Atari Greatest Hits
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Atari Greatest Hits
The ''Atari Greatest Hits'' series is composed of compilations of Atari arcade games & Atari 2600 games ported to the Nintendo DS and Apple iOS. The Nintendo DS games were split into two volumes released in 2010 and 2011 respectively, while the app was released as a free-to-play model, and allowed for purchase of the extra games. The games include bonus features such as manuals, credits and interviews with Atari founder Nolan Bushnell. Releases in the series have received positive reviews from ''IGN'' and ''Eurogamer'' while receiving more negative reviews from ''Nintendo Power'' and ''Nintendo Gamer''. Content Both of the Nintendo DS releases contain an art gallery of pictures from their playable arcade games, Atari 2600 manuals from their playable arcade games and credits that detail the people who helped make them. Both volumes contain two other extras. While Volume 1 has a trivia game that gives players 20 randomly selected questions about Atari and ''Army Battlezone'', a v ...
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Code Mystics
Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles. History Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Vavasour served as Chief technology officer, CTO of Digital Eclipse Software from 1994 and founded the company's second studio in Vancouver in 1997; Digital Eclipse's focus was on emulation of old arcade games for modern hardware. Digital Eclipse, Digital Eclipse Software merged with ImaginEngine in 2003 to become Backbone Entertainment, which later merged with several other small developers to form Foundation 9 Entertainment in 2005, which Vavasour served on as executive vice president for Canadian Operations. In 2006, Vavasour left Foundation 9 to become a consultant in the industry, but later sought to form Code Mystics, inviting former employees from Digital Eclipse to join him to continue to develop modern emulations of classic software ...
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IPad
The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. Since then, the List of iPad models, iPad product line has been expanded to include the smaller iPad Mini, the lighter and thinner iPad Air, and the flagship iPad Pro models. As of 2022, over 670 million iPads have been sold, making Apple the Tablet computer#By manufacturer, largest vendor of tablet computers. Due to its popularity, the term "iPad" is sometimes used as a Generic trademark, generic name for tablet computers. The iPhone's iOS operating system (OS) was initially used for the iPad, but in September 2019, its OS was switched to a Fork (software development), fork of iOS called iPadOS that has better support for the device's hardware and a user interface tailored to the tablets' larger screens. Since then, IPadOS version histor ...
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Centipede (video Game)
''Centipede'' is a 1981 fixed shooter video game developed and published by Atari, Inc., Atari for Arcade video game, arcades. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a Women and video games, significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede (video game), Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit computers. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published ...
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Bowling (1979 Video Game)
''Bowling'' is a sports video game published in 1979 by Atari, Inc. for the Atari Video Computer System (Atari VCS). It was programmed by Larry Kaplan who left Atari to co-found Activision the same year. The game is an interpretation of the sport bowling, playable by one or two players. Gameplay In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a ''strike'', while knocking every pin down in both shots is a ''spare''. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spar ...
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Battlezone (1980 Video Game)
''Battlezone'' is a 1980 first-person shooter tank combat video game developed and published by Atari for arcades. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold. With its use of three-dimensional vector graphics, the game is considered to be the first true 3D arcade game that has a first-person perspective, the "first big 3D success" in the video game industry, and the first successful first-person shooter video game in particular. This made it a milestone for first-person shooter games. The game was primarily designed by Ed Rotberg, who was mainly inspired by Atari's top-down shooter game ''Tank'' (1974). ''Battlezone'' was distributed in Japan by Sega and Taito in 1981. The system was based on vector hardware designed ...
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Basketball (1978 Video Game)
''Basketball'' is a sports video game programmed by Alan Miller for the Atari Video Computer System (later renamed to the Atari 2600) and published by Atari, Inc. in 1978. The cartridge presents a game of one-on-one basketball and can be played by one or two players, one of the few early VCS titles to have a single-player mode with an AI-controlled opponent. Miller wrote a version of ''Basketball'' for Atari 8-bit computers with improved graphics, published in 1979. That same year, an arcade version similar to the computer port was released by Atari, but in black and white. Gameplay At the start of the game, both players are in the center of the court. A jump ball is thrown between them to begin play. The player in the offensive position (in possession of the ball) always faces a basket representing the assigned shooting target, and the defensive player always faces the opponent. Each player can move in eight directions with the joystick; the player who has the ball constan ...
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Atari Video Cube
''Atari Video Cube'' is a puzzle video game developed by for the Atari 2600 and published by Atari, Inc., Atari in 1983. ''Atari Video Cube'' was sold exclusively through the Atari Club, run by Atari itself. It was later re-released as ''Rubik's Cube''. Gameplay The game implements a Pocket Cube, Rubik's Cube and Rubik's Revenge. The player takes control of "Hubie the Cube Master" as he tries to solve a scrambled "Video Cube". Hubie's method for solving the cube is to pick up the colored segments one-by-one and place them in their correct spaces. Picking up a square, however, limits Hubie's movements; he cannot move onto a square that matches the color of the one he is carrying. The game manual encourages players to try and solve the cube in as few moves as possible, with their total number of moves being counted at the bottom of the screen. ''Atari Video Cube'' has several game modes that alter the difficulty of the game, such as square count and color range. Development ''A ...
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Asteroids (video Game)
''Asteroids'' is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg . The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes more difficult as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around ...
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Air-Sea Battle
''Air-Sea Battle'' is a fixed shooter developed and published by Atari, Inc. for the Atari Video Computer System (Atari VCS). The game was designed by Larry Kaplan who joined Atari in 1976. It was the first game he developed for the company. ''Air-Sea Battle'' involves the player controlling a gun to shoot down various targets to earn points in different themed areas. In the various gameplay modes, the player can either control the angle of the gun or move the gun across the screen or adjust the guns speed as it automatically moves for aiming. Inspired by the game ''Combat'' that was in development at the same time, Kaplan created various modes to the game. The game was inspired by various arcade games of the era, with video game historians identifying the similar gameplay in arcade games like ''Anti-Aircraft'' (1975), ''Drop Zone 4'' (1975), '' Sea Wolf'' (1976) and ''Destroyer'' (1977). Sears published ''Air-Sea Battle'' as ''Target Fun'' and used it as the pack-in game for ...
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Adventure (1980 Video Game)
''Adventure'' is a 1980 action-adventure game developed by Warren Robinett and published by Atari, Inc. for the Atari Video Computer System (later renamed Atari 2600). The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world. ''Adventure'' introduced new elements to console games, including enemies that continue to move when offscreen. The game was conceived as a graphical version of the 1977 text adventure ''Colossal Cave Adventure''. Warren Robinett spent approximately one year designing and coding the game while overcoming a variety of technical limitations in the Atari 2600 console hardware as well as difficulties with Atari management. As a result of conflicts with Atari's management which denied giving public credit for programme ...
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