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Electro-mechanical Electromechanics combine processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focus on the interaction of electrical and mechanical systems as a whole and how the two systems interact with each ...
games (EM games) are types of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s that operate on a combination of some
electronic circuitry An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electric ...
and
mechanical Mechanical may refer to: Machine * Machine (mechanical), a system of mechanisms that shape the actuator input to achieve a specific application of output forces and movement * Mechanical calculator, a device used to perform the basic operations o ...
actions from the player to move items contained within the game's cabinet. Some of these were early
light gun games Light, visible light, or visible radiation is electromagnetic radiation that can be perceived by the human eye. Visible light spans the visible spectrum and is usually defined as having wavelengths in the range of 400–700 nanometres (nm) ...
using light-sensitive
sensors A sensor is often defined as a device that receives and responds to a signal or stimulus. The stimulus is the quantity, property, or condition that is sensed and converted into electrical signal. In the broadest definition, a sensor is a devi ...
on targets to register hits, while others were
simulation games Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
such as driving games,
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
and sports games. EM games were popular in
amusement arcades An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchand ...
from the late 1940s up until the 1970s, serving as alternatives to
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines, which had been stigmatized as
games of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
during that period. EM games lost popularity in the 1970s, as
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s had emerged to replace them in addition to newer pinball machines designed as games of skill.


Definition

EM games typically combined mechanical engineering technology with various
electrical components An electronic component is any basic discrete electronic device or physical entity part of an Electronics, electronic system used to affect electrons or their associated electromagnetic field, fields. Electronic components are mostly industrial ...
, such as
motors An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gene ...
,
switches In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type o ...
,
resistors A resistor is a passive two-terminal electronic component that implements electrical resistance as a circuit element. In electronic circuits, resistors are used to reduce current flow, adjust signal levels, to divide voltages, bias active e ...
,
solenoids upright=1.20, An illustration of a solenoid upright=1.20, Magnetic field created by a seven-loop solenoid (cross-sectional view) described using field lines A solenoid () is a type of electromagnet formed by a helix, helical coil of wire whos ...
,
relays A relay Electromechanical relay schematic showing a control coil, four pairs of normally open and one pair of normally closed contacts An automotive-style miniature relay with the dust cover taken off A relay is an electrically operated switc ...
, bells, buzzers and electric lights. EM games lie somewhere in the middle between fully
electronic games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
and mechanical games. EM games have a number of different genres/categories. "Novelty" or "land-sea-air" games refer to
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
games that simulate aspects of various vehicles, such as
cars A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people rather than cargo. There are around one billio ...
(similar to
racing video games Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
),
submarines A submarine (often shortened to sub) is a watercraft capable of independent operation underwater. (It differs from a submersible, which has more limited underwater capability.) The term "submarine" is also sometimes used historically or info ...
(similar to vehicular combat video games), or aircraft (similar to combat flight simulator video games).
Gun game Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a ...
s refer to games that involve shooting with a gun-like peripheral (such as a
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
or similar device), similar to
light gun shooter Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
video games. "General" arcade games refer to all other types of EM arcade games, including various different types of sports games. "Audio-visual" or "realistic" games referred to novelty games that used advanced special effects to provide a simulation experience.


History


Predecessors to electro-mechanical games

Coin-operated arcade amusements based on games of skill emerged around the turn of the 20th century, such as
fortune telling Fortune telling is the spiritual practice of prediction, predicting information about a person's life.J. Gordon Melton, Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115–116. The scope of for ...
, strength tester machines and
mutoscope The Mutoscope is an early motion picture device, invented by W. K. L. Dickson and Herman Casler and granted to Herman Casler on November 5, 1895. Like Thomas Edison's Kinetoscope, it did not project on a screen and provided viewing to only ...
s. Normally installed at carnivals and fairs, entrepreneurs created standalone arcades to house these machines More interactive mechanical games emerged around the 1930s, such as
skee-ball Skee-Ball is an arcade game and one of the first redemption games. It is played by rolling a ball up an inclined lane and over a "ball-hop" hump (resembling a ski jump) that jumps the ball into bullseye rings. The object of the game is to col ...
, as well as the first simple
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
games. However, when pinball was first introduced, it lacked features such as user-controlled flippers, and were considered to be
games of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
. This led to several jurisdictions to ban pinball machines fearing their influence on youth.


Early electro-mechanical games (1940s to early 1960s)

Alternatives to pinball were electro-mechanical games (EM games) that clearly demonstrated themselves as games of skill to avoid the stigma of pinball. The transition from mechanical arcade games to electro-mechanical games dates back to around the time of
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
, with different types of arcade games gradually making the transition during the
post-war A post-war or postwar period is the interval immediately following the end of a war. The term usually refers to a varying period of time after World War II, which ended in 1945. A post-war period can become an interwar period or interbellum, ...
period between the 1940s and 1960s. At the 1939–1940 New York World's Fair, in April 1940,
Edward Condon Edward Uhler Condon (March 2, 1902 – March 26, 1974) was an American nuclear physicist, a pioneer in quantum mechanics, and a participant during World War II in the development of radar and, very briefly, of nuclear weapons as part of the Ma ...
of the
Westinghouse Electric Company Westinghouse Electric Company LLC is an American nuclear power company formed in 1999 from the nuclear power division of the original Westinghouse Electric Corporation. It offers nuclear products and services to utilities internationally, includ ...
displayed the Nimatron, a non-programmable electro-mechanical computer that played games of Nim, using electro-mechanical relays, buttons, and lightbulbs. The device, intended solely for entertainment, saw nearly 100,000 games during the fair, and may have inspired the
Nimrod Nimrod is a Hebrew Bible, biblical figure mentioned in the Book of Genesis and Books of Chronicles, the Books of Chronicles. The son of Cush (Bible), Cush and therefore the great-grandson of Noah, Nimrod was described as a king in the land of Sh ...
, a full digital computer programmed to play Nim at the 1951
Festival of Britain The Festival of Britain was a national exhibition and fair that reached millions of visitors throughout the United Kingdom in the summer of 1951. Labour Party cabinet member Herbert Morrison was the prime mover; in 1947 he started with the ...
, considered as one of the precursors of the video game. In 1941,
International Mutoscope Reel Company The International Mutoscope Reel Company was an American amusement arcade company. They were formed in the early 1920s, to produce Mutoscope machines and the motion picture reels that the machines played. They continued to manufacture Penny arcade ...
released the electro-mechanical driving game ''Drive Mobile'', which had an upright
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
similar to what arcade video games would later use. It was derived from older British driving games from the 1930s. In ''Drive Mobile'', a
steering wheel A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles. Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and hea ...
was used to control a
model car A model car, or toy car, is a Physical model, miniature representation of an automobile. Other miniature motor vehicles, such as trucks, buses, or even All-terrain vehicle, ATVs, etc. are often included in this general category. Because many mi ...
over a road painted on a metal
drum The drum is a member of the percussion group of musical instruments. In the Hornbostel–Sachs classification system, it is a membranophone. Drums consist of at least one membrane, called a drumhead or drum skin, that is stretched over a ...
, with the goal being to keep the car centered as the road shifts left and right. Kasco (short for Kansai Seisakusho Co.) introduced this type of electro-mechanical driving game to Japan in 1958 with ''Mini Drive'', which followed a similar format but had a longer cabinet allowing a longer road. Capitol Projector's 1954 machine ''
Auto Test ''Auto Test'' is a 1954 educational electro-mechanical game that uses a video projector. Released by Capitol Projector, it was a driving test simulation that used film reel to project pre-recorded driving video Video is an Electronics, el ...
'' was a
driving test A driving test (also known as a driving exam or driver's test in some places) is a procedure designed to test a person's ability to driving, drive a motor vehicle. It exists in various forms worldwide, and is often a requirement to obtain a dr ...
simulation that used
film reel A reel is a tool used to store elongated and flexible objects (e.g. yarns/ cords, ribbons, cables, hoses, etc.) by wrapping the material around a cylindrical core known as a '' spool''. Many reels also have flanges (known as the ''rims'') a ...
to project pre-recorded driving video footage, awarding the player points for making correct decisions as the footage is played. These early driving games consisted of only the player vehicle on the road, with no rival cars to race against. By the 1950s, EM games were using a
timer A timer or countdown timer is a type of clock that starts from a specified time duration and stops upon reaching 00:00. It can also usually be stopped manually before the whole duration has elapsed. An example of a simple timer is an hourglass ...
to create a sense of urgency in the gameplay. An example of this is the
boxing Boxing is a combat sport and martial art. Taking place in a boxing ring, it involves two people – usually wearing protective equipment, such as boxing glove, protective gloves, hand wraps, and mouthguards – throwing Punch (combat), punch ...
game ''K.O. Champ'' (1955) by International Mutoscope Reel Company. By 1961, however, the US arcade industry had been stagnating. This in turn had a negative effect on Japanese arcade distributors such as
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
that had been depending on US imports up until then. Sega co-founder David Rosen responded to market conditions by having Sega develop original arcade games in Japan.


Electro-mechanical renaissance (late 1960s to mid-1970s)

From the late 1960s, EM games incorporated more elaborate electronics and mechanical action to create a simulated environment for the player. These games overlapped with the introduction of arcade video games, and in some cases, were prototypical of the experiences that arcade video games offered. The late 1960s to early 1970s were considered the "electro-mechanical golden age" in Japan, * and the "novelty renaissance" or "technological renaissance" in North America. A new category of "audio-visual" novelty games emerged during this era, mainly established by several Japanese arcade manufacturers. Arcades had previously been dominated by
jukeboxes A jukebox is a partially automated music-playing device, usually a coin-operated machine, that plays a user-selected song from a self-contained media library. Traditional jukeboxes contain records, compact discs, or digital files, and allow user ...
, before a new wave of EM arcade games emerged that were able to generate significant earnings for arcade operators. ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'', a submarine simulator and
light gun shooter Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
, was released by Nakamura Manufacturing Company (later called Namco) in 1965 and then by Sega in 1966. It used lights and plastic waves to simulate sinking ships from a submarine, and had players look through a
periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
to direct and fire torpedoes, which were represented by colored lights and electronic sound effects. Sega's version became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, which would remain the standard price for arcade games for many years to come. The success of ''Periscope'' was a turning point for the arcade industry. ''Periscope'' revived the novelty game business, and established a "realistic" or "audio-visual" category of games, using advanced special effects to provide a simulation experience. It was the catalyst for the "novelty renaissance" where a wide variety of novelty/specialty games (also called "land-sea-air" games) were released during the late 1960s to early 1970s, from quiz games and racing games to hockey and football games, many adopting the quarter-play price point. As Japan's arcade industry grew rapidly, a new category of "audio-visual" novelty games began being manufactured in the late 1960s from Japanese arcade manufacturers, with the four largest being Sega,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, Nakamura Manufacturing, and Their "audio-visual" games were exported internationally to North America and Europe, selling in large quantities that had not been approached by most arcade machines in years. This led to a "technological renaissance" in the late 1960s, which would later be critical in establishing a healthy arcade environment for video games to flourish in the 1970s. The success of ''Periscope'' led to American distributors turning to Japan for new arcade games in the late 1960s, which in turn encouraged competition from traditional Chicago arcade manufacturers. American arcade firms such as
Midway Manufacturing Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunte ...
,
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, ...
and Allied Leisure responded by cloning the latest novelty games from Japan, establishing a clone market in North America. Japanese manufacturers responded by releasing new game concepts every few months to stay ahead of the clone competition, but the American clones gradually succeeded in driving Japanese firms out of the North American market in the early 1970s. Despite this, Japan continued to have a thriving local market with more than 500,000700,000 arcade machines by 1973, mostly consisting of EM shooting and driving games from Japanese manufacturers alongside pinball machines imported from the United States.
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
, when he was a college student, worked at an arcade where he became familiar with EM games such as Chicago Coin's ''Speedway'' (1969), watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operated.


Shooting and simulation games

''Periscope'' established a trend of missile-launching gameplay during the late 1960s to 1970s, with the game's periscope viewer cabinet design later adopted by arcade video games such as Midway's '' Sea Wolf'' (1976) and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's '' Battlezone'' (1980). In the late 1960s, Sega began producing
gun game Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a ...
s which somewhat resemble
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video games, but which were in fact electro-mechanical games that used rear image projection in a manner similar to a
zoetrope A zoetrope is a Precursors of film#Modern era, pre-film animation device that produces the illusion of motion, by displaying a sequence of drawings or photographs showing progressive phases of that motion. A zoetrope is a cylindrical variant of ...
to produce moving animations on a screen. They often had vertical playfields that used mirrors to create an artificial sense of depth. It was a fresh approach to gun games that Sega introduced with ''
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an ar ...
'', which began location testing in 1968 and released in January 1969. It had animated moving targets which disappear from the screen when shot,
solid-state electronic Solid-state electronics are semiconductor electronics: electronic equipment that use semiconductor devices such as transistors, diodes and integrated circuits (ICs). The term is also used as an adjective for devices in which semiconductor electr ...
sound effects, and awarded a higher
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
for head shots. ''Missile'', a shooter and
vehicular combat game A vehicular combat game (or car combat game) is a vehicle simulation video game where the primary gameplay objectives include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre n ...
released by Sega in 1969, had electronic sound and a moving film strip to represent the targets on a projection screen. A two-way
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
with a fire
button A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole. In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood, or ...
was used to shoot and steer the missile onto oncoming planes displayed on a screen, while two directional buttons were used to move the player's tank; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. According to Ken Horowitz, it may have been the first arcade game to use a joystick with a fire button. ''Missile'' became a major arcade hit for Sega in the United States, inspiring a number of manufacturers to produce similar games. Midway later released a version called ''S.A.M.I.'' (1970) and adapted it into the arcade video game ''Guided Missile'' (1977). Midway also released the submarine-themed missile-launching games ''Sea Raider'' (1969) and ''Sea Devil'' (1970). Joysticks subsequently became the standard control scheme for arcade games. Sega's ''Gun Fight'' (1969) had two players control
cowboy A cowboy is an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks. The historic American cowboy of the late 19th century arose from the ''vaquero'' ...
figurines on opposing sides of a playfield full of obstacles, with each player attempting to shoot the opponent's cowboy. It had a
Western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
theme and was one of the first games to feature competitive head-to-head shooting between two players, inspiring several early Western-themed
shooter video games Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
. Notably, the game's concept was adapted by Tomohiro Nishikado into
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's shooter video game ''
Western Gun ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys arme ...
'' (1975), which Midway released as ''Gun Fight'' in North America. Sega's ''Jet Rocket'', developed in 1969, was a combat flight simulator featuring cockpit controls that could move the player aircraft around a landscape displayed on a screen and shoot missiles onto targets that explode when hit. The game displayed three-dimensional terrain with buildings, produced using a new type of special belt technology along with fluorescent paint to simulate a night view. At Japan's 1970 Coin Machine Show, ''Jet Rocket'' was considered the best game at the show. Upon its debut, the game was cloned by three Chicago manufacturers, which led to the game under-performing in North America and Sega leaving the North American arcade market for years. Sega released several other similar EM flight combat games, including ''Dive Bomber'' (1971) and ''Air Attack'' (1972). Tomohiro Nishikado developed the target shooting EM game ''Sky Fighter'', released by Taito in 1971. The game used mirrors to project images of model planes in front of a moving sky-blue background from a film canister on a rotating drum. The game was a hit, but too large for most locations, so it was followed by a scaled-down version, ''Sky Fighter II'', which sold 3,000 arcade cabinets. In 1972, Sega released an electro-mechanical game called ''Killer Shark'', a first-person light-gun shooter that used similar projection technology to Sega's earlier shooting games, and made an appearance in the hit
Steven Spielberg Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
film '' Jaws'' (1975). In 1974,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
released ''
Wild Gunman is a light gun shooter game developed and published by Nintendo. Based on an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game for the Famicom console in 1984. It was released in 1985 as a launch game ...
'', a light-gun shooter based on the Laser Clay Shooting System that used full-motion video-projection from
16 mm film 16 mm film is a historically popular and economical Film gauge, gauge of Photographic film, film. 16 mm refers to the width of the film (about inch); other common film gauges include 8 mm film, 8 mm and 35mm movie film, 35 mm. It ...
to display live-action
cowboy A cowboy is an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks. The historic American cowboy of the late 19th century arose from the ''vaquero'' ...
opponents on the screen. Several EM arcade games gave the illusion of
holography Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interfe ...
in the 1970s. The San Francisco based Multiplex Company used its "rotating cylindrical hologram" technology to provide animation for several shooting games from Kasco and Midway. Kasco used it in ''Gun Smoke'' (1975), ''Samurai'' and ''Bank Robbers'' (1977), while Midway used it in ''Top Gun'' (1976). These games predated Sega's later arcade video game '' Time Traveler'' (1991) in their use of holographic-like technology. Kasco's was a commercial success, becoming the eighth highest-grossing EM arcade game of 1978 in Japan. Taito also announced a holographic-like arcade gun game at the AMOA show in October 1975. In 1977, Kasco released a shooting EM ninja game called ''Ninja Gun'', which helped introduce a number of American children to
ninjas in popular culture In the history of Japan, ninja (also known as shinobi) operated as espionage, spies, assassins, or thieves; they formed their own caste outside the usual Economics of feudal Japan, feudal social categories such as lords, samurai, and serfdom, ser ...
by the early 1980s. One of the last EM games from Sega was ''Heli-Shooter'' (1977), a combat flight simulator that combines the use of a
CPU A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, log ...
processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a
helicopter A helicopter is a type of rotorcraft in which Lift (force), lift and thrust are supplied by horizontally spinning Helicopter rotor, rotors. This allows the helicopter to VTOL, take off and land vertically, to hover (helicopter), hover, and ...
using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape. In Japan, it was one of the top ten highest-grossing EM arcade games of 1977, and it released in North America the same year. One of the last successful EM shooting games was Namco's light gun game '' Shoot Away'' (1977), which was Japan's third highest-grossing EM arcade game of 1977 and highest-grossing EM arcade game of 1980, while maintaining a presence in Western arcades into the 1980s.


Racing games

A new type of driving game was introduced in Japan, with Kasco's 1968 racing game ''Indy 500'', which was licensed by
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, ...
for release in North America as ''Speedway'' in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by a lamp, which produced colorful graphics projected using mirrors to give a
pseudo-3D 2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in ...
first-person perspective on a screen, resembling a windscreen view. It had collision detection, with players having to dodge cars to avoid crashing, as well as electronic sound for the car engines and collisions. This gave it greater realism than earlier driving games, and it resembled a prototypical arcade
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. ''Indy 500'' sold over 2,000 arcade cabinets in Japan, while ''Speedway'' sold over 10,000 cabinets in North America, becoming the biggest arcade hit in years. Like ''Periscope'', ''Speedway'' also charged a quarter per play, further cementing quarter-play as the US arcade standard for over two decades. Other EM
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
derived from ''Indy 500'' included Namco's ''Racer'' and Sega's ''Grand Prix'', the latter a 1969 release that similarly had a
first-person view First-person view may refer to: * First-person view (radio control) * First-person view (video games) * First-person view (storytelling) * First-person view (film) See also

* First person (disambiguation) {{disambiguation ...
, electronic sound, a dashboard with a
racing wheel A sim racing wheel, also known as racing wheel, is a control device for use in racing games, Sim racing, racing simulators, and driving simulators. They are usually packaged with a large Paddle (game controller), paddle styled as a steering whe ...
and accelerator, and a forward-
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
road projected on a screen. Taito's similar 1970 rear-projection driving game ''Super Road 7'' involved driving a car down an endlessly scrolling road while having to dodge cars, which inspired Tomohiro Nishikado to develop the Taito racing video game ''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves ...
'' (1974). Chicago Coin adapted ''Speedway'' into a
motorbike A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle steered by a handlebar from a saddle-style seat. Motorcycle designs var ...
racing game, ''Motorcycle'', in 1970. ''Speedway'' also had an influence on
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
, who had originally planned to develop a driving video game, influenced by ''Speedway'' which at the time was the biggest-selling game at his arcade, but he ended up developing ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' (1972) instead. Atari eventually developed a driving video game later on, ''
Gran Trak 10 ''Gran Trak 10'' is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of p ...
'' (1974). Sega's EM driving games ''Stunt Car'' (1970) and ''Dodgem Crazy'' (1972) are seen as precursors to later driving video games that involve ramming cars, such as
Exidy Exidy, Inc. was an American developer and manufacturer of coin-operated electro-mechanical and video games which operated from 1973 to 1999. They manufactured many notable titles including '' Death Race'' (1976), ''Circus'' (1978), '' Star Fire' ...
's ''
Destruction Derby ''Destruction Derby'' is a 1995 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for MS-DOS, PlayStation and Sega Saturn. Based on the sport of demolition derby, the game tasks the player wit ...
'' (1975) and '' Death Race'' (1976) as well as Atari's '' Crash 'N Score'' (1975), while lacking their dynamically changing open arenas enabled by video game technology. Kasco used
8 mm film 8 mm film is a motion picture film format in which the film strip is wide. It exists in two main versions – the original standard 8 mm film, also known as regular 8 mm, and Super 8. Although both standard 8 mm and ...
for a 1970s driving game, ''The Driver'', which projected live-action video footage filmed by
Toei Company , simply known as Toei Company or Toei, is a Japanese entertainment company. Headquartered in Ginza, Chūō, Tokyo, it is involved in film and television production, distribution, video game development, publishing, and ownership of 34 movi ...
. There were also two EM racing games from 1971 that gave the illusion of three-dimensional holography, Bally's ''Road Runner'' and Sega's ''Monte Carlo''. The player's car was animated with holographic-like technology, while the rival cars were standard model cars like other EM games. During a collision, an animation shows the player's car flipping into the air several times. One of the last successful electro-mechanical arcade racing games was '' F-1'', a racing game developed by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
and distributed by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
in 1976. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was the highest-grossing arcade game of 1976 and 1977 in Japan (ahead of every video game), and the highest-grossing EM arcade game of 1977 in the United States. Namco's ''F-1'' is believed to have been influenced by Kasco's ''Indy 500'', and in turn ''F-1'' provided the basis for Namco's hit
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' (1982), which was co-designed by ''F-1'' designer Sho Osugi.


Sports games

EM
bowling Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are ...
games called "bowlers" included
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotels ...
's ''Bally Bowler'' and Chicago Coin's ''Corvette'' in 1966. EM
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
games included Midway's ''Little League'' (1966) and Chicago Coin's ''All Stars Baseball'' (1968).
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
entered the EM industry with sports games such as ''Crown Soccer Special'' (1967), a two-player game that simulated association football using electronic components such as pinball flippers, and ''Crown Basketball'', which debuted in the US as the highest-earning arcade game at the 1968 Tampa Fair and also had a quarter-play option. Sega released an EM game similar to
air hockey Air hockey is a tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs (mallets/pushers) and a lightweight plastic puck. The air hockey table has raised edges that al ...
in 1968, ''MotoPolo'', where two players moved around motorbikes to knock balls into the opponent's goal; it also used an 8-track player to play back the sounds of the motorbikes. Air hockey itself was later created by a group of Brunswick Billiards employees between 1969 and 1972.


Later electro-mechanical games (mid-1970s to 1990s)

The arrival of
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s eventually led to the decline of electro-mechanical games during the 1970s. Following the arrival of arcade video games with ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' (1972) and its clones, electro-mechanical games continued to have a strong presence in arcades for much of the 1970s. In Japan, EM games remained more popular than video games up until the late 1970s. Japanese arcade manufacturers initially lacked expertise with solid-state electronics and found ''Pong''-style video games to be simplistic compared to more complex EM games, so it took longer for video games to penetrate Japan than it had in the United States. Meanwhile in the United States, after the market became flooded with ''Pong'' clones, the ''Pong'' market crashed around the mid-1970s, which led to traditional Chicago coin-op manufacturers mainly sticking to EM games up until the late 1970s. EM games eventually declined following the arrival of ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) and the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
in the late 1970s. Several electro-mechanical games that appeared in the 1970s have remained popular in arcades through to the present day, notably
air hockey Air hockey is a tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs (mallets/pushers) and a lightweight plastic puck. The air hockey table has raised edges that al ...
, whac-a-mole and
medal game are a type of arcade game commonly found in amusement arcades and casinos, especially in Japan. In order to play a medal game, a customer must first exchange their cash into medals (metal coins, much like an arcade token). The rate of medals ...
s. Medal games started becoming popular with Sega's ''Harness Racing'' (1974), Nintendo's ''
EVR Race The following is a list of products either developed or published by Nintendo. Toys and playing cards Amiibo Arcade products Color TV-Game Game & Watch NES/Famicom Famicom Disk System Game Boy ...
'' (1975) and Aruze's ''The Derby Vφ'' (1975). The first whac-a-mole game, ''Mogura Taiji'' ("Mole Buster"), was released by
TOGO Togo, officially the Togolese Republic, is a country in West Africa. It is bordered by Ghana to Ghana–Togo border, the west, Benin to Benin–Togo border, the east and Burkina Faso to Burkina Faso–Togo border, the north. It is one of the le ...
in 1975. ''Mogura Taiji'' became the second highest-grossing EM game of 1976 in Japan, second only to Namco's ''F-1'' that year. In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. ''Mogura Taiji'' was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977, while Namco released their own popular "mole buster" game called '' Sweet Licks'' (1981). Electro-mechanical games experienced a resurgence during the 1980s. Air hockey, whac-a-mole and medal games have since remained popular arcade attractions. ''Hoop Shot'', a
Super Shot A mini-basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball ...
basketball skill-toss game manufactured by Doyle & Associates, was released in 1985 and became a hit, inspiring numerous imitators within a year, leading to super shot games becoming popular in the late 1980s. In 1990,
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
entered the
bowling Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are ...
industry with '' Bowlingo'', a coin-operated, electro-mechanical, fully automated mini
ten-pin bowling Tenpin bowling is a type of bowling in which a bowler bowling form, rolls a bowling ball down a wood or synthetic lane toward ten pins positioned Tetractys, evenly in four rows in an equilateral triangle. The goal is to knock down all ten Bowlin ...
installation; it was smaller than a standard
bowling alley A bowling alley (also known as a bowling center, bowling lounge, bowling arena, or historically bowling club) is a facility where the sport of bowling is played. It can be a dedicated facility or part of another, such as a clubhouse or dwelling ...
, designed to be smaller and cheaper for arcades. ''Bowlingo'' drew significant earnings in North America upon release in 1990. In 1991, Bromley released an electro-mechanical rifle shooting game, ''Ghost Town'', resembling classic EM shooting games.


Notes


References

{{Amusement arcade Arcade games