Air-Sea Battle
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''Air-Sea Battle'' is a
fixed shooter Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
developed and published by
Atari, Inc Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. The company was founded in Sunnyv ...
. for the
Atari Video Computer System The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
(Atari VCS). The game was designed by Larry Kaplan who joined Atari in 1976. It was the first game he developed for the company. ''Air-Sea Battle'' involves the player controlling a gun to shoot down various targets to earn points in different themed areas. In the various gameplay modes, the player can either control the angle of the gun or move the gun across the screen or adjust the guns speed as it automatically moves for aiming. Inspired by the game ''
Combat Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
'' that was in development at the same time, Kaplan created various modes to the game. The game was inspired by various
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s of the era, with video game historians identifying the similar gameplay in arcade games like ''
Anti-Aircraft Anti-aircraft warfare (AAW) is the counter to aerial warfare and includes "all measures designed to nullify or reduce the effectiveness of hostile air action".AAP-6 It encompasses surface-based, subsurface ( submarine-launched), and air-ba ...
'' (1975), ''Drop Zone 4'' (1975), '' Sea Wolf'' (1976) and ''
Destroyer In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were conceived i ...
'' (1977).
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published ''Air-Sea Battle'' as ''Target Fun'' and used it as the pack-in game for its Tele-Games rebranding of the Atari VCS. ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' gave ''Air-Sea Battle'' the award for the "Best Target Game" in 1980.


Gameplay

There are several variants of gameplay in ''Air-Sea Battle''. Each game involves the player firing a gun at various objects for points. Each game in ends after two minutes and 16 seconds of gameplay or when either play scores 99 points. The screen will flash to show that their game time is nearing completion. The difficulty switches on the Atari VCS adjust the size of the missile fired. In position "A", the missile is one-fourth the size of position "B". There are six gameplay styles. In the first six modes, are the "Anti-Aircraft Games", mode seven through ten are "Torpedo Games", modes 13 to 15 are "Shooting Gallery Games", modes 16-18 are "Polaris Games" while 19 to 21 are "Bomber Games", while the remaining six modes are titled "Polaris vs. Bomber Games". In "Anti-Aircraft Games", the joystick controls the angle of your anti-aircraft gun and can be tilted from 30°, 60° and 90°. In "Torpedo Games", the player controls a submarine and can move left and right across half the playfield allowing them to fire only at the ships moving above them. "Shooting Gallery Games" allows the player to angle their gun as they did in "Anti-Aircraft Games" while also sliding their gun left and right across the playfield. The remaining modes has the player ship or plane moving continuously, allowing the player to control the speed they are travelling, moving the joystick down to move slower while moving it upwards increases their speed. One to six objects will moves across the playfield with all objects requiring to be hit before a new wave of targets appear. The first three modes of "Anti-Aircraft Games" and "Torpedo Games" have the objects all worth one point, while the next three feature objects of different sizes and speeds that are worth four to zero points. In "Shooting Gallery", the targets can change direction at any time with targets of rabbits, ducks and a clown being worth three, two and one point each respectively. The "Bomber" and "Polaris" games have the players ship moving in constant motion at the top of the playfield or at the bottom respectively. Each mode offers objects again to hit for one to four points each while the "Polaris vs Bomber" mode has the players attacking each other. One hit earns the shooter one point and has their opponent reappears on the edge. The various modes in the game allow for guides missiles, adjusting the speed the missile is shot, a computer opponent, or the ability to add obstacles to some modes such as blimps in "Anti-Aircraft Games", and mines in "Torpedo Games" and "Polaris vs Bomber Games".


Development

In 1976,
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acquired Atari for $28 million. With new funding from Warner, Atari was able to hire new engineering talent to make games for their new system, the
Atari Video Computer System The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
(Atari VCS). Larry Kaplan recalled that when he applied for Atari and joined the company August 1976. Kaplan was told by Bob Brown that he was hired because he mentioned he had purchased an
Altair 8800 The Altair 8800 is a microcomputer introduced in 1974 by Micro Instrumentation and Telemetry Systems (MITS) based on the Intel 8080 CPU. It was the first commercially successful personal computer. Interest in the Altair 8800 grew quickly after i ...
. The programmers at Atari initially developed their games on a teletype workstation connected to a time-share computer which sent their
assembly code In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
to the a computer in Oakland that would convert it to
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that an Atari VCS prototype could understand. This setup would only display a single line of code at a time and had the programmers using an oscilloscope and analyzer to make sure the display would be synced properly for a television. By 1977, this set-up was changed to a
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machines which featured monitors and
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drives which would speed up game development. Kaplan would design ''Air-Sea Battle'' for the system. The initial games for the Atari VCS were all being developed roughly in tandem leading to the developers to exchange ideas. As Kaplan say saw all the modes of gameplay being created for ''
Combat Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
'' (1977), he decided to incorporate a variety of alternate modes for ''Air-Sea Battle''. Steven Fulton of Game Developer said Kaplan's game was based on the arcade games ''
Anti-Aircraft Anti-aircraft warfare (AAW) is the counter to aerial warfare and includes "all measures designed to nullify or reduce the effectiveness of hostile air action".AAP-6 It encompasses surface-based, subsurface ( submarine-launched), and air-ba ...
'' (1975) and ''
Destroyer In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy, or carrier battle group and defend them against a wide range of general threats. They were conceived i ...
'' (1977). Kevin Bunch, author of ''Atari Archive'' (2023) said the different modes in the games were similar to earlier arcades games, such as Midway's '' Sea Wolf'' (1976) and Meadow Games' ''Drop Zone 4'' (1975). Kaplan had acknowledged the influence ''Anti-Aircraft'', saying that "In those days, we just ripped off anything we could make work." Kaplan found making various modes for the games relatively easy to make in regards to the Atari VCS hardware. At the request of
Sears Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosen ...
, Kaplan changed what were once dogs into rabbits for the "Shooting Gallery Games" mode. While working on ''Air-Sea Battle'', Kaplan developed a method of moving player objects more than once during a single frame of the picture, despite the ability to do this not being part of the system's initial design. This allowed Kaplan to create more than five objects on screen. The
visual artifacts Visual artifacts (also artefacts) are artifact (error), anomalies apparent during visual representation as in digital graphics and other forms of imagery, especially photography and microscopy. In digital graphics * Image quality#Image quality ...
that appear like a comb on the left side of the screen are a result of this trick. When trying to complete work on the game, Kaplan tried to give the computer controlled opponent
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. As he was only given two
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(KB) for the final
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, he only had the opponent fire continuously, which Kaplan referred to as "silly and not fun at all."


Release

''Air-Sea Battle'' was promoted as one of the titles available with the launch of the Atari VCS. According to ''Weekly Television Digest'' from October 17, 1977, the Atari VCS was shipped to all major market areas by August 1977. Other than ''
Combat Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
'' which was released with the Atari VCS, other promotional material from this period noted that these games had to be mail-ordered to pickup in the weeks following the release of the system. ''Air-Sea Battle'' was bunded into with the
Sears Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosen ...
release of the Atari VCS under its Tele-Games label. The game was titled ''Target Fun'' in this release. The game would remain available on the market for years, with Atari having it in circulation by at least 1988. ''Air-Sea Battle'' was re-released in various
video game compilation A video game compilation is a type of product bundling in which different video games are available for purchase as a special collection. They are often stored on the same physical media or digital package, making use of menu interfaces that al ...
formats, such as the ''Atari 80 in One'' for Windows in 2003 and the '' Atari Anthology'' for
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and
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in 2004, and '' Atari 50'' (2022) for
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,
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,
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, and
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. It was included in portable gaming compilations such as the '' Atari Greatest Hits'' for
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and
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-based smartphones.


Reception

From contemporary reviews, Bill Kunkel and Arnie Katz (under the name Frank T. Laney II) wrote in ''
Video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
'' magazine, declaring it "the ultimate game for people who enjoy blowing things up". The two said that the "Torpedo Game" with guides missiles was the best variation on the cartridge due to its addictiveness. The reviewers found the computer's inability to handle guided missile controls in single player mode and recommended playing their previously mentioned "Torpedo Games" variant as a solo game if the player wished to experience a better single-player guided missile game. Katz and Kunkel announced the first game awards in the 1980 issue of ''Video''. For the first awards ceremony, their awards focused primarily on console games and all games released until 1980. ''Air-Sea Battle'' received the award for the "Best Target Game". Later review from the early 1980s include an overview of the Atari home console game catalogue in 1981, a reviewer in ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' said that ''Air-Sea Battle'' was still "one of the finest cartridges in the Atari library." In the same magazine, Kunkel and Bill Laney, Jr. echoed this statement saying the game was an "instant classic" on its release and was still a "remarkably fine videogame". In ''Electronic Games'' two Software Encyclopedia issues from 1983, the review complimented the graphics such as the shades of blue in sky and the gameplay such as allowing players to steer missiles. Reviewing the game in 1983, Sai Ming Wong of the British video game magazine ''TV Gamer'' described the game as a
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
whose graphics were reasonable for considering it was one of the first games from Atari. They recommended it to younger players for its simple control and easy to hit targets. Reviews decades after the games release includes Skyler Miller of
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stating that ''Air-Sea Battle''s sound and graphics were plain, while generally praising the game as simple, addictive and fun and best-played with human second player. In ''Atari Archives'' (2023), author Kevin Bunch commented that despite the game being even more simple than ''Combat'' (1977) it remained one of the more interesting and fun releases for the system from 1977 and that along with ''Combat'', '' Surround'' (1977), and ''
Indy 500 The Indianapolis 500, formally known as the Indianapolis 500-Mile Race, and commonly shortened to Indy 500, is an annual automobile race held at the Indianapolis Motor Speedway in Speedway, Indiana, United States, an enclave suburb of Indian ...
'' (1977), it was one of the games of its era that "really holds up."


References


Notes


Sources

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External links

* * {{Atari 2600 1977 video games Atari 2600 games Fixed shooters Multiplayer and single-player video games Video games developed in the United States Sears video games Atari 2600-only games