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''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game ''System Shock''. The alterations were made when Electronic Arts—who owned the ''System Shock'' franchise rights—signed on as publisher. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like ''System Shock'', gameplay consists of first-person combat and exploration. It incorporates role-playing elements, in which the player can develop skills and traits, such as hacking and psionic abilities. ''System Shock 2'' was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations ...
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SHODAN
SHODAN (), an acronym for Sentient Hyper-Optimized Data Access Network, is the main antagonist of Looking Glass Studios's cyberpunk-horror themed video game ''System Shock (series), System Shock''. An artificial intelligence originally in charge of a research and mining space station, after her ethical constraints are removed, she develops a god complex and goes rogue, killing almost everyone on board before being stopped by the hacker that originally removed her limitations. In the game's sequel ''System Shock 2'', SHODAN returns, temporarily allying herself with a soldier to stop her rampaging creations. She is defeated again afterward by the soldier when she attempts to remake all reality in her vision, but not before transferring her consciousness into a human woman's body. In all appearances, SHODAN is voiced by Terri Brosius. SHODAN has been praised as one of the best villains in video games for her persistent presence and taunting nature coupled with Brosius's emotionless ...
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Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An Eighth generation of video game consoles, eighth-generation console, it mainly competed against Sony Interactive Entertainment, Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch. Moving away from its predecessor's PowerPC-based Computer architecture, architecture, the Xbox One marks a shift back to the x86 architecture used in the Xbox (console), original Xbox; it features an AMD APU, Accelerated Processing U ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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2114
In contemporary history, the third millennium is the current millennium in the ''Anno Domini'' or Common Era, under the Gregorian calendar. It began on 1 January 2001 ( MMI) and will end on 31 December 3000 ( MMM), spanning the 21st to 30th centuries. Ongoing futures studies seek to understand what will likely continue and what could plausibly change in this period and beyond. Predictions and forecasts not included on this timeline * Climate change * Extinction * List of dates predicted for apocalyptic events * List of future astronomical events ** List of lunar eclipses in the 21st century ** List of solar eclipses in the 21st century * List of time capsules * Near future centennial (bi, tri, etc.) events. * Near future in fiction * Predictions and claims for the Second Coming * Projections of population growth ** Representative Concentration Pathway ** Shared Socioeconomic Pathways 21st century 2000s * See: 2000 * 2001 * 2002 * 2003 * 2004 * 2005 * 2006 * 2007 * 200 ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of technology, drug culture, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Frank Miller's ''Ro ...
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Starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1882 in ''Oahspe: A New Bible''. While NASA's ''Voyager program, Voyager'' and ''Pioneer program, Pioneer'' probes have traveled into local interstellar space, the purpose of these uncrewed craft was specifically interplanetary, and they are not predicted to reach another star system; ''Voyager 1'' probe and Gliese 445 will pass one another within 1.6 light years in about 40,000 years. Several preliminary designs for starships have been undertaken through exploratory engineering, using feasibility study, feasibility studies with modern technology or technology thought likely to be available in the near future. In April 2016, scientists announced Breakthrough Starshot, a Breakthrough Initiatives program, to develop a proof-of-concept fleet ...
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System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. ''System Shock'' 3D computer graphics, 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, ''Ultima Underworld: The Stygian Abyss'' and ''Ultima Underworld II: Labyrinth of Worlds'', by streamlining their mechanics into a more "integrated whole"; it is considered one of the defining examples of an immersive sim. Critics praised ''System Shock'' and hailed it as a major bre ...
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