
A tile-based video game is a type of video or
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as ''tiles'' laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a ''tileset''. Tile-based games usually simulate a
top-down
Top-down may refer to:
Arts and entertainment
* "Top Down", a 2007 song by Swizz Beatz
* "Top Down", a song by Lil Yachty from '' Lil Boat 3''
* "Top Down", a song by Fifth Harmony from '' Reflection'' Science
* Top-down reading, is a part of ...
, side view, or
2.5D
2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
view of the playing area, and are almost always
two-dimensional
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise ...
.
Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU.
Overview
Tile-based games are not a distinct
video game genre
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
. The term refers to the technology that the hardware or
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
uses for its visual representation. For example, ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'' is an action game, ''
Ultima III'' is a
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
and ''
Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system).
C ...
'' is a
turn-based strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
game, but all three render the world as tiles. ''Ultima III'' and ''Civilization'' draw the tiles via software, while the maze in the original arcade version of ''Pac-Man'' is made of tiles displayed by the game's graphics hardware. Tiles allow developers to build with a set of reusable components instead of drawing everything individually.
Tile-based video games usually use a
texture atlas for performance reasons. They also store metadata about the tiles, such as collision, damage, and entities, either with a 2-dimensional
array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour. This approach allows for simple, visual map data, letting
level designer
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty ...
s create entire worlds with a tile reference sheet and perhaps a
text editor
A text editor is a type of computer program that edits plain text. Such programs are sometimes known as "notepad" software (e.g. Windows Notepad). Text editors are provided with operating systems and software development packages, and can be u ...
, a
paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
/
IDEs include
RPG Maker,
Game Maker,
Construct, and
Godot.
Variations include level data using "material tiles" that are procedurally transformed into the final tile graphics, and groupings of tiles as larger-scale "supertiles" or "chunks," allowing large tiled worlds to be constructed under heavy memory constraints.
Ultima 7 uses a "tile," "chunk" and "superchunk" three-layer system to construct an enormous, detailed world within the PCs of the early 1990s.
History
The tile-map model was introduced to video games by
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's
arcade game ''
Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who ...
'' (
1979), which ran on the
Namco Galaxian arcade system board, capable of displaying multiple colors per tile as well as
scrolling. It used a tile size of 8×8
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device.
In most digital display devices, pixels are the s ...
s, which since became the most common tile size used in video games. A tilemap consisting of 8×8 tiles required 64 times less memory and processing time than a non-tiled
framebuffer, which allowed ''Galaxian''s tile-map system to display more sophisticated graphics, and with better performance, than the more intensive framebuffer system previously used by ''
Space Invaders'' (
1978).
Video game consoles such as the
Intellivision, released in 1979, were designed to use tile-based graphics, since their games had to fit into
video game cartridges as small as 4K in size, and all games on the platform were tile-based.
Home computers had hardware tile support in the form of
ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
characters arranged in a grid, usually for the purposes of displaying text, but games could be written using letters and punctuation as game elements. The
Atari 400/800 home computers, released in 1979, allow the standard character set to be replaced by a custom one.
The new characters don't have to be glyphs, but the walls of a maze or ladders or any game graphics that fit in an 8x8 pixel square. The video coprocessor provides different modes for displaying character grids. In most modes, individual monochrome characters can be displayed in one of four colors; others allow characters to be constructed of 2-bit (4 color) pixels instead. Atari used the term ''redefined characters'' and not ''tiles''.
The tile model became widely used in specific game genres such as
platformers and
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, and reached its peak during the 8-bit and 16-bit eras of consoles, with games such as
Mega Man (
NES), ''
The Legend of Zelda: A Link to the Past'' (
SNES) and ''
Shining Force
is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements.
The game has been repeatedly re-released: in Sega Smash Pac ...
'' (
Mega Drive) being prime examples of tile-based games, producing a highly recognizable look and feel.

Most early tile-based games used a top-down perspective. The top-down perspective evolved to a simulated 45-degree angle, seen in 1994's ''
Final Fantasy VI
also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the '' Final Fantasy' ...
'', allowing the player to see both the top and one side of objects, to give more sense of depth; this style dominated
8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of ...
and
16-bit console role-playing games.
Ultimate Play the Game developed a series of video games in the 1980s that employed a tile-based
isometric perspective. As computers advanced, isometric and
dimetric perspectives began to predominate in tile-based games, using
parallelogram-shaped tiles instead of square tiles. Notable titles include:
*''
Ultima Online'', which mixed elements of 3D (the ground, which is a tile-based height map) and 2D (objects) tiles
*''
Civilization II
''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayS ...
'', which updated Civilization's top-down perspective to a dimetric perspective
*The ''
Avernum
''Avernum'' is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. Several are available for iPad, and were formerly available for Android.
There are six canonica ...
'' series, which remade the top-down role-playing series
''Exile'' with an isometric engine.
Hexagonal tile-based games have been limited for the most part to the strategy and
wargaming genres. Notable examples include the Sega
Genesis
Genesis may refer to:
Bible
* Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind
* Genesis creation narrative, the first several chapters of the Book o ...
game ''
Master of Monsters'',
SSI's ''Five Star'' series of wargames starting with ''
Panzer General'', the ''
Age of Wonders'' series and ''
Battle for Wesnoth
''The Battle for Wesnoth'' is a free and open-source turn-based strategy video game with a high fantasy setting, designed by Australian-American developer David White and first released in June 2003. In ''Wesnoth'', the player attempts to build ...
''.
See also
*
Texture atlas
*
Top-down perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
*
Isometric graphics in video games and pixel art
*
Tiled rendering
*
Heightmap
References
{{DEFAULTSORT:Tile-Based Video Game