Ragdoll Physics
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Ragdoll Physics
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic. Early video games used manually created animations for a character’s death sequences. This had the advantage of low CPU utilization, as the data needed to animate a "dying" character was chosen from a set number of pre-drawn frames. In contrast, a ragdoll is a collection of multiple rigid bodies (each of which is ordinarily tied to a bone in the graphics engine's skeletal animation system) tied together by a system of constraints that restrict how the bones may move relative to each other. When the character dies, their body begins to collapse to the ground, honouring these restrictions on each of the joints' motion, which often looks more realistic. Th ...
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Game Physics
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game. There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics ...
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Rag Doll Kung Fu
''Rag Doll Kung Fu'' is a fighting video game, created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. ''Rag Doll Kung Fu'' is available from Valve's Steam content delivery platform. It is notable as the first third-party published game to be released on Steam. An updated version, called ''Rag Doll Kung Fu: Fists of Plastic'' was made available for download on the PlayStation Network for the PlayStation 3 on 9 April 2009. Gameplay The game features string puppets that allow for complete control over their hands, arms, and the like. The game is played with the mouse. An online multiplayer feature has been added to the game as well. Development The project was announced during an interview with Mark Healey Mark Healey is a British video game developer from Ipswich, Suffolk. Healey started his career making games for the Commodore 64 home computer – his first published game ...
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Pseudo
The prefix pseudo- (from Greek ψευδής, ''pseudes'', "false") is used to mark something that superficially appears to be (or behaves like) one thing, but is something else. Subject to context, ''pseudo'' may connote coincidence, imitation, intentional deception, or a combination thereof. * In scholarship and studies, pseudo-scholarship refers to material that is presented as, but is not, the product of rigorous and objective study or research. Examples: **Pseudoarchaeology ** Pseudohistory ** Pseudolinguistics *** Pseudoscientific language comparison *** Folk linguistics ** Pseudomathematics ** Pseudophilosophy ** Pseudonym ** Pseudoscience **Pseudoculture * In biology and botany, the prefix 'pseudo' is used to indicate a species with a coincidental visual similarity to another genus. For example, ''Iris pseudacorus'' is known as '''pseud''acorus' for having leaves similar to those of '' Acorus calamus''. In biology, coincidental similarity is not the same as mimicry. ...
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Featherstone's Algorithm
Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which uses maximal coordinates.Brian Mirtich's PhD Thesishas a very clear and detailed description of the algorithm. Baraff's papehas a discussion and comparison of both algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...s. References * External links Featherstone Multibody in Bullet Physics engine
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The Force Unleashed
''Star Wars: The Force Unleashed'' is an action-adventure game developed by LucasArts and part of ''The Force Unleashed'' multimedia project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds. The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles. An ''Ultimate Sith Edition'' of the game, containing both new and previously released downloadable content, was released in November 2009, and later ported to the macOS and Microsoft Windows. An enhanced remaster of the Wii version, developed by Aspyr, was released on Nintendo Switch on April 20, 2022. The project bridges the first two ''Star Wars'' trilogies, acting as an origin story for both the united Re ...
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