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Dwarf Fortress
''Dwarf Fortress'' (previously officially named ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving donationware, solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of Dwarf (mythology), dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced ''Minecraft'', ''Rimworld'', and others, and was selected List of works in the Museum of Modern Art#Video games, among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012. For the vast majority of the game's history, ...
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Rimworld
''RimWorld'' is a construction and management simulation video game developed and published by Montreal-based developer Ludeon Studios. Originally called ''Eclipse Colony'', it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018. The game was released for PlayStation 4 and Xbox One as ''RimWorld Console Edition'' on July 29, 2022, with development and publishing being handled by Double Eleven. Rather than a test of skill or a challenge, the game is intended to serve as an AI-powered "story generator", where the game is used as the medium for players to experience narrative adventures. The game has received generally positive reviews from critics. Setting and scenarios The game takes place in the distant future, where humans are spread across the universe but cannot travel faster than the speed of light. Planets and star systems develop in isolation from ...
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Tarn Adams
Tarn Adams (born April 17, 1978) is an American computer game programmer, best known for his work on ''Dwarf Fortress.'' He has been working on the game since 2002 together with his older brother Zach. He learned programming in his childhood, and took up designing computer games as a hobby. In 2006, he quit during his first year of a mathematics post doctorate at Texas A&M University to focus on game development. Early life and education Tarn was born in Silverdale, in the U.S. state of Washington, in 1978. His father, Dan, worked at a waste water treatment plant and used to work in data management. He taught his sons the rudiments of coding at an early age and this shared interest allowed the brothers Tarn and Zach to remain close to each other despite their family's constant shifting due to their father's work. The brothers grew up playing computer games and, notebooks in hand, drawing their own renditions of the randomly generated creatures they encountered and logging their ...
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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar'' (since 1992), ''The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure business simulation games like ''Capitalism'', and niche simulations like ''T ...
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List Of Works In The Museum Of Modern Art
This is a partial list of works in the Museum of Modern Art, and organized by type and department. Department of Painting and Sculpture This is a partial list of works in the Department of Painting and Sculpture, organized by type. Works by decade 1880s *L'Estaque. 1879-83 (Paul Cézanne) *Still Life with Fruit Dish. 1879-80 (Paul Cézanne) *At the Milliner's. 1882 (Edgar Degas) *Two Roses on a Tablecloth. 1882-1883 (Édouard Manet) *Hand. 1884 Auguste Rodin *The Bather. c. 1885 (Paul Cézanne) *Evening, Honfleur. 1886 (Georges-Pierre Seurat) *Port-en-Bessin, Entrance to the Harbor. 1888 (Georges-Pierre Seurat) *The Starry Night. Saint Rémy, June 1889 (Vincent van Gogh) * The Olive Trees. Saint Rémy, June–July 1889 (Vincent van Gogh) 1890s *'' Opus 217. Against the Enamel of a Background Rhythmic with Beats and Angles, Tones, and Tints, Portrait of M. Félix Fénéon in 1890'' (Paul Signac) *The Seed of the Areoi. 1892 (Paul Gauguin) *The Storm. 1893 (Edvard Munch) ...
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Museum Of Modern Art
The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street (Manhattan), 53rd Street between Fifth Avenue, Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of the list of largest art museums, largest and most influential museums of modern art in the world. MoMA's collection offers an overview of modern and contemporary art, including works of architecture and design, drawing, painting, sculpture, photography, screen printing, prints, book illustration, illustrated and artist's books, film, and electronic media. The MoMA Library includes about 300,000 books and exhibition catalogs, more than 1,000 periodical titles, and more than 40,000 files of ephemera about individual artists and groups. The archives hold primary source material related to the history of modern and contemporary art. It attracted 1,160,686 visitors in 2021, an increase of 64% from 2020. It ra ...
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Text-based Game
A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics. All text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form of input, where the output was printed on paper. With that, notable titles were developed for those computers using the sprinter in the 1960s and 1970s and more numerous game titles have been developed for our video terminals since at least the mid-1970s, having reached their peak popularity in that decade and the 1980s, and continued as early online games into the mid-1990s. Although generally replaced in favor of video games that utilize non-textual graphics, text-based games continue to be written by independent developers. They have been the basis of instigating genres of video gaming, especially adventure and role-play ...
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Code Page 437
Code page 437 (CCSID 437) is the character set of the original IBM PC (personal computer). It is also known as CP437, OEM-US, OEM 437, PC-8, or DOS Latin US. The set includes all printable ASCII characters as well as some accented letters (diacritics), Greek letters, icons, and line-drawing symbols. It is sometimes referred to as the "OEM font" or "high ASCII", or as "extended ASCII" (one of many mutually incompatible ASCII extensions). This character set remains the primary set in the core of any EGA and VGA-compatible graphics card. As such, text shown when a PC reboots, before fonts can be loaded and rendered, is typically rendered using this character set. Many file formats developed at the time of the IBM PC are based on code page 437 as well. Display adapters The original IBM PC contained this font as a 9×14 pixels-per-character font stored in the ROM of the IBM Monochrome Display Adapter (MDA) and an 8×8 pixels-per-character font of the Color Graphics Adapter ( CGA ...
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Tile-based Video Game
A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as ''tiles'' laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a ''tileset''. Tile-based games usually simulate a top-down, side view, or 2.5D view of the playing area, and are almost always two-dimensional. Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Overview Tile-based games are not a distinct video game genre. The term refers to the technology that the hardware or game engine uses for its visual representation. For example, ''Pac-Man'' is an action game, '' Ultima III'' is a role-playing video game and ''Civilization'' ...
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Kitfox Games
Kitfox Games is an indie game development studio based in Montreal, Canada. It was co-founded by Tanya X. Short, Jongwoo Kim, Xin Ran Liu, and Mike Ditchburn in June 2013. History According to Short, the founders never worked together before and knew each other as semi-acquaintances at local independent developer meetup in Montreal. After forming a studio, the team participated in a game jam in which they created and submitted their jam entry ''Sculptorgeist'' which became a winning finalist. Kitfox Games began development of their first game ''Shattered Planet'' as a procedural death labyrinth game. ''Shattered Planet'' was released on iOS and later Android, Microsoft Windows, and MacOS in 2014. As of 2019, the studio had eight employees. In March 2019, Kitfox Games partnered with Bay 12 Games to be its publisher for the Steam and itch.io version of ''Dwarf Fortress''. According to a frequently asked questions post, Kitfox Games would manage its relationship with Steam and ...
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Open-ended (gameplay)
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side- quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is someti ...
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Geology
Geology () is a branch of natural science concerned with Earth and other astronomical objects, the features or rocks of which it is composed, and the processes by which they change over time. Modern geology significantly overlaps all other Earth sciences, including hydrology, and so is treated as one major aspect of integrated Earth system science and planetary science. Geology describes the structure of the Earth on and beneath its surface, and the processes that have shaped that structure. It also provides tools to determine the relative and absolute ages of rocks found in a given location, and also to describe the histories of those rocks. By combining these tools, geologists are able to chronicle the geological history of the Earth as a whole, and also to demonstrate the age of the Earth. Geology provides the primary evidence for plate tectonics, the evolutionary history of life, and the Earth's past climates. Geologists broadly study the properties and processes of ...
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