of arcade games in the early 20th century. The London-based Automatic Sports Company manufactured abstract sports games based on British sports, including ''Yacht Racer'' (1900) based on
yacht racing
Yacht racing is a sailing sport involving sailing yachts and larger sailboats, as distinguished from dinghy racing, which involves open boats. It is composed of multiple yachts, in direct competition, racing around a course marked by buoys o ...
, and ''The Cricket Match'' (1903) which simulated a portion of a
cricket
Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by st ...
game by having the player hit a pitch into one of various holes. ''Full Team Football'' (1925) by London-based Full Team Football Company was an early mechanical
tabletop football game simulating association football, with eleven static players on each side of the pitch that can kick a ball using levers. Driving games originated from British arcades in the 1930s.
Shooting gallery carnival games date back to the late 19th century.
Mechanical
gun games had existed in England since the turn of the 20th century. The earliest rudimentary examples of mechanical
interactive film games date back to the early 20th century, with "cinematic shooting gallery" games. They were similar to shooting gallery carnival games, except that players shot at a cinema screen displaying film footage of targets. They showed footage of targets, and when a player shot the screen at the right time, it would trigger a mechanism that temporarily pauses the film and registers a point. The first successful example of such a game was ''Life Targets'', released in the United Kingdom in 1912. Cinematic shooting gallery games enjoyed short-lived popularity in several parts of Britain during the 1910s, and often had
safari
A safari (; ) is an overland journey to observe wild animals, especially in eastern or southern Africa. The so-called "Big Five" game animals of Africa – lion, leopard, rhinoceros, elephant, and Cape buffalo – particularly form an importa ...
animals as targets, with footage recorded from
British imperial colonies. Cinematic shooting gallery games declined some time after the 1910s.
The first
light guns appeared in the 1930s, with ''Seeburg Ray-O-Lite'' (1936). Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. A later gun game from
Seeburg Corporation
Seeburg was an American design and manufacturing company of automated musical equipment, such as orchestrions, jukeboxes, and vending equipment.
Prior to manufacturing their signature jukebox suite of products, Seeburg was considered to be one ...
, ''Shoot the Bear'' (1949), introduced the use of mechanical sound effects. Mechanical maze games appeared in penny arcades by the mid-20th century; they only allowed the player to manipulate the entire maze, unlike later
maze video games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action video game, action is required to escape monsters, outrace an opponent, o ...
which allowed the player to manipulate individual elements within a maze.
Pinball (1930s to 1960s)

Coin-operated
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines that included electric lights and features were developed in 1933, but lacked the user-controlled flipper mechanisms at that point; these would be invented in 1947.
Though the creators of these games argued that these games were still skill-based, most governments still consider them a
game of luck and ruled them as gambling devices, banning them as well.
Beyond this, pinball machines drew the younger generation to the games, making morally-concerned elders across the
generation gap fear what the youth were doing and considering the machines "tools of the devil", furthering these bans. These bans were slowly lifted in the 1960s and 1970s; New York City's ban, placed in 1942, lasted until 1976,
while Chicago's was lifted in 1977. Where pinball was allowed, pinball manufacturers carefully distanced their games from gambling, adding "For Amusement Only" among the game's labeling, eliminating any redemption features, and asserting these were games of skill at every opportunity.
By the early 1970s, pinball machines thus occupied select arcades at amusement parks, at bars and lounges, and with solitary machines at various stores.
Pinball machines beyond the 1970s have since advanced with similar improvement in technology as with arcade video games. Past machines used discrete electro-mechanical and electronic componentry for game logic, but newer machines have switched to
solid-state electronics
Solid-state electronics means semiconductor electronics: electronic equipment using semiconductor devices such as transistors, diodes and integrated circuits (ICs). The term is also used as an adjective for devices in which semiconductor ele ...
with
microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
s to handle these elements, making games more versatile. Newer machines may have complex mechanical actions and detailed backplate graphics that are supported by these technologies.
Electro-mechanical games (1940s to 1970s)

Alternatives to pinball were electro-mechanical games (EM games) that clearly demonstrated themselves as games of skill to avoid the stigma of pinball. The transition from mechanical arcade games to EM games dates back to around the time of
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
, with different types of arcade games gradually making the transition during the
post-war
In Western usage, the phrase post-war era (or postwar era) usually refers to the time since the end of World War II. More broadly, a post-war period (or postwar period) is the interval immediately following the end of a war. A post-war period ...
period between the 1940s and 1960s.
Some early electro-mechanical games were designed not for commercial purposes but to demonstrate the state of technology at public expositions, such as ''
Nimatron'' in 1940 or ''
Bertie the Brain'' in 1950.
In 1941,
International Mutoscope Reel Company released the electro-mechanical driving game ''Drive Mobile'', which had an upright
arcade cabinet similar to what arcade video games would later use.
It was derived from older British driving games from the 1930s. In ''Drive Mobile'', a
steering wheel
A steering wheel (also called a driving wheel (UK), a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and ...
was used to control a
model car over a road painted on a metal
drum, with the goal being to keep the car centered as the road shifts left and right. Kasco (short for Kansai Seisakusho Co.) introduced this type of electro-mechanical driving game to Japan in 1958 with ''Mini Drive'', which followed a similar format but had a longer cabinet allowing a longer road.
By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as
Sega that had been depending on US imports up until then. Sega co-founder
David Rosen responded to market conditions by having Sega develop original arcade games in Japan.
From the late 1960s, EM games incorporated more elaborate electronics and mechanical action to create a simulated environment for the player.
These games overlapped with the introduction of arcade video games, and in some cases, were prototypical of the experiences that arcade video games offered. The late 1960s to early 1970s were considered the "electro-mechanical golden age" in Japan,
[
*] and the "novelty renaissance" or "technological renaissance" in North America.
A new category of "audio-visual" novelty games emerged during this era, mainly established by several Japanese arcade manufacturers.
Arcades had previously been dominated by
jukeboxes, before a new wave of EM arcade games emerged that were able to generate significant earnings for arcade operators.
''
Periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
'', a
submarine simulator and
light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a s ...
, was released by
Nakamura Manufacturing Company (later called Namco) in 1965 and then by Sega in 1966.
[ It used lights and plastic waves to simulate sinking ships from a submarine, and had players look through a ]periscope
A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position.
In its simplest form, it consists of an outer case with ...
to direct and fire torpedoes, which were represented by colored lights and electronic sound effects. Sega's version became a major success worldwide. It was the first arcade game to cost a quarter per play, and was a turning point for the arcade industry. ''Periscope'' revived the novelty game business, and established a "realistic" or "audio-visual" category of games, using advanced special effects to provide a simulation experience. It was the catalyst for the "novelty renaissance" where a wide variety of novelty/specialty games (also called "land-sea-air" games) were released during the late 1960s to early 1970s, from quiz games and racing games to hockey and football games, many adopting the quarter-play price point. These "audio-visual" games were selling in large quantities that had not been approached by most arcade machines in years. This led to a "technological renaissance" in the late 1960s, which would later be critical in establishing a healthy arcade environment for video games to flourish in the 1970s. ''Periscope'' also established a trend of missile-launching gameplay during the late 1960s to 1970s. In the late 1960s, Sega began producing gun games which resemble shooter video games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other Projectile w ...
, but which were EM games that used rear image projection to produce moving animations on a screen. It was a fresh approach to gun games that Sega introduced with '' Duck Hunt'', which began location testing in 1968 and released in January 1969. ''Missile'', a shooter and vehicular combat game released by Sega in 1969, may have been the first arcade game to use a joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
with a fire button, leading to joysticks subsequently becoming the standard control scheme for arcade games.
A new type of driving game was introduced in Japan, with Kasco's 1968 racing game ''Indy 500'', which was licensed by Chicago Coin for release in North America as ''Speedway'' in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. It had collision detection, with players having to dodge cars to avoid crashing, as well as electronic sound for the car engines and collisions. This gave it greater realism than earlier driving games, and it resembled a prototypical arcade racing video game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. ''Indy 500'' sold over 2,000 arcade cabinets in Japan, while ''Speedway'' sold over 10,000 cabinets in North America, becoming the biggest arcade hit in years. Like ''Periscope'', ''Speedway'' also charged a quarter per play, further cementing quarter-play as the US arcade standard for over two decades. Atari founder Nolan Bushnell
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consum ...
, when he was a college student, worked at an arcade where he became familiar with EM games such as ''Speedway'', watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates.
Following the arrival of arcade video games with ''Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' (1972) and its clones, EM games continued to have a strong presence in arcades for much of the 1970s. In Japan, EM games remained more popular than video games up until the late 1970s. In the United States, after the market became flooded with ''Pong'' clones, the ''Pong'' market crashed around the mid-1970s, which led to traditional Chicago coin-op manufacturers mainly sticking to EM games up until the late 1970s. EM games eventually declined following the arrival of ''Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'' (1978) and the golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
in the late 1970s. Several EM games that appeared in the 1970s have remained popular in arcades through to the present day, notably air hockey
Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck.
The air hockey table has raised edges ...
, whac-a-mole
Whac-A-Mole is an arcade game, originally known as or in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled w ...
and medal games. Medal games started becoming popular with Sega's ''Harness Racing'' (1974), Nintendo's '' EVR Race'' (1975) and Aruze
formerly known as and Universal, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the ...
's ''The Derby Vφ'' (1975). The first whac-a-mole game, ''Mogura Taiji'' ("Mole Buster"), was released by TOGO
Togo (), officially the Togolese Republic (french: République togolaise), is a country in West Africa. It is bordered by Ghana to the west, Benin to the east and Burkina Faso to the north. It extends south to the Gulf of Guinea, where its ...
in 1975. In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. ''Mogura Taiji'' was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. Sega released an EM game similar to air hockey in 1968, ''MotoPolo'', where two players moved around motorbikes to knock balls into the opponent's goal; it also used an 8-track player to play back the sounds of the motorbikes. Air hockey itself was later created by a group of Brunswick Billiards
Brunswick Bowling & Billiards was the business segment of Brunswick Corporation that historically encompassed the following three divisions:
* #Billiards, Billiards was the company's original product line. The segment expanded to include other tabl ...
employees between 1969 and 1972. EM games experienced a resurgence during the 1980s. Air hockey, whac-a-mole and medal games have since remained popular arcade attractions.
Arcade video games (1970s to present)
After two attempts to package mainframe
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
computers running video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
into a coin-operated arcade cabinet in 1971, ''Galaxy Game
''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 '' Spacewar!'', potentially the first video game to spread to multiple computer installati ...
'' and ''Computer Space
''Computer Space'' is a space combat simulation, space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially avail ...
'', Atari released ''Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' in 1972, the first successful arcade video game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
. The number of arcade game makers greatly increased over the next several years, including several of the companies that had been making EM games such as Midway, Bally, Williams, Sega, and Taito. As technology moved from transistor-transistor logic (TTL) integrated circuits
An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Transistor count, Large ...
to microprocessors, a new wave of arcade video games arose, starting with Taito's ''Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'' in 1978 and leading to a golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
that included ''Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'' (Namco, 1980), '' Missile Command'' (Atari, 1980), and ''Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally s ...
'' (Nintendo, 1981). The golden age waned in 1983 due to an excess number of arcade games, the growing draw of home video game console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
s and computers, and a moral panic on the impact of arcade video games on youth. The arcade industry was also partially impacted by the video game crash of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ...
.
The arcade market had recovered by 1986, with the help of software conversion kits, the arrival of popular beat 'em up games (such as '' Kung-Fu Master'' and '' Renegade''), and advanced motion simulator games (such as Sega's "taikan" games including '' Hang-On'', ''Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' and ''Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
''). However, the growth of home video game systems such as the Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
led to another brief arcade decline towards the end of the 1980s. Fighting games
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
like ''Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP Sys ...
'' (1991) and '' Mortal Kombat'' (1992) helped to revive it in the early 1990s, leading to a renaissance for the arcade industry. 3D graphics were popularized in arcades during the early 1990s with games such as Sega's '' Virtua Racing'' and ''Virtua Fighter
is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', with later arcade systems such as the Sega Model 3 remaining considerably more advanced than home systems through the late 1990s. However, the improved capabilities of home consoles and computers to mimic arcade video games during this time drew crowds away from arcades.
Up until about 1996, arcade video games had remained the largest sector of the global video game industry
The video game industry encompasses the Video game development, development, marketing, and Video game monetization, monetization of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs wor ...
, before arcades declined in the late 1990s, with the console market surpassing arcade video games for the first time around 1997–1998. Arcade video games declined in the Western world during the 2000s, with most arcades serving highly specialized experiences that cannot be replicated in the home, including lines of pinball and other arcade games, coupled with other entertainment options such as restaurants or bars. Among newer arcade video games include games like ''Dance Dance Revolution
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance g ...
'' that require specialized equipment, as well as games incorporating motion simulation or virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
. Arcade games had remained popular in Asian regions until around the late 2010s as popularity began to wane; when once there were around 26,000 arcades in Japan in 1986, there were only about 4,000 in 2019. The COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified ...
in 2020 and 2021 also drastically hit the arcade industry, forcing many of the large long-standing arcades in Japan to close.
Trade associations
American Amusement Machine Association
The American Amusement Machine Association (AAMA) is a trade association
A trade association, also known as an industry trade group, business association, sector association or industry body, is an organization founded and funded by businesses that operate in a specific Industry (economics), industry. An industry tra ...
established in 1981. It represents the American coin-operated amusement machine industry, including 120 arcade game distributors and manufacturers.
Japan Amusement Machine and Marketing Association
References
{{Amusement arcade