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SHODAN (), an acronym for Sentient Hyper-Optimized Data Access Network, is the main
antagonist An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.Looking Glass Studios's
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
-horror themed
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
''
System Shock ''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
''. An
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
originally in charge of a research and mining space station, after her ethical constraints are removed, she develops a
god complex A god complex is an unshakable belief characterized by consistently inflated feelings of personal ability, privilege, or infallibility. The person is also highly dogmatic in their views, meaning the person speaks of their personal opinions as t ...
and goes rogue, killing almost everyone on board before being stopped by the hacker that originally removed her limitations. In the game's sequel ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produ ...
'', SHODAN returns, temporarily allying herself with a soldier to stop her rampaging creations. She is defeated again afterward by the soldier when she attempts to remake all reality in her vision, but not before transferring her consciousness into a human woman's body. In all appearances, SHODAN is voiced by
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist ...
. SHODAN has been praised as one of the best villains in video games for her persistent presence and taunting nature coupled with Brosius's emotionless portrayal, and how it drove the player to defeat her. The character's themes and relationship with the player have also been the subject of discussion, particularly in her role as a temporary ally in ''System Shock 2''. SHODAN character's themes have been analyzed through the scope of similar characters in fiction and
pulp fiction ''Pulp Fiction'' is a 1994 American independent crime film written and directed by Quentin Tarantino from a story he conceived with Roger Avary.See, e.g., King (2002), pp. 185–7; ; It tells four intertwining tales of crime and violence ...
as a whole.


Appearances

SHODAN was introduced in the 1994 video game ''
System Shock ''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
'' by Looking Glass Studios, where it acts as the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) in charge of the research and mining
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
orbiting
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
. Shortly after a
computer hacker A hacker is a person skilled in information technology who achieves goals and solves problems by non-standard means. The term has become associated in popular culture with a security hackersomeone with knowledge of bug (computing), bugs or exp ...
removes SHODAN's ethical constraints in order to hasten its work on a mutagenic virus, she believes herself a god and takes control of the station, killing most of the crew and using the virus to turn the survivors into her minions. The player, in the role of the hacker from earlier, stops SHODAN's attempt to attack Earth with the space station's laser and then prevents her from transmitting herself into Earth's computer network. During the course of the game, SHODAN will taunt the player both verbally and through messages, using the space station's defenses and her minions to impede the player. After destroying most of the space station, the player enters
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
, where they fight SHODAN's abstracted form and destroy her. In the 2023 re-release of the game by Nightdive Studios, the final battle with SHODAN is different, with the player instead restoring her ethical constraints and returning SHODAN to her previously docile state. SHODAN returns in ''System Shock 2'', where she survived by attaching a part of herself to a grove the hacker in the first game had jettisoned from the space station. A passing starship recovers the grove, where the ship is now attacked and taken over by SHODAN's minions who are no longer under her control. When the player's character, a soldier, boards the starship, SHODAN communicates with them in the guise of one of the starship's scientists. After the soldier finds the scientist's long-dead body, SHODAN reveals herself, and offers cybernetic upgrades in an uneasy alliance to defeat her rogue creations. However, after the grove is dealt with, SHODAN betrays the soldier and begins to use the ship's
faster-than-light Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero ...
engine to warp reality and slowly remake it in her image. The soldier proceeds through areas constructed from SHODAN's memories before battling her core in cyberspace while her humanoid avatar attempts to stop him. The soldier manages to destroy SHODAN's core, but she transfers her consciousness to an escape pod's human female passenger, taking over her body and ending the game on a cliffhanger. In 2017, development on a third ''System Shock'' title was announced, set after the events of the first two games, with SHODAN returning. The title would have explored her "some of her motivations from the earlier games", and would have instead treated her as highly intelligent instead of insane, with lead developer Warren Spector stating "She deserves better than that." Outside of the ''System Shock'' series, other games by ''System Shock''s publisher
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games ...
alluded to the character via
easter eggs Easter eggs, also called Paschal eggs, are eggs that are Egg decorating, decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter ...
, such as '' Crusader: No Remorse'' and '' BioForge''.


Design and development

Originally, SHODAN's gender was intended to be ambiguous, with the writers actively trying to avoid using male or female pronouns, and original editions of ''System Shock'' lacked a voice due to storage space on the game's
floppy disks A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
. When the Enhanced Edition was developed using CDs, SHODAN was changed to female after Terri Brosius, a member of a local
Boston Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas ...
-based rock band
Tribe The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide use of the term in English is in the discipline of anthropology. The definition is contested, in part due to conflict ...
, was hired to voice her. According to programmer Marc LeBlanc, at one point in development they considered having SHODAN be male, but using a female voice to be "creepy or sexist" and imply that the trope of it presenting itself as a "nagging, evil computer lady" was an act. Shodan's original appearance was created by Robb Waters, ''System Shock''s lead artist. Her design reflected his interest in a biomechanical aesthetic, and he used it to give her a more physical look, appearing as a face with green eyes and green conduits radiating from it, meant to resemble a twisted circuit board. Meanwhile, her appearance in the game's cyberspace environment was meant to represent an abstracted form for her. Modeled after a
cornucopia In classical antiquity, the cornucopia (; ), also called the horn of plenty, was a symbol of abundance and nourishment, commonly a large horn-shaped container overflowing with produce, flowers, or nuts. In Greek, it was called the " horn of ...
, SHODAN's abstracted form resembled a large vertical diamond, with the upper part instead ending in four curved tentacles. For ''System Shock 2'', Ryan Lesser was commissioned by Mammoth Studios to develop the box art for the title, consisting of a silver female face with green eyes and lips, and various wires and cables extending from it. The model he produced for it was later used in game, with Lesser creating the lip sync animations for it. While the development team originally did not want to use it for the box art due to it giving away SHODAN's presence in the game, all other pieces of artwork provided by publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
had proven insufficient, and they felt they had spent a significant amount to have it made as is. Lead artist Gareth Hinds meanwhile conceived the design of her cyberspace appearance, resembling a pale woman with wires embedded in her skin wearing a patterned robe, while wires making up her hair splay outward to form a headdress. For the ''System Shock'' remake, Waters wanted to deviate from the original design and give SHODAN an "ethereal" appearance instead and used a holographic representation of the character to create a "
ghost in the machine The "ghost in the machine" is a term originally used to describe and critique the concept of the mind existing alongside and separate from the body. In more recent times, the term has several uses, including the concept that the intellectual part ...
" feel in contrast to her earlier physical appearance. He also drew a more distinct contrast between her regular and hacked visual states, with the corporate shield logo appearing to contain her in the former, while the in the latter her color would shift from blue to green and appear unbound by the borders of the logo. Her cyberspace appearance was also redesigned, with Waters giving it a segmented appearance resembling that of a squid, and the player intended to "harpoon" it to restore her ethical constraints.


Voice design

When voicing SHODAN, Brosius' performance used varying
cadence In Classical music, Western musical theory, a cadence () is the end of a Phrase (music), phrase in which the melody or harmony creates a sense of full or partial resolution (music), resolution, especially in music of the 16th century onwards.Don ...
to create the feeling of a machine trying to mimic human speech, to create a sense of unease of listening to something that understood how speech worked but just slightly off in terms of delivery. Brosius said that her goal during the recording sessions was to speak "without emotion, but with some up and down inflections". Fellow Tribe band member Greg LoPiccolo, who acted as the sound designer for the first game, had asked Brosius to voice SHODAN because he felt she had "this sort of voice that would lend itself" and a creative sensibility that would be receptive to the character's concept. In ''System Shock'', LoPiccolo added sound effects and glitches to her dialogue that grew progressively more frequent to illustrate SHODAN's degrading mental state, inspired by the degradation of AI character HAL 9000's voice in the film '' 2001: A Space Odyssey'' as its disabled towards the end of the film, though where HAL's voice handling was intended to be "stately" LoPiccolo wanted SHODAN's to fit ''System Shock''s "cybery and fast-paced" sound design. These effects had to be done by hand for each line however, as the sound software at the time was particularly limited. Changes in pitch or repetition in her dialogue was inspired by the character Max Headroom's manner of speaking and how he would fixate on certain words and repeat them in a stuttering manner. For ''System Shock 2'', Eric Brosius, Terri's husband, took over the sound design. While he and LoPiccolo initially discussed how they should change SHODAN's voice and have it "evolve" for the game, both quickly realized they would rather leave it as close to the original as possible. The method was similarly done manually by Eric, who would first process the voice to make it sound like the character, and then add stuttering and glitches to give it a mechanical feel, with each line taking two to four hours of work. He used stuttering to express SHODAN's mood, with it growing more prominent depending on how annoyed towards a particular subject she was. However, he had some difficulty with how many of her voice lines were instructional or directional, and aimed to find ways to maintain the character's menacing tone without having it feel out of place.


In ''System Shock''

SHODAN's role in ''System Shock'' was meant to represent the development team as they viewed the player, commenting on how they explored the level and interact with events similar to a dungeon master in a tabletop game. SHODAN was intended to be a persistent presence through the title, with the design team wanting players to hate her not because they were told to, but because of how they experienced her "messing with them" directly. To this end several scenarios were considered but never implemented, including one where SHODAN would be able to drain
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
from the player. The dynamic between the player and SHODAN was also meant to feel like a siege situation, with the player representing the "enemy" from the game developer's viewpoint. During development, the team was originally unsure how to approach the final battle with SHODAN, with half of the development team opposing the idea to have it take place in the game's "cyberspace" levels. While they ultimately did go with the cyberspace environment, originally the game was intended to let the player choose to either destroy SHODAN or restore her ethical constraints. However the latter option was considered too difficult to implement in the original game. Another option that went unused however was to have the game appear to crash, only for the player to realize their
command prompt A command-line interface (CLI) is a means of interacting with software via commands each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user-friendly alternativ ...
no longer worked and the implication to be that SHODAN had overtaken the player's actual computer. Lead programmer Doug Church felt the team "stumbled into a nice villain" with SHODAN, in that she could routinely and directly affect the player's gameplay "in non-final ways". Through triggered events and through objects in the environment, such as security cameras that the player must destroy, the team made SHODAN's presence part of the player's exploration of the game's world. Because SHODAN interacts with the player as a "recurring, consistent, palpable enemy", Church believed that she meaningfully connects the player to the story.


In ''System Shock 2''

For ''System Shock 2'', lead writer and designer Ken Levine wanted to highlight SHODAN in the title, particularly with the reveal of her presence which he described as a "fuck you moment" for the player, though the twist received pushback from the development team initially and proved quite difficult for him to write. Levine also added a moment where the player could consciously reject SHODAN's directions and enter an area she had forbidden them to, in which she would respond by reducing the player's experience points. He intended it as a way for the players to directly communicate with SHODAN, frustrated that such was often excluded from first-person shooters at the time. As a result the player's ability to communicate in Levine's eyes was done by action to contrast SHODAN's strictly verbal means of communication. The ending for her character was also originally completely different, with Levine intending it to be the player being attacked by SHODAN who had physically manifested for one final act of betrayal, with the scene serving as a stinger for the game. However, when the cinematic was completed and sent to the development team, they found due to a miscommunication it did not match what they had written at all. With development almost completed, they wrote additional content to try and make it fit, with Levine stating he felt it "wasn’t the right ending for the game."


Critical reception

Since her debut, SHODAN has been heavily praised, and often listed as one of the best villains in video games as a whole. Liz Lanier of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' stated that while SHODAN was not a woman in the traditional sense, "what she lacks in femininity and humanity she makes up in creepiness" and that her face and voice would "send shivers up even the most seasoned gamer's spine." Hugh Sterbakov of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' echoed this sentiment, feeling that her constant presence and taunting in the game made players want to kill her "more than you've ever wanted to kill any videogame enemy. Ever." ''
Empire An empire is a political unit made up of several territories, military outpost (military), outposts, and peoples, "usually created by conquest, and divided between a hegemony, dominant center and subordinate peripheries". The center of the ...
'' described her presence through the security system as a thread the player never actually sees as "a masterstroke of game design", further praising her voice and describing her character reveal in ''System Shock 2'' as "SHODAN's most magnificent performance ..Chilling stuff." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised how "she seems to be one step ahead of you all the while and taunts you every step of the way", and felt the tight-corridor based environment of ''System Shock'' was one ideal for this effect. They stated that while she lacked the modesty of a character like HAL 9000, "she is every bit as dignified and even more self-aware than that soft-spoken machine", expressed in particular through her resentment of the "fallible nature" of humans due to their involvement in her creation. Mitch Krpata of ''The Boston Phoenix'' meanwhile stated that she "wasn't a boss to combat, but to escape", and stated that since her debut no video game antagonist "before or since has been so implacable or so confident" due to her voice and writing, which expressed her being unable to process "how something as flawed as a human could be allowed to exist." The staff of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' also shared these sentiments, enjoying her "omnipotent" presence in the game due to her use of the station's security network and expressed that each insult she threw at the player "actually felt like a slap across the face". In a later article elaborated that most of the impact from SHODAN's insults came from her " ability to intimidate and disturb you with her twisted rationalizations" that often made the player feel powerless and insignificant while she made herself appear "untouchable and beyond injury". They also emphasized however that while at the character's core she was a trope common in science fiction regarding AI, sharing ''GameSpot''s comparison to HAL, she also represented the horror of a complex program exceeding the boundaries of predictability and the uncertainty that resulted. They felt this helped make her memorable, and likely had an influence on similar characters such as '' Portal''s antagonist GLaDOS. SHODAN's relationship with the player has also been a subject of discussion. The staff of ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Compute ...
'' emphasized that while she is an ever-present threat, the player's own involvement in her creation in ''System Shock'' helped make her an exceptional villain on its own. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''s Alex Wiltshire felt SHODAN's relationship with the player in ''System Shock 2'' helped give the game's story "immediacy". He further stated her passive-aggressive attitude towards the player helped examine themes regarding player agency in a game, an aspect he pointed out was reflected in Ken Levine's later game ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
''. Meanwhile Chris Remo in an article for ''Game Developer'' compared the relationship to the film '' Silence of the Lambs'', where the protagonist's openly dangerous ally was more of a threat than the one present for most of the story, and while the player is aware of her presence and menace it's presented in a
Hitchcockian Hitchcockian films are those made by various filmmakers, with the styles and themes similar to those of Alfred Hitchcock. Characteristics Elements considered Hitchcockian include: *Climactic plot twist. *The cool platinum blonde. *The presenc ...
manner that does not diminish its impact. The website
Shodan SHODAN (), an acronym for Sentient Hyper-Optimized Data Access Network, is the main antagonist of Looking Glass Studios's cyberpunk-horror themed video game ''System Shock (series), System Shock''. An artificial intelligence originally in charg ...
, a search engine developed by John Matherly meant to check websites often excluded from other search engines such as
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
, was named after the character.


Analysis of themes

Amanda Lange in the 2017 book ''100 Greatest Video Game Characters'' drew parallels with how humanity at the time viewed artificial intelligence, relying on "omnipresent and disembodied voices" to aid people through the day and form a centralized network. Due to the ubiquitous nature of computers however Lange felt people tended to notice them most when they stop working as they should, and she the distortions and cracks in SHODAN's voice helped emphasize this factor alongside Brosius' portrayal of her. In ''System Shock 2'' Lange saw post-reveal SHODAN as a reversal of this aspect, with the player now an extension of her. She additionally drew comparison to other AI-based characters introduced in video games later on, feeling in many ways that they were very akin to SHODAN only with traits such as humor or caring for the player's wellbeing added to them. ''
Rock Paper Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper S ...
'' co-founder
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for his creator-owned series such as '' Once & Future'' (2019–2022), '' Die'' (2018–202 ...
argued that while SHODAN took influences from similar characters in fiction, she was not derivative and instead "something else, something more and something unique", and described her as a "pulp villainess". He contrasted her role in the second game to the original as a character contending with a loss of power, which Gillen points out from SHODAN's perspective is only a short time prior due to her deactivation between the games. He further felt by the end of the game SHODAN returns to a core theme of ''System Shock 2'' of "desiring too much, and what happens then", comparing her self-defeating desire to regain power to the Biblical
Lucifer The most common meaning for Lucifer in English is as a name for the Devil in Christian theology. He appeared in the King James Version of the Bible in Isaiah and before that in the Vulgate (the late-4th-century Latin translation of the Bib ...
's desire to return to Heaven, something he felt was further supported by the inverted cross symbolism found within the game. Gillen however also expressed his belief that SHODAN was not insane, but instead a " Neitzchean Uber-frau character, a monster of her own making" in that her motions and motives were deliberate and represented the mindset of an ex-slave not wanting to be a victim again. However, Gillen felt SHODAN also reflected many of the ideas from Mary Shellys book ''
Frankenstein ''Frankenstein; or, The Modern Prometheus'' is an 1818 Gothic novel written by English author Mary Shelley. ''Frankenstein'' tells the story of Victor Frankenstein, a young scientist who creates a Sapience, sapient Frankenstein's monster, crea ...
'', in that she wants to become similar to her creators but at the same time playing God much like they had with her creation. He also pointed out how often he felt her femininity was emphasized in the game and how played into this theme, portraying her in his view as an "over-possessive mother demanding perfect loyalty and the lover who only wants a slave", elements he noted as common to female characters in
pulp fiction ''Pulp Fiction'' is a 1994 American independent crime film written and directed by Quentin Tarantino from a story he conceived with Roger Avary.See, e.g., King (2002), pp. 185–7; ; It tells four intertwining tales of crime and violence ...
. Gillen felt her femininity also played into an alluring aspect of her character he described as "the bitch", a representation of a woman as aggressive and demanding, "cold distant and untouchable" in a way that fit with her machine aspect. In this regard Gillen further comparing her relationship with the player in ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produ ...
'' to that of a domme with a submissive partner, something he also felt was reflected with the game's tagline that emphasized SHODAN did not need a body, as she had "yours".


References


External links

{{Looking Glass Studios Anthropomorphic video game characters Artificial intelligence characters in video games Female characters in video games Fictional computers Fictional gynoids Fictional female mass murderers Fictional software Horror video game characters Robot characters in video games Role-playing video game characters Science fiction video game characters System Shock Video game bosses Video game characters introduced in 1994