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Whac-A-Mole
''Whac-A-Mole'' is a Japanese arcade game that was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as or . A typical ''Whac-A-Mole'' machine consists of a waist-level cabinet with a play area and display screen, and a large, soft mallet. Five to eight holes in the play area top are filled with small, plastic, cartoonish moles, or other characters, which pop up at random. Points are scored by, as the name suggests, whacking each mole as it appears. The faster the reaction, the higher the score. Play The cabinet has a three-digit readout of the current player's score and, on later models, a "best score of the day" readout. The mallet is usually attached to the game by a rope to prevent it from being lost or stolen. Current versions of ''Whac-A-Mole'' include three displays for Bonus Score, High Score, and the current game score. Home versions, distributed by Bob's Space Racers, have one display with the current score. If the play ...
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Sweet Licks
''Sweet Licks'', known as ''Okashi Daisakusen'' in Japan and ''Choco-Kid'' in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine. Points are awarded for hitting them, and the speed of the game increases until the time limit runs out. Hitting 40 Pyokotan will increase the timer by 15 seconds. Designed by Namco mechanical designer Yukio Ishikawa, ''Sweet Licks'' was created in response to the growing number of "mole buster" arcade games in Japanese entertainment centers. The game was themed around cake and pastries to make it stand out from similar games and to attract women, since they often liked to eat desserts or sweets. It is the first arcade game to employ an LCD monitor, which kept track of the player's score and the countdown timer. ''Sweet Licks'' was widely-successful, and is considered an ...
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1977 In Video Games
1977 had sequels such as '' Super Speed Race'' and '' Datsun 280 ZZZAP'' as well as several new titles such as '' Space Wars''. The year's highest-grossing arcade games were '' F-1'' and '' Speed Race DX'' in Japan, and '' Sea Wolf'' and '' Sprint 2'' in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan. Financial performance Highest-grossing arcade games Japan In Japan, the following titles were the highest-grossing arcade games of 1977, according to the second annual '' Game Machine'' chart. Both arcade video games and electro-mechanical games (EM games) are listed on the same arcade chart. Namco's EM racing game '' F-1'' was the highest-grossing overall arcade game for the second year in a row, followed by Taito's racing video game '' Speed Race DX'' (its predecessor '' Speed Race'' was distributed as ''Wheels'' by Midway Manufacturing in North America). Note: Medal games are listed on a separate c ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered Game of skill, games of skill, with only some elements of game of chance, games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use Electronics, electronic or computerized circuitry to take input from the player and translate ...
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Aaron Fechter
Aaron Fechter (born December 22, 1953) is an American mechanical engineer and entrepreneur who owns and operates Creative Engineering, Inc. (CEI). He is best known as the creator of , an animatronic show featuring a variety of characters created primarily for Showbiz Pizza Place restaurants throughout the 1980s. A fallout between Showbiz and CEI, along with the chain's dwindling revenue, led to the show's decline and eventual removal by the early 1990s. In CEI's early beginnings, Fechter intended to manufacture fuel-efficient vehicles, but the company's focus soon shifted to the animatronic industry. The company later developed other products and concepts, but they failed to gain commercial interest. Fechter also claims to have been instrumental in the early development of , an arcade game from Bandai that became popular in the late 1970s, but his involvement was never officially recognized. His animatronics gained renewed interest decades later, when fan-made Rock-afire Explosi ...
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Electro-mechanical Games
Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill. Definition EM games typically combined mechanical engineering technology with various electrical components, such as motors, switches, resistors, solenoids, relays, bells, buzzers and electric lights. EM games lie somewhere in the ...
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Carnival Game
A carnival game is a game of chance or game of skill, skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a State fair, state and county fairs, county fair midway (fair), midway. They are also commonly played on holidays such as Mardi Gras, Saint Patrick's Day, and Oktoberfest. Carnival games are usually operated on a "pay per play" basis. Prices may range from a small amount, for example 25 Cent (currency), cents, to a few dollars per play. Most games offer a small prize to the winner. Prizes may include items like stuffed animals, toys, or posters. Continued play is encouraged as multiple small prizes may be traded in for a larger prize. Multiplayer games — the "Watergun" game is one example—may change the size of the prize with the number of players. In a more difficult game, including the "Baseball and Basket" or "Stand the Bottle", a large prize may be awarded to any winner. Carnival games have a poor reputation ...
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Mallet
A mallet is a tool used for imparting force on another object, often made of rubber or sometimes wood, that is smaller than a maul or beetle, and usually has a relatively large head. General overview The term is descriptive of the overall size and proportions of the tool, and not the materials it may be made of, though most mallets have striking faces that are softer than steel. Mallets are used in various industries, such as upholstery work, and a variety of other general purposes. It is a tool of preference for wood workers using chisels with plastic, metal, or wooden handles, as they give a softened strike with a positive drive. * Wooden mallets are usually used in carpentry to knock wooden pieces together, or to drive dowels, chisels and to apply pressure on joints. A wooden mallet will not deform the striking end of a metal tool, as most metal hammers would. It is also used to reduce the force driving the cutting edge of a chisel, giving better control. Hardwo ...
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Tataki
Two methods of preparing fish or meat in Japanese cuisine are called or . In Japanese language, Japanese, means "pounded" or "hit into pieces". Cooked food In the first method, the meat or fish is seared very briefly over a hot flame or in a pan, and can be briefly marinated in vinegar, sliced thin, and seasoned with ginger (which is ground or pounded into a paste, hence the name). Food so prepared can also be served like sashimi with soy sauce and garnishes. The method originated in Tosa Province, now part of Kōchi Prefecture, where it was applied to bonito (). Lore has it that it was developed by Sakamoto Ryōma, a 19th-century rebel samurai, who picked up the European technique of grilling meat from the foreigners resident in Nagasaki, Nagasaki, Nagasaki. Uncooked food In the second method, it is the food that is "hit into pieces". Fish such as tuna or horse mackerel are chopped and mixed with garnishes such as garlic, ginger, green onions or leaves. Soy sauce may ...
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Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to also eat the ghosts for bonus points. Game development began in early 1979, led by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes that appealed to traditionally masculine interests, such as war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he rounded out the Japanese character for mouth, kuchi (). The in-game characters were made t ...
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Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to '' Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the cinematic space combat scenes in '' Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrol ...
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