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Combat (1977 Video Game)
''Combat'' is a multidirectional shooter developed and published by Atari, Inc. as a launch title for the 1977 Atari Video Computer System (later called the Atari 2600). Two players, controlling either tanks, biplanes, or jets, fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields. Based on Atari's 1974 arcade video game ''Tank'', ''Combat'' was initially developed by Steve Mayer and Ron Milner. Joe Decuir tested it on the in-development Atari VCS hardware. Larry Wagner completed the game and added the two plane variations. By the early 1980s, ''Combat'''s graphics and gameplay were seen as being out-of-date. A sequel titled ''Combat Two'' was planned for the Atari 2600, but never completed. A prototype of the sequel was late ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. The company was founded in Sunnyvale, California, in the center of Silicon Valley, to develop arcade games, starting with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar name ...
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Anachronism
An anachronism (from the Greek , 'against' and , 'time') is a chronological inconsistency in some arrangement, especially a juxtaposition of people, events, objects, language terms and customs from different time periods. The most common type of anachronism is an object misplaced in time, but it may be a verbal expression, a technology, a philosophical idea, a musical style, a material, a plant or animal, a custom, or anything else associated with a particular period that is placed outside its proper temporal domain. An anachronism may be either intentional or unintentional. Intentional anachronisms may be introduced into a literary or artistic work to help a contemporary audience engage more readily with a historical period. Anachronism can also be used intentionally for purposes of rhetoric, propaganda, comedy, or shock. Unintentional anachronisms may occur when a writer, artist, or performer is unaware of differences in technology, terminology and language, customs and atti ...
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Jay Miner
Jay Glenn Miner (May 31, 1932 – June 20, 1994) was an American integrated circuit designer, known primarily for developing graphics and audio chips for the Atari 2600 and Atari 8-bit computers and as the "father of the Amiga". Early life Jay Miner received his first formal electronics education after joining the United States Coast Guard, U.S. Coast Guard out of high school. Following his service he became a radio operator for the North Atlantic Weather Patrol who serviced meteorological duties on distant islands for three years. He returned to school to enroll in the University of California, Berkeley, University of California at Berkeley, for which he received a Bachelor of Science, BS in Computer engineering, EECS in 1958, focusing on electronics design. Career Miner first became a chip designer when he joined General Microelectronics in 1964, playing a role in the design of the first calculator to use the MOS ICs, the Victor 3900. He then worked at the companies Standa ...
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Assembly Language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Dig ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications, such as video games, for programmable devices can be distributed as ROM cartridge, plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to hard-wired memory, such as diode matrix or a #Solid-state ROM, mask ROM integrated circuit (IC), that cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of Jump wire, bodge wires and the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor ...
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Kilobyte
The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to random-access memory capacity, ''kilobyte'' instead often refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the coincidence that 210 differs from 103 by less than 2.5%. The kibibyte is defined as 1024 bytes, avoiding the ambiguity issues of the ''kilobyte''.International Standard IEC 80000-13 Quantities and Units – Part 13: Information scien ...
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Jet Fighter (video Game)
''Jet Fighter'' is an arcade shooter video game released in 1975 by Atari, Inc. It was distributed in Japan by Nakamura Seisakusho (Namco). Technology The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. Gameplay The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction. Legacy * A clone of the game, bearing the same name, was released by Atari subsidiary Kee Games. * A home console port was included in the Atari 2600 game cartridge Combat. * Dogfight A dogfight, or dog fight, is an air combat manoeuvring, aerial battle between fighter aircraft that is conducted at close range. Modern terminology for a ...
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Gran Trak 10
''Gran Trak 10'' is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of pylons and trying to pass as many checkpoints as possible before time runs out. The game is controlled with a steering wheel, accelerator and brake pedals, and a gear stick, and the car crashes and spins if it hits a pylon. Atari founder Nolan Bushnell had originally planned to develop a driving video game inspired by Chicago Coin's arcade electro-mechanical game ''Speedway'' (1969) when he founded the company, but cancelled it in favor of a simpler game, ''Pong'' (1972). Atari eventually began development on a driving video game, ''Gran Trak 10'', in late 1973. It was initially designed by Larry Emmons of Cyan, with the mechanical design handled by Eigen Systems, though after several design and production problems were uncovered during an ...
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Quadrapong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its staff to ...
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Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its sta ...
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