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Zugzwang
Zugzwang (; ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. More generally, the term can also be used to describe a situation where none of the available options lead to a good outcome. The term ''zugzwang'' was used in German chess literature in 1858 or earlier, and the first known use of the term in English was by World Champion Emanuel Lasker in 1905. The concept of zugzwang was known to chess players many centuries before the term was coine ...
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Endgame (chess)
The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board. The line between the middlegame and the endgame is often not clear, and may occur gradually or with a quick exchange of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempts to promote a pawn by advancing it to the eighth . The king, which normally is kept safe during the game, becomes active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, so the outcome (win, loss, or draw) of best play by both ...
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Triangulation (chess)
Triangulation is a tactic used in chess to put one's opponent in zugzwang (a position in which it is a disadvantage to move). Triangulation is also called ''losing a tempo'' or ''losing a move''. Triangulation occurs most commonly in endgames with only kings and pawns when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king cannot do the same, he has lost a crucial tempo and reached the same position with the other player to move. Triangulation can occur in other endgames and even in some middlegames. Example Consider this position, with White to move. Here, Black has the opposition and is keeping the white king out. However, if White had the opposition (i.e. it were Black's move in this position), the black king would have to move away from d7 and allow the whi ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Tempo (chess)
In chess and other chess-like games, a tempo (from ) is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo". Similarly, when a player forces their opponent to make moves not according to their initial plan, one is said to "gain tempo" because the opponent is wasting moves. A move that gains a tempo is often called "a move with tempo". A simple example of losing a tempo may be moving a rook from the h1-square to h5 and from there to h8 in the first diagram; simply moving from h1 to h8 would have achieved the same result with a tempo to spare. However, such maneuvers do not always lose a tempo—the rook on h5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the cha ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused on two-player games in which a ''position'' evolves through alternating ''moves'', each governed by well-defined rules, with the aim of achieving a specific winning condition. Unlike game theory, economic game theory, combinatorial game theory generally avoids the study of games of chance or games involving imperfect information, preferring instead games in which the current state and the full set of available moves are always known to both players. However, as mathematical techniques develop, the scope of analyzable games expands, and the boundaries of the field continue to evolve. Authors typically define the term "game" at the outset of academic papers, with definitions tailored to the specific game under analysis rather than reflecting the field’s full scope. Combinatorics, Comb ...
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Stalemate
Stalemate is a situation in chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position to draw the game rather than lose. In more complex positions, stalemate is much rarer, usually taking the form of a swindle that succeeds only if the superior side is inattentive. Stalemate is also a common theme in endgame studies and other chess problems. The outcome of a stalemate was standardized as a draw in the 19th century . Before this standardization, its treatment varied widely, including being deemed a win for the stalemating player, a half-win for that player, or a loss for that player; not being permitted; and resulting in the stalemated player missing a turn. Stalemate rules vary in variants and other games of the chess family. Etymology and usage The first recorded use of stalemate is from 1765. It is a compounding of ...
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Paul Morphy
Paul Charles Morphy (June 22, 1837July 10, 1884) was an American chess player. During his brief career in the late 1850s, Morphy was acknowledged as the world's greatest chess master. A prodigy, Morphy emerged onto the chess scene in 1857 by convincingly winning the First American Chess Congress, winning each by a large margin. He then traveled to Europe, residing for a time in England and France while challenging the continent's top players. He played matches with most of the leading English and French players, as well as the German Adolf Anderssen—again winning all matches by large margins. In 1859, Morphy returned to the United States, before ultimately abandoning competitive chess and receding from public view. Due to his early exit from the game despite his unprecedented talent, Morphy has been called "The Pride and Sorrow of Chess". This epithet has often been credited to Sheriff Walter Cook Spens, chess editor of the ''Glasgow Weekly Herald'', but it is unclear ...
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George Walker (chess Player)
George Walker (13 March 1803 – 23 April 1879) was an English chess player and author of ''The Celebrated Analysis of A D Philidor'' (London, 1832), ''The Art of Chess-Play: A New Treatise on the Game of Chess'' (London, 1832), ''A Selection of Games at Chess played by Philidor'' (London, 1835), ''Chess Made Easy'' (London, 1836), and ''Chess Studies'' (London, 1844). George Walker (novelist), His father was a publisher and novelist. In 1839, Walker visited Paris and the Café de la Régence, where he lost (+1−2) a short match to Boncourt (chess player), Boncourt]. In 1845, he teamed up with Henry Thomas Buckle, William Davies Evans, George Perigal, and William Josiah Tuckett in London in two telegraph games (one win and one draw (chess), draw) against a team of Howard Staunton and Hugh Alexander Kennedy in Portsmouth. He won a match against Daniel Harrwitz (+7−5) at London 1846. Walker used his column in ''Bell's Life in London'' to propagate organizing the international L ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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François-André Danican Philidor
François-André Danican Philidor (7 September 1726 – 31 August 1795), often referred to as André Danican Philidor during his lifetime, was a French composer and chess player. He contributed to the early development of the ''opéra comique''. He is widely regarded as the best chess player of his age; his book ''Analyse du jeu des Échecs'' was considered a standard chess manual for at least a century. Philidor Defence, A chess opening, Philidor position, an endgame position, and Philidor's Mate, a checkmate method are all named after him. Musical family François-André Danican Philidor came from the well-known musical Philidor family. The original name of his family was Danican, but François-André's grandfather, Jean Danican Philidor, was given the nickname of Philidor by Louis XIII because his oboe playing reminded the king of an Italian virtuoso oboist named Filidori. Music career Philidor joined the royal choir of Louis XV of France, Louis XV in 1732 at the age of 6, a ...
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