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Tempo (chess)
In chess and other chess-like games, a tempo (from ) is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo". Similarly, when a player forces their opponent to make moves not according to their initial plan, one is said to "gain tempo" because the opponent is wasting moves. A move that gains a tempo is often called "a move with tempo". A simple example of losing a tempo may be moving a rook from the h1-square to h5 and from there to h8 in the first diagram; simply moving from h1 to h8 would have achieved the same result with a tempo to spare. However, such maneuvers do not always lose a tempo—the rook on h5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the cha ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Ernesto Inarkiev
Ernesto Kazbekovich Inarkiev (; born 9 December 1985) is a Russian chess grandmaster, the first ever from Kalmykia. He was European champion in 2016. Since July 2005, Inarkiev has continuously been among the 100 highest FIDE-rated chess players in the world. Inarkiev was part of the Moscow team that won the Russian championship in rapid chess in 2015. Life and career Inarkiev, who was named after Ernesto "Che" Guevara, was born in Khaidarkan, Kyrgyzstan (then part of the Soviet Union). In 1999, he won the Asian under-16 championship and the men championship of Kyrgyzstan. He played for Kyrgyzstan in two Chess Olympiads: 1998 and 2000. In 2000, he accepted Kirsan Ilyumzhinov's offer to move to Elista with his family and started to represent the Russian Chess Federation and Kalmykia. Beginning in 2001, he was trained by Mark Dvoretsky. Inarkiev won the Under-16 division of the European Youth Chess Championship in 2001. In 2002, Inarkiev won the Russian junior (under-20) ...
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Oxford University Press
Oxford University Press (OUP) is the publishing house of the University of Oxford. It is the largest university press in the world. Its first book was printed in Oxford in 1478, with the Press officially granted the legal right to print books by decree in 1586. It is the second-oldest university press after Cambridge University Press, which was founded in 1534. It is a department of the University of Oxford. It is governed by a group of 15 academics, the Delegates of the Press, appointed by the Vice Chancellor, vice-chancellor of the University of Oxford. The Delegates of the Press are led by the Secretary to the Delegates, who serves as OUP's chief executive and as its major representative on other university bodies. Oxford University Press has had a similar governance structure since the 17th century. The press is located on Walton Street, Oxford, Walton Street, Oxford, opposite Somerville College, Oxford, Somerville College, in the inner suburb of Jericho, Oxford, Jericho. ...
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The Oxford Companion To Chess
''The Oxford Companion to Chess'' is a reference book on the game of chess written by David Vincent Hooper and Kenneth Whyld. The book is written in an encyclopedia format. The book belongs to the Oxford Companions series. Details The first edition of the book was published in 1984 by Oxford University Press. The second edition (1992) has over 2,500 entries, including rules of chess, rules, list of chess terms, terms, chess strategy, strategies, chess tactics, tactics, over 500 brief biographies of famous players, and entries on more than 700 named chess opening, openings and opening variations. In the back of the book is a comprehensive index of opening variations and sub-variations, listing 1,327 named variations. The book also discusses variants from other countries (such as shogi or xiangqi), chess variants (such as three dimensional chess), and some forms of fairy chess. Editions * First published in 1984 by Oxford University Press * Reissued in paperback (with correction ...
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Zugzwang
Zugzwang (; ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. More generally, the term can also be used to describe a situation where none of the available options lead to a good outcome. The term ''zugzwang'' was used in German chess literature in 1858 or earlier, and the first known use of the term in English was by World Champion Emanuel Lasker in 1905. The concept of zugzwang was known to chess players many centuries before the term was coine ...
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Triangulation (chess)
Triangulation is a tactic used in chess to put one's opponent in zugzwang (a position in which it is a disadvantage to move). Triangulation is also called ''losing a tempo'' or ''losing a move''. Triangulation occurs most commonly in endgames with only kings and pawns when one king can maneuver on three adjacent squares in the shape of a triangle and maintain the basic position while the opposing king only has two such squares. Thus, if one king triangulates by using three moves to return to the original square and the opposing king cannot do the same, he has lost a crucial tempo and reached the same position with the other player to move. Triangulation can occur in other endgames and even in some middlegames. Example Consider this position, with White to move. Here, Black has the opposition and is keeping the white king out. However, if White had the opposition (i.e. it were Black's move in this position), the black king would have to move away from d7 and allow the whi ...
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List Of Go Terms
Players of Go (game), the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese language, Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English language, English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the Western world, West was introduced to Go (game), Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the orig ...
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Initiative (chess)
Initiative in a chess position belongs to the player who can make threats that cannot be ignored, thus putting the opponent in the position of having to spend turns responding to threats rather than creating new threats. A player with the initiative will often seek to maneuver their pieces into more and more advantageous positions as they launch successive attacks. The player who lacks the initiative may seek to regain it through . Discussion Due to moving first, White starts the game with the initiative, but it can be lost in the opening by accepting a gambit. Players can also lose initiative by making unnecessary moves that allow the opponent to gain tempo In musical terminology, tempo (Italian for 'time'; plural 'tempos', or from the Italian plural), measured in beats per minute, is the speed or pace of a given musical composition, composition, and is often also an indication of the composition ..., such as superfluous "preventive" ( prophylactic) moves intended to guar ...
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Klaus Bischoff
Klaus Bischoff (born 9 June 1961 in Ulm) is a German chess player who was awarded the Grandmaster title by FIDE in 1990. In international tournaments, he has taken a share of first place on a number of occasions, including Kecskemét 1988, Arosa 1996, Recklinghausen 1999, Essen 2000, Bad Zwesten 2003 and Bad Zwesten again in 2005. In 2006, he tied for 2nd-9th with Luke McShane, Stephen J. Gordon, Gawain Jones, Šarūnas Šulskis, Luís Galego, Daniel Gormally and Karel van der Weide in the 2nd EU Individual Open Chess Championship in Liverpool. He is a noted expert at rapid chess and is an eleven-time champion of Germany's blitz chess championship. In 1999, he shared first place at the prestigious Essen Rapidplay event with Vladimir Epishin. Bischoff won the standard German Chess Championship in 2013 and 2015. Also a competitor in team chess events, he was part of the German team that took the silver medal at the 34th Chess Olympiad in Istanbul 2000 and twice the br ...
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John Nunn
John Denis Martin Nunn (born 25 April 1955) is an English chess grandmaster, a three-time world champion in chess problem solving, a chess writer and publisher, and a mathematician. He is one of England's strongest chess players and was formerly in the world's top ten. Education and early life Nunn was born in London. As a junior, he showed a prodigious talent for chess and in 1967, at 12 years of age, he won the British under-14 Championship. At 14, he was London Under-18 Champion for the 1969–70 season and less than a year later, at just 15 years of age, he proceeded to Oriel College, Oxford, to read Mathematics. At the time, Nunn was Oxford's youngest undergraduate since Cardinal Wolsey in 1520. Graduating in 1973, he went on to gain a Doctor of Philosophy degree in 1978 with a thesis on finite H-spaces, supervised by John Hubbuck. In 1978, Nunn spent a year teaching Mathematics at Maidstone Grammar School, before returning to Oxford as a mathematics lecturer until 19 ...
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Chess Endgame
The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board. The line between the middlegame and the endgame is often not clear, and may occur gradually or with a quick exchange of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempts to promote a pawn by advancing it to the eighth . The king, which normally is kept safe during the game, becomes active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, so the outcome (win, loss, or draw) of best play by bot ...
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Pin (chess)
In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called ''pinning''; the defending piece restricted by the pin is described as ''pinned''. Only a piece that can move any number of squares along a horizontal, vertical, or diagonal line (i.e. a bishop, rook, or queen) can pin. Any piece can be pinned except the king. The pin is one of the most powerful chess tactics. The inverse of a pin is a ''skewer'', in which a more valuable piece under direct attack may move to expose a less valuable piece to an attack. Types Absolute pin An ''absolute pin'' is one where the piece shielded by the pinned piece is the king. In this case it is illegal to move the pinned piece out of the line of attack, as that would place one's king in check (see diagram). A piece pinned in this way can still give check or defend another piece fr ...
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