''The Longest Journey'' () is a 1999
point-and-click adventure video game, written by Ragnar Tørnquist, developed by Norwegian studio
Funcom
Funcom Oslo AS (formerly Funcom N.V. and Funcom Productions AS) is a Norwegian video game developer and publisher that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles ''Conan Ex ...
, and released on
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in November 1999; an
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
version was later developed and released on October 28, 2014, though was not upgraded to 64-bit for later systems.
The game's story sees players assume the role of a young art student from Earth, who is thrust into an emerging situation that leads her into discovering about the existence of a parallel Earth where magic exists, and how a delicate balace that has kept the two worlds separate is now being thrown into chaos. The game's setting make uses of a mixture of
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
elements, alongside
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
elements.
''The Longest Journey'' received praise for its protagonist and complex storyline, though critics raised issues with the puzzles incorporated into the game. From release, the game was a commercial success, selling over 500,000 units by 2004, and later spawning two sequels -
''Dreamfall'': ''The Longest Journey'' in 2006; and ''
Dreamfall Chapters'', an episodic sequel released over two years between 2014 and 2016.
Gameplay
''The Longest Journey'' is a
point-and-click adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
played from a third-person perspective, played out over a series of chapters in which the lead protagonist, April Ryan, must complete a series of tasks to advance the stories, ranging from talking to characters and solving puzzles. Conversation feature expansive record dialogue, most of which is non-essential to completing the game, but provides background to the characters, location and the lore of the story and its setting.
Actions and commands differ between systems - while on PC, players use the
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
to guide April's movements and interact with the environment using a cursor, which changes to reflect what actions can be performed, iOS users rely on the touch-screen to interact with objects and move the character. Icons help indicate what action can be performed by April with an object - examining an object via an Eye icon; talking to or consuming an object with a Mouth icon; and using an object or picking it up with a Hand icon. On PC, the cursor is an arrow by default, turning red to indicate an exit from a location, light blue to indicate an object with multiple actions to it. A map screen is used at times to move between major locations in the game, with new locations added as they are found out during the story. Puzzles often include subtle clues found in locations and NPC conversations that can help with solving them.
Items collected by April are held in an inventory, where they can be used to solve puzzles or be combined with other items - such items flash when over the appropriate object they can be used on. Some items that can be picked up or examined in a location go to a close-up shot, whereupon players can look for specific parts that stand out to interact with them (i.e. finding a hidden object hidden in another item). Alongside the inventory, players can find options for saving/loading a game, reviewing April's diary for information about key moments April has gone through in the game, options for changing the settings, and for quitting the game.
Plot
Setting
''The Longest Journey'' takes across two parallel worlds formed from the division of Earth: one known as Stark, a world driven by science and logic; the other known as Arcadia, a world governed by magic and inhabited by magical races and creatures. Prior to their creations, Earth originally was home to the powers of science and magic, which co-existed alongside each other until they were abused by humans. An alien race known as the "Draic Kin" (baring the appearance of
dragons
A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depict ...
) that had lived on Earth before the rise of humans, devised a plan to separate the powers of science and magic from each other before humanity destroyed itself. This plan required a single human to be chosen to become a divine cosmic being called the Guardian - an individual who would have powers that would make them live for a thousand years and be capable of keeping the two worlds separate. This harmonious division is referred to as "The Balance", protected by a group of twelve humans known as the Sentinel - six in Stark, and six in Arcadia - in order to prevent chaos being spawned and destroying both worlds.
Stark (based on the real-life Earth and its history, and set in the future within the year
2209) is depicted with many notable
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
elements, including mega-corporations, genetics, new religions, hovercars, and space-travel and planetary colonies. By contrast, Arcadia is depicted with many notable
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
elements, including various fantasy-styled races and creatures,
magic and a fictional fantasy-styled languages. The game's story takes place between the worlds of Stark - within the fictional US West Coast city of Newport - and Arcadia - within and around the lands and waters surrounding the city of Marcuria - alongside the realm of Guardian where the Balance between the two worlds is maintained.
Synopsis
April Ryan, an art student residing in Newport in 2209, finds herself experiencing odd dreams. After her latest one involves a meeting with a being called the "White Dragon", April is shocked when she experiences surreal dream-like events, some of which are witnessed by others. Seeking answers, she agrees to seek help from a local resident of her college neighbourhood of Venice, Manny Cortez, who sends her through a portal into a parallel world called Arcadia. On the other side, April finds herself in a temple within the city of Marcuria, where she encounters Tobias Grensret, a priest who serves a group called the Vestrum of the Sentinel. Initially unable to understand him, April decides to listen and magically gains the ability to speak in All-Tongue. Tobias, seeing she can now understand him, decides to explains to her what is going on.
April discovers that her world, referred to by Tobias as Stark, and Arcadia, are both parallel worlds created from a division of Earth thousands of years ago, in order to stop humanity abusing the powers of science and magic. To ensure a balance was maintained between the two worlds, a group of twelve individuals, six for magic, six for science, were led by four Draic Kin, dragon-like beings, into separating Earth into two worlds. To ensure the division would be successful and the worlds kept separate until the time of reunification, a single human was picked to act as a Guardian, who would be able to live for a thousand years, and preserve the worlds in harmony - referred to as the Balance. Before the four Draic Kin split up, two for each worlds, they left behind two discs: one to power the Balance in the Guardian's realm; the other to replace it should it ever break. Tobias further reveals that April has the power of a Shifter - an individual with the magical power to move between Stark and Arcadia freely, which Cortez had drawn out of April in order to send her to Arcadia.
Seeking to get back to Stark, April tracks down a Starkian named Brian Westhouse, who provides her with a pocket watch Cortez gave him before he came to Arcadia back in the 1930s. Returning to Stark, April learns from Cortez that the Balance has become endangered, as the current Guardian left their realm when their replacement failed to show, and a rogue group of Sentinels in Stark, calling themselves the Vanguard, seek to reunify Earth despite this being too soon to happen. Because of the Guardian's absence, April is told that recent events show chaos is beginning to be sown across Stark, and that Arcadia will be hit as well - the Vanguard attempting to infleunce people there to join in their efforts for reunification. To prevent this, Cortez explains that April must find several things - the second disc; information on the Vanguard and the location of the Guardian's successor; and the entrance to the Guardian's realm.
April manages to secure information on the Vanguard from the Newport police, and has it decoded by a hacker named Burns Flipper. Through the data, she learns the Vanguard are led by wealthy magnate Jacob McAllen, aided by Gordon Halloway - the Guardian's missing successor, who was experimented on by the Vanguard, changing them into a cold, logical man. Whilst waiting for a fake ID to be made by Burns, April experiences a Shift and returns to Arcadia. There she focuses on finding the second disc, as well as the gems needed to power it, completing a series of prophecies to claim each one on a journey beyond Marcuria, given a magical talisman by Tobias, while accompanied on her travels by a talking bird she calls Crow. Upon returning to the city with three of the Draic Kin gems, April is forced into a Shift back to Stark, where she learns Cortez was abducted during her time in Arcadia. Returning home to her college accommodation, she finds Halloway waiting for her with Vanguard troops, ready to seize what she acquired.
Forced to flee after the Vanguard kill some of her fellow roommates, April manages to escape through a Shift into the realm of Lady Avalene - the narrator of the story at the beginning. Despite some confusion, April is helped by Avalene to return to Arcadia, where she finds recovers the final gem for the disc, while learning the Vanguard's allies in Arcadia murdered Tobias. After discovering the second disc hidden in a library, April returns to Stark via a Shift, and then uses her power with her artwork to revisit the White Dragon. Before they die, they reveal April is their child, and sister to the next Draic Kin after her. Returning to Stark, April visits Burns for the fake ID needed to infiltrate the Vanguard's corporate front in Newport. Upon infiltrating their stronghold, April discovers that Cortez and McAllen are actually a Draic Kin, with the latter forming the Vanguard in hopes of reunifying Stark and Arcadia, despite his brethen being against this. Cortez helps April to escape, whereupon he and McAllen seemingly die upon reverting back to their true form.
Returning to Burns, April finds the hacker was betrayed by the Vanguard, who stole the data he had acquired on the gateway to the Guardian's realm. Before dying, he reveals the gateway lies near to a space station, prompting April to pose as a colonist to board it. Whilst there, April encounters the missing Guardian, a man named Adrian, who warns her of the challenges she will face in his realm, believing her to be his successor. Venturing into the realm, April faces several trials, aided by Crow whom she reunites with, before facing off against Halloway. As Adrian fights with him, April uses the talisman she has to restore Halloway, by reunifying his logical self with his chaotic half that had been hounding April. With Halloway restored, he agrees to take over and become the new Guardian to restore the Balance, powered by the replacement disc.
In Lady Avalene's realm, she ends the story and sends away her listeners. Shortly afterwards, an elderly Crow arrives to meet her as an old friend, whereupon Avalene hints about telling another story concerning the
events that would lead to the reunification of the world.
Development
The title of the game is a reference to the quote by the Swedish diplomat
Dag Hammarskjöld
Dag Hjalmar Agne Carl Hammarskjöld (English: ,; 29 July 1905 – 18 September 1961) was a Swedish economist and diplomat who served as the second secretary-general of the United Nations from April 1953 until his death in a plane crash in Septe ...
: "The longest journey is the journey inward, for he who has chosen his destiny has started upon his quest for the source of his being." Other inspirations for the game included ''
Gabriel Knight: Sins of the Fathers'',
Neil Gaiman
Neil Richard MacKinnon Gaiman (; born Neil Richard Gaiman; 10 November 1960) is an English author of short fiction, novels, comic books, audio theatre, and screenplays. His works include the comic series ''The Sandman (comic book), The Sandma ...
's ''
The Sandman'' and ''
The Books of Magic
''The Books of Magic'' is the title of a four-issue English-language comic book Limited series (comics), miniseries written by Neil Gaiman, published by DC Comics, and later an ongoing series under the imprint Vertigo Comics, Vertigo. Since its or ...
'', ''
Hellblazer
''John Constantine, Hellblazer'' is an American contemporary Horror fiction, horror comic-book series published by DC Comics since January 1988, and subsequently by its Vertigo Comics, Vertigo imprint since March 1993, when the imprint was introd ...
'', ''
Swamp Thing
Swamp Thing is a superhero and antihero appearing in American comic books published by DC Comics. Created by writer Len Wein and artist Bernie Wrightson, the Swamp Thing has had several different incarnations throughout his publication. The ch ...
'', ''
Buffy the Vampire Slayer
''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. The concept is based on the Buffy the Vampire Slayer (film), 1992 film, also written by Whedon, a ...
'', and
Joss Whedon
Joseph Hill "Joss" Whedon ( ; born June 23, 1964) is an American screenwriter, director, producer, comic book writer, and composer. He is best known as the creator of several television series: the supernatural drama ''Buffy the Vampire Slayer' ...
's writing in general.
''The Longest Journey'' was developed by a small internal team at
Funcom
Funcom Oslo AS (formerly Funcom N.V. and Funcom Productions AS) is a Norwegian video game developer and publisher that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles ''Conan Ex ...
led by
Ragnar Tørnquist. It was their first original project. Funcom put few restrictions on the developers except the budget (approx. $2–3 million) and the deadline. Since the team had to develop the
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
and most of the required tools from scratch, they struggled to release the game on time. For most of 1999, the team had to
work overtime and during weekends to ultimately meet the deadline.
In the original Norwegian release, April Ryan was voiced by the journalist
Synnøve Svabø.
First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, the Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, Czech Republic, Russia, and the United States. The game was originally written and recorded in English, though most of the localizations were released before the English version.
In October 2011, it was announced that ''The Longest Journey'' was being ported to
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
, with the article mainly focusing on the
iPhone
The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
.
Reception
The PC version received "universal acclaim" according to the
review aggregation website
Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
It was praised for its female protagonist
April Ryan, who is considered one of the most memorable female characters in the history of
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s, and also for its enigmatic, complex storyline and high production values, but was criticized for some of its more obscure puzzles. ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' called it "one of the best adventure games in years" and applauded the "complex and interesting story", but found the ending lacking as "the
epilogue
An epilogue or epilog (from Greek ἐπίλογος ''epílogos'', "conclusion" from ἐπί ''epi'', "in addition" and λόγος ''logos'', "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the ...
does little to wrap everything up".
''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' said the game "actually reinvents how stories can be told in the medium" and noticed the mature content, including "harsh subject matter, and some big time swearing". Some of the puzzles were described as "inane", but on the whole the game "hones the genre into its tightest, sharpest form yet".
The US edition of ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' praised the "mature and magical" story, the "sumptuous" graphics, and the game's puzzles.
The only criticism levied by the magazine was that some parts of the game might be "too edgy" for younger players.
''
AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' gave it a score of four stars out of five, saying that it was "definitely not the kind of game everyone will appreciate and, in fact, may be unplayable after five minutes for some gamers. However, for anyone willing to give it half a chance, the game can provide the same kind of enthralling entertainment as the most meticulously crafted mystery novel or film, perhaps even rekindling a lost sense of wonder in the way reality really works." Eric Bratcher of ''
NextGen'', however, called it "a potential epic that seems to have taken tranquilizers. It's still worthwhile, but it's also a little slow
nda little dull, and
tsometimes just doesn't make sense."
Sales
Before its release, ''The Longest Journey'' received positive preview coverage and was heavily promoted in Norway.
''
Dagbladet
() is one of Norway's largest newspapers and is published in the Tabloid (newspaper format), tabloid format. It has 1,400,000 daily readers on mobile, web and paper. Traditionally it was considered the main liberal newspaper of Norway, with a ...
'' described the title as "the first big Norwegian computer game." Its target demographics were outside the industry's norm: Ragnar Tørnquist reported that Funcom wanted to capture "a more adult audience in addition to the usual teenage buyers". The game's high budget meant that 150,000 sales were necessary to
break even
Break-even (or break even), often abbreviated as B/E in finance (sometimes called point of equilibrium), is the point of balance making neither a profit nor a loss. It involves a situation when a business makes just enough revenue to cover its tot ...
.
However, Norway's market for games was small.
According to Herman Berg of ''
Digi.no'', it was rare for a game's Norwegian sales to reach 10,000 units.
The game's domestic sales goal was 15,000 units,
while its global lifetime goal was 300,000 units. Funcom shipped 15,000 units of the game to Norwegian retailers in the game's first month and a half on shelves, and publisher IQ Media noted that
sell-through Sell-through is the percentage of a product that is sold by a retailer after being shipped by its supplier, typically expressed as a percentage. Net sales essentially refers to the same thing, in absolute numbers. Sell-through is calculated during ...
and store re-orders were high through late December. Sell-in had reached 10,000 units in Sweden by that time. Based on the available data, IQ's Nickolay Nickelsen noted that it "looks as if half of the players are actually girls."
According to Tørnquist, the game experienced "solid sales across Europe" before its release in the U.S.
The game sold 15,000 units in Norway by May 2000, while overall European sales totaled 100,000 units by September 2000. It launched in Germany with a shipment of 40,000 units to retailers; Chris Kellner of
DTP Entertainment, which handled the game's German localization, reported its lifetime sales between 10,000 and 50,000 units in that market. In Spain, the game sold 50,000 units after roughly one year, a commercial hit for the country. Its English release was purposely delayed to prevent imports from
cannibalizing local sales across Europe.
The game struggled to find a North American publisher. According to market research firm
PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
, North American sales of the game reached 12,495 retail units by the end of 2000, of which 10,873 were sold in December. By January 2001, global sales totaled almost 200,000 units. PC Data reported an additional 40,160 retail sales of the game in North America during the first six months of 2001. By that June, the game's worldwide sales had climbed to 250,000 units, of which the U.S. accounted for 90,000. PC Data's estimate for the title's North American sales for January–December 2001 was 71,962 retail units, followed by another 12,044 in the first six months of 2002. By July 2002, global sales of the game had reached 450,000 units, according to Funcom. A new shipment was released in North America that month, as its earlier printing had sold out. Ragnar Tørnquist noted in 2003 that he was "very satisfied" with the game's sales in North America, and explained, "There was such strong word of mouth, and so many great reviews, that we managed to get ''TLJ'' into most big stores and out to the players regardless of marketing."
In May 2003, Marek Bronstring of ''
Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game de ...
'' wrote that the game "sold half a million copies worldwide and it's still selling, making it one of the most successful adventure games in recent years." The following year, ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' reported that its sales had surpassed 500,000 units. The site's Richard Aihoshi summarized the game as "a critical and commercial success". In 2019, Tørnquist recalled that "at least 50 per cent" of the game's players were female, a fact that he believed increased its commercial success.
Awards
The game was named the best computer adventure game of 2000 by ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in its 2001 Premier Awards,
''
The Electric Playground''s Blister 2000 Awards, ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Best and Worst of 2000 Awards, ''IGN''s Best of 2000 Awards in Editor's Choice (which was also a runner-up in Reader's Choice) and the Seventh Annual ''PC Gamer'' Awards, and was nominated in the category by ''
CNET Gamecenter''s Computer Game Awards for 2000 and ''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (the latter whose winner remains unknown). It also won ''IGN''s "Best Game No One Played" and ''GameSpot''s "Best Story" awards, and was a runner-up for the former website's "Best Storyline" award in Editor's Choice, and for the latter website's "Best Graphics, Artistic" award, which went to ''
Sacrifice
Sacrifice is an act or offering made to a deity. A sacrifice can serve as propitiation, or a sacrifice can be an offering of praise and thanksgiving.
Evidence of ritual animal sacrifice has been seen at least since ancient Hebrews and Gree ...
''. The game was also nominated for ''The Electric Playground''s "Best Game of the Year" award, which went to ''
Deus Ex
''Deus Ex'' is a series of cyberpunk role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technol ...
''. ''Computer Gaming World''s staff praised the game for offering "a mature, literate, and compelling story featuring a strong female heroine who, for once, is not exploited for her looks."
The game was a finalist for the "
Sound Design
Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
" award at the
AIAS'
4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' was the 4th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during the last ten months of 2000. The awards were arrang ...
, which ultimately went to ''
Medal of Honor: Underground''.
In 2011, ''Adventure Gamers'' named it the second-best adventure game ever released.
Sequels
A sequel to ''The Longest Journey'' began production in early 2003. The game, ''
Dreamfall: The Longest Journey'', was released in April 2006. The developers viewed the sequel as more of a
spin-off
Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media
*Spinoff (media), a media work derived from an existing work
*''The Spinoff'', a New Zealand current affairs magazine
* ''Spin Off'' (Canadian game show), a 2013 Canad ...
than a direct
sequel
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
to the first game, as it revolves around a new protagonist, with a new storyline.
The next installment of the series, ''
Dreamfall Chapters'', was crowd-funded on
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
and was released
episodically. Its first episode was released in October 2014. The last episode shipped in June 2016.
Plans for a direct sequel to ''The Longest Journey'', entitled ''The Longest Journey Home'', were revealed in 2013. In 2016, Ragnar Tørnquist stated that even though he wants to produce the game, there are many reasons why it may never happen.
Notes
References
External links
*
*
{{DEFAULTSORT:Longest Journey, The
The Longest Journey games
1999 video games
DTP Entertainment games
Empire Interactive games
Funcom games
IOS games
Point-and-click adventure games
ScummVM-supported games
Single-player video games
Tri Synergy games
Video games about dragons
Video games about parallel universes
Video games developed in Norway
Video games featuring female protagonists
Video games with pre-rendered 3D graphics
Windows games