The Longest Journey
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The Longest Journey
''The Longest Journey'' () is a 1999 point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio Funcom, and released on Microsoft Windows in November 1999; an iOS version was later developed and released on October 28, 2014, though was not upgraded to 64-bit for later systems. The game's story sees players assume the role of a young art student from Earth, who is thrust into an emerging situation that leads her into discovering about the existence of a parallel Earth where magic exists, and how a delicate balace that has kept the two worlds separate is now being thrown into chaos. The game's setting make uses of a mixture of science fiction elements, alongside high fantasy elements. ''The Longest Journey'' received praise for its protagonist and complex storyline, though critics raised issues with the puzzles incorporated into the game. From release, the game was a commercial success, selling over 500,000 units by 2004, and later spawning ...
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Funcom
Funcom Oslo AS (formerly Funcom N.V. and Funcom Productions AS) is a Norwegian video game developer and publisher that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles ''Conan Exiles'', ''Age of Conan'', ''Anarchy Online'', ''The Secret World'' – and ''The Longest Journey'' series of adventure games. The company has offices in Oslo, Norway; North Carolina, US; Lisbon, Portugal; Bucharest, Romania; and Stockholm, Sweden. It also had offices in Beijing, Dublin, and Montreal previously. It is now owned by the Chinese media conglomerate Tencent. History Founded in 1993 by Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid, the company started as an independent game developer and publisher. It focuses mainly on PC games but have also released games on other platforms, including mobile phones and tablets. Funcom's console releases includes titles on Mega Drive, Sega Mega Drive/Genesis, Super Ni ...
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23rd Century
In contemporary history, the third millennium is the current millennium in the ''Anno Domini'' or Common Era, under the Gregorian calendar. It began on 1 January 2001 ( MMI) and will end on 31 December 3000 ( MMM), spanning the 21st to 30th centuries. Ongoing futures studies seek to understand what will likely continue and what could plausibly change in this period and beyond. Predictions and forecasts not included on this timeline * Climate change * Extinction * List of dates predicted for apocalyptic events * List of future astronomical events ** List of lunar eclipses in the 21st century ** List of solar eclipses in the 21st century * List of time capsules * Near future centennial (bi, tri, etc.) events. * Near future in fiction * Predictions and claims for the Second Coming * Projections of population growth ** Representative Concentration Pathway ** Shared Socioeconomic Pathways 21st century 2000s * See: 2000 * 2001 * 2002 * 2003 * 2004 * 2005 * 2006 * 2007 * ...
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Crunch Time (video Gaming)
In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labor-intensive endeavour. However, it leads to negative health impacts for game developers and a decrease in the quality of their work, which drives developers out of the industry temporarily or permanently. Critics of crunch note how it has become normalized within the game-development industry, to deleterious effects for all involved. A lack of unionization on the part of game developers has often been suggested as the reason crunch exists. Organizations such as Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labor rights. Description Crunch time vs. crunch culture "Crunch time" is the poi ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game developme ...
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Joss Whedon
Joseph Hill "Joss" Whedon ( ; born June 23, 1964) is an American screenwriter, director, producer, comic book writer, and composer. He is best known as the creator of several television series: the supernatural drama ''Buffy the Vampire Slayer'' (1997–2003) and its spinoff ''Angel (1999 TV series), Angel'' (1999–2004), the short-lived space Western ''Firefly (TV series), Firefly'' (2002), the Internet musical miniseries ''Dr. Horrible's Sing-Along Blog'' (2008), the science fiction drama ''Dollhouse (TV series), Dollhouse'' (2009–2010), the Marvel Cinematic Universe film ''The Avengers (2012 film), The Avengers'' (2012) and series ''Agents of S.H.I.E.L.D.'' (2013–2020), and the science fiction drama ''The Nevers'' (2021). After beginning his career in sitcoms, Whedon wrote the poorly received horror comedy film ''Buffy the Vampire Slayer (film), Buffy the Vampire Slayer'' (1992) – which he later adapted into the acclaimed television series of the same name – co-wrote ...
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Buffy The Vampire Slayer
''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. The concept is based on the Buffy the Vampire Slayer (film), 1992 film, also written by Whedon, although they are separate and unrelated productions. Whedon served as executive producer and showrunner of the series under his production tag Mutant Enemy Productions. It premiered on March 10, 1997, on The WB and concluded on May 20, 2003, on UPN. The series follows Buffy Summers (played by Sarah Michelle Gellar), the latest in a succession of young women known as "Vampire Slayer (Buffy the Vampire Slayer), Slayers". Slayers are chosen by fate to battle against vampires, demons and other forces of darkness. Buffy wants to live a normal life, but learns to embrace her destiny as the series progresses. Like previous Slayers, she is aided by a Watcher (Buffy the Vampire Slayer), Watcher, who guides, teaches and trains her. Unlike her predec ...
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Swamp Thing
Swamp Thing is a superhero and antihero appearing in American comic books published by DC Comics. Created by writer Len Wein and artist Bernie Wrightson, the Swamp Thing has had several different incarnations throughout his publication. The character first appeared in ''House of Secrets (DC Comics), House of Secrets'' #92 (July 1971) in a stand-alone horror story set in the early 20th century. The character found perhaps its greatest popularity during the original 1970s Wein/Wrightson run and in the mid-late 1980s during a highly acclaimed run under Alan Moore, Stephen Bissette, and John Totleben. Swamp Thing would also go on to become one of the staples of the Justice League Dark, a team featuring magical superheroes. The character is often depicted as a swamp monster that resembles an anthropomorphic mound of vegetable matter seeking to protect nature and humanity from threats of both scientific and supernatural origin. These duties are often an expression of his designation ...
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