Gameplay
''Alien vs Predator'' is a '' first-person shooter'' presented with digitized graphics on a rudimentary 3D environment, similar to '' Wolfenstein 3D'', with two-dimensionalPlot
Taken from the introduction in the manual of the game:''Alien vs Predator'' game manual (Atari Jaguar, US)''Alien vs Predator'' is a tactical simulator depicting the events following the fall of the Camp Golgotha Colonial Marine Training Base to a group of xenomorphs liensnot yet fully classified. Limited data from the incident allow for reasonably extrapolated simulations from the viewpoint of the two alien groups believed to have participated in the incident. The data contained herein is considered top secret as of this release, and any duplication, distribution or display is punishable by court-martial with a maximum penalty not to exceed seven years imprisonment in the Yuggoth penal colony, SYS Aldeberan IV. SCMC, 53622a/blockquote> The game takes place in the Golgotha Training Base of the United States Colonial Marines Corps built by Weyland-Yutani on the Vortigern Sector Perimeter. When an unknown Space Jockey Boneship vessel approaches the base, a Chatterjee Class tug is sent to retrieve it for further examination. As soon as the vessel is aboard on the base, it is quickly overrun by the Aliens, leading to the evacuation of civilians, recruits and personnel of the base from the area via escape pods, while the remaining Colonial Marines go into defensive positions in an attempt to protect the base from the xenomorphs and sending an emergency distress signal requesting for backup. After the occupation of the training base by the Aliens, a Predator ship looms over the horizon from their home planet preparing itself for boarding the station after receiving the signal and seeing this as an opportunity to hunt down the xenomorphs.
Production
Background
Rebellion Developments was founded in 1992 by brothers Jason and Chris Kingsley. The pair just finished their academic degrees at the University of Oxford, and had ambitions of starting doctorates. While in their spare time, they did freelance work in the games industry. When their freelance job roles began to expand and taking on more management responsibilities, they decided to establish the company in Oxford. The foundation of the studio was laid when the brothers secured a deal with Atari UK. Rebellion presented a 3D dragon flight game demo for the Atari Falcon, which depicted dragons against Viking longships to directors at the publisher, including then-Atari UK CEO Bob Gleadow and Software Development Manager Alistair Bodin, who were seeking games for the then-upcoming Atari Jaguar. They were commissioned by the company to work on two titles for the Jaguar: ''Alien vs Predator'' and '' Checkered Flag''.
Development
According to producer James Hampton, ''Alien vs Predator'' originally started as a corridor-based shooter for the Atari Lynx that was in development by Images Software, a UK-based developer who created a demo that only featured both the Colonial Marine and Predator as playable characters but lacked the Alien, while its design document featured characters and locations that referenced Dark Horse Comics' ''Alien Versus Predator'' series, in addition to being one of his first projects when he started working for Atari Corporation in 1992 after leaving LucasArts. However, the project was put on hold and later cancelled as Atari Corp. focused its resources on the then-upcoming Jaguar but work on it was later restarted, as the company was ramping up production of then-upcoming titles for the Jaguar but it was originally intended to be a port of the Super Nintendo beat 'em up game ''Alien Vs. Predator'', which was developed by the
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...-based developer Jorudan, but James felt it did not represent the franchise's universe and characters properly. He then submitted an updated design proposal of the project to both 20th Century Fox and Activision, which now labeled it as a first-person shooter with the ability of playing as either of the three characters and without elements from the comic book series. The decision of having three playable characters was an idea from Chris and Jason Kingsley, who both had the desire to play as either side. Atari also shared the original design documents from the cancelled Lynx game with Rebellion Developments, along with other concepts created by the former's internal team. ''Alien vs Predator'' was initially developed entirely in-house by Rebellion in Oxford. Mike Beaton programmed the graphics engine, whilst the Kingsley brothers plus additional artists Stuart Wilson and Toby Harrison-Bamfield produced the artwork using the novel technique of photographing built models. During this time, Rebellion's development team was expanded to assist with work on additional projects, including artist Justin Rae and programmer Rob Dibley working on ''Checkered Flag'' for the Jaguar, and programmer Jane "Andrew" Whittaker to assist with programming the gameplay engine for ''Alien vs Predator'', which was jointly written by Beaton and Whittaker.''Checkered Flag'' game manual (Atari Jaguar, US) ''Alien vs Predator'' was later scheduled for a Q2 1994 release, but the game's then-low budget caused multiple issues during development, leading it to be delayed for a holiday release on the same year for improvements. James Hampton acknowledged both ''Wolfenstein 3D'' and '' Doom'' as influences for the game, as he and Atari encouraged the development team to play games like them. ''Alien vs Predator'' runs between 10-15 frames per second, with the in-game visuals being displayed at a16-bit color High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color. More recently ...format, while both cutscenes and static screens are rendered at the24-bit color In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that siz ...format. The system's Blitter and GPU processors are used to draw the textured surfaces on-screen and handle calculations respectively. The Alien's AI, dubbed "Alien Chess" by Andrew Whittaker, was created for the title and its function is to activate the enemies when the player approached them, among other features. The Colonial Marine is named after then-Atari employee Lance J. Lewis, who was one of the map designers, manual writers and lead tester for the title.
Art design
During development, ''Alien vs Predator'' originally made use of hand-drawn graphics using the 256-color format but according to Jason and Chris Kingsley however, they were deemed not realistic enough for the intended atmosphere and instead it uses a combination of tile panels for the texture-mapped graphics and model figures for sprites, an idea that came from both Stuart Wilson and Toby Harrison-Banfield. Both characters and tiles began with a series of production sketches drawn by the art team at Rebellion and by using the drawings as a starting basis, the team proceeded to create both models and tiles. Walls, ceilings and floors were constructed from scratch by using 5x5 inch tiles made up from various materials such as latex, wax and resin, while the details were then airbrushed and later photographed and digitized into the game by using a 35mm camera, with one particular tile created for the kitchen areas having drinking straws as pipes running across. The same process was also applied to the character models, which used the same materials as the tiles but were created as a mix of both off-the-shelf kits from a local shop and custom-made models. Each of the animations seen in-game were then filmed using these models through the process of stop motion anddigitization DigitizationTech Target. (2011, April). Definition: digitization. ''WhatIs.com''. Retrieved December 15, 2021, from https://whatis.techtarget.com/definition/digitization is the process of converting information into a Digital data, digital (i .... Both the cover art for packaging and the title screen were rendered in LightWave 3D by freelance artist Andrew H. Denton. The Colonial Marine's HUD portrait is from Sean Patten, the producer of '' Iron Soldier'', who was a fan of the franchise to the point of building replicas of the costumes seen in the movies and he was then digitized for the character's animations with the built costume. All of the graphics were compressed by using JagPEG, an Atari adaptation of theJPEG JPEG ( ) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and imag ...format, which compresses art assets into approximately an 8:1 ratio without loss of the pictures' quality. Both Atari and Rebellion were encouraged to watch the movies for reference, with one scene in ''Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrat ...'' being the template for the starting area.
Audio
Many of the game's sound effects and voices samples were provided by Atari Corp.'s sound department, in addition to the films from both '' Alien'' and '' Predator'' series. The sound for when the Alien cocoons a Marine was done by Dan McNamee, one of the lead testers and level designers for the title, who took a bite out of an apple. The Marine voiceovers were done by James Grunke, one of the composers for the game and head of Atari's sound department. The computer voice heard in terminals found through the game was recorded by Sandra Miller, wife of Richard Miller, who was the former vice president of Atari Corp. and founder of VM Labs. The Alien screams were recorded from Richard Miller's then- newbornchild A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger ....
Release
''Alien vs Predator'' was first showcased to the public at Atari's August 1993 press conference atSunnyvale, California Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the nort ...in a very early playable state and was also one of the first titles to be announced for the system, with magazines comparing it to ''Wolfenstein 3D'' in terms of its gameplay structure. In their October 1993 issue, ''GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...'' magazine showcased screenshots from another very early build of the game, which featured different graphics compared to the final release, while in their next issue on the following month listed the game as a January 1994 title. The game made its first trade show appearance at the January WCES '94. The title had its last trade show appearance at Autumn ECTS '94. ''Alien vs Predator'' was released on October 21, 1994. In France, the game was distributed by Accord. The title was also released in Japan on December 8 of the same year by Mumin Corporation, where it came with an exclusive Japanese manual and became the pack-in title for the system instead of '' Cybermorph''. ACD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...conversion of the game for the Atari Jaguar CD was in the planning stages but it never moved forward beyond this phase. In addition, a virtual reality version of the title that supported the never-releasedJaguar VR The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...headset was also in development but it went unreleased.
Reception
''Alien vs Predator'' was one of Atari's most high-profile Jaguar games, and was eagerly awaited after several delays. Most reviews were favorable, with reviewers commenting on the atmospheric and frightening sounds and visuals, diversity of gameplay between the different characters and greater reliance on strategy over the standard first-person shooter formula. The title garnered multiple awards from both '' GameFan'' and '' VideoGames'' magazine, in addition of being referred by multiple publications as one of the best games for the Jaguar. It was also a commercial success and regarded as the Jaguar's killer app, selling between 52,223-85,000 copies and becoming one of the best-selling games for the system as of July 1995 though it is unknown how many were sold in total during its lifetime. In 2006,GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...named the game one of the "Top Ten Scariest Games". They noted that while creepy on its own, the early hardware of the Atari Jaguar did not allow the player to notice an enemy sneaking up on them, and with little other noise to warn the player. ''1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...''s Jeremy Parish regarded it as an alternative to Gearbox Software's '' Aliens: Colonial Marines'', though he remarked that the game has not aged well. '' AllGame''s Colin Williamson praised the multiple campaigns, graphics, sound design and level design, stating that "All in all, Alien vs. Predator is one of the few must-buy titles for the Jaguar, and is certainly worth checking out if you're a fan of first-person shooters." Both Nicholas Gave and Alain Huyghues-Lacour of French magazine applauded its visual presentation, sound design, replay value and gameplay. ''Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...'' Mark Patterson gave very high marks to the visuals, sound and gameplay. However, Rik Skews noted that the sound was the most disappointing aspect. Conversely, '' Edge'' gave the game 4 out of 10, negatively comparing it to ''Doom''. '' Electronic Gaming Monthly''s four reviewers commended the ability to play with three characters but criticized several design aspects, feeling it did not captured the same elements that made both ''Wolfenstein 3D'' and ''Doom'' popular. ''GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...''s Marcus Hawkins commended the presentation and sound, as well as the replay value of each three campaigns. ''Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...'' stated that playing as the Marine felt movie-like but criticized the slow loading times and cumbersome controls. Marco Schitz of German magazine ''Atari Inside'' regarded the Marine scenario to be the most varied and fun, stating that the game's overall atmosphere felt realistic and oppressive. Schitz claimed its addictive gameplay paralyzed work at ''Atari Inside''s editorial department for hours. Damien Lebigre and J.P. Rémy of French magazine ''CD Consoles'' criticized the creativity on display and sound design but praised its gameplay and graphics. ''Digital Press'' Edward Villapando noted that the title initially appeared to be long and difficulty as with other Atari Jaguar games but commended its sound design and replay value. '' The Electric Playground''s Victor Lucas gave positive remarks to the claustrophobic atmosphere due to the lack of in-game music during gameplay and three campaigns, regarding it as one of the best Jaguar titles alongside '' Tempest 2000'' and ''Doom''. '' Electronic Games'' Steven L. Kent noted similarities with both ''Doom'' and ''Wolfenstein 3D'' due to its engine, criticizing the low-res sprites and controls but commended positively in regards to the realistic and fast depiction of Aliens, presentation and gameplay. '' Game Players'' noted its lack of originality, regarding it as a ''Doom'' rip-off, but praise was given for being faithful to the ''AVP'' franchise and authentic depiction of each character. ''Games World ''Games World'' was a British entertainment programme that aired on Sky One originally from 1 March 1993 to 10 March 1995 with Bob Mills as host, and then revived from 9 March 1998 to 1999 with Andy Collins as host. Format The main body of th ...''s four reviewers gave the game a mixed outlook, giving positive remarks to the visuals while criticizing its slow pace. In contrast, ''Hobby Consolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 ...'' Antonio Caravaca applauded its presentation, tense sound design, simplistic controls, replay value and sense of immersion with each playable character. Winnie Forster of German magazine ''MAN!AC'', however, criticized both visual and sound aspects. Both Martin Weidner and Stephan Girlich of German publication ''Mega Fun'' commended its audiovisual presentation. Julien Van De Steene of French magazine ''Player One'' commented positively in regards to graphics, animations, sound design but felt mixed about the gameplay. Pavel Šinagl of Czech magazine ''Score'' criticized the title for its lack of originality and atmosphere but praised the visuals and audio. ''ST-Computer'' recommended players to play the game on a dark room and with headphones to enhance the atmosphere, stating that "For many fans of 3D action games, this game will become the purchase point of the Jaguar." Brazilian magazine ''Super Game Power'' gave high remarks to aspects like graphics, audio, controls and fun factor. Bruno Sol of Spanish magazine ''Superjuegos'' praised the texture-mapped 3D visuals, audio design and the ability to play between three campaign, stating that "''Alien vs Predator'' is the best business card the Atari Jaguar console could with for its official launch in Spain." '' Top Secret''s Tyrus gave it a perfect score. Luis Sanz of Spanish publication ''Última Generación'' commended its ambiance due to the sound design and sense of panic when playing as the Marine, though he stated that the title does not take advantages of "possibilities taught by ''Doom''". ''Ultimate Future Games Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...'' gave the game a 79% score. Though Wolfgang Schaedle of German magazine ''Video Games''criticized the music department, he nevertheless praised both graphics and sound effects. '' VideoGames'' Jim Loftus commented positively in regards to the realistic graphics, sound effects lifted from the movies and gameplay but criticized the complexity of each map. In 1995,Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...magazine ranked the game 60th on their "Top 100 Video Games."
Legacy
A sequel, titled ''Alien vs Predator 2: Annihilation'', was planned for the Jaguar CD after the first game was released. Atari Corporation opened discussions with Beyond Games about their interest in developing a sequel, however, the former dropped out of these negotiations shortly before they officially discontinued the Jaguar platform. An unfinished model of the Alien intended for the sequel is owned by Beyond Games' ''de facto'' successor -Smart Bomb Interactive WildWorks (formerly Smart Bomb Interactive) is an American game development studio based in Salt Lake City, Utah. The studio was assembled from game industry veterans, co-founded by Kris Johnson, Clark Stacey, and Jeff Amis. The studio has develope ..., which later became WildWorks. After its release, Rebellion Developments would go on to develop other games in the Alien vs. Predator franchise such as ''Aliens versus Predator ''Alien vs. Predator'' (also known as ''Aliens versus Predator'' and ''AVP'') is a science-fiction action horror media franchise created by comic book writers Randy Stradley and Chris Warner. The series is a crossover between, and part of, the ...'' forMicrosoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...and Mac OS X in 1999, which used ideas that were provided to 20th Century Fox by Atari for the unreleased CD-ROM version of the Jaguar game. Years after its release, the game's source code would be released by Jaguar Sector II under a CD compilation for PC titled ''Jaguar Source Code Collection'' on August 24, 2008.
References
External links
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''Alien vs Predator''
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''Alien vs Predator''
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''Alien vs Predator''
atMobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...{{DEFAULTSORT:Alien Vs Predator (Jaguar Game) 1994 video games Activision games Alien vs. Predator (franchise) games Atari games Atari Jaguar games Atari Jaguar-only games Cancelled Atari Lynx games Commercial video games with freely available source code First-person shooters Horror video games Pack-in video games Rebellion Developments games Single-player video games Video games developed in the United Kingdom Video games with alternate endings Video games with digitized sprites