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Vidding
Vidding is a fan labor practice in media fandom of creating music videos from the footage of one or more visual media sources, thereby exploring the source itself in a new way. The creator may choose video clips in order to focus on a single character, support a particular romantic pairing between characters, criticize or celebrate the original text, or point out an aspect of the TV show or film that they find under-appreciated. The resulting video may then be shared via one or more social media outlets and online video platforms such as YouTube. The creators refer to themselves as "vidders"; their product as "vids", "fanvids", "fanvideos", "songvids", or the more recently adopted name "edits"; and the act itself is referred to as vidding. Vidding can occur within a fandom; however, it is also often considered its own fandom, as vidding fans will often watch vids simply because they are vids. (This is distinct from fan fiction readers and other fans, for instance, who tend to cho ...
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Slash Fiction
Slash fiction (also known as "m/m slash" or slashfic) is a genre of fan fiction that focuses on Romance (love), romantic or sexual attraction, sexual relationships between fictional characters of the same sex.Bacon-Smith, Camille. "Spock Among the Women." New York Times Sunday Book Review, November 16, 1986. While the term "slash" originally referred only to stories in which male characters are involved in an explicit sexual relationship as a primary plot element, it is now also used to refer to any fan story containing a romantic pairing between same-sex characters. Many fans distinguish slash with female characters as a separate genre, commonly referred to as femslash (also known as "f/f slash" or "femmeslash"). These fan-written stories are not often accepted in a work's Canon (fiction), canon, and the characters are usually not engaged in such relationships in their respective fictional universes. History It is commonly believed that slash fan fiction originated during the ...
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Fandom
A fandom is a subculture composed of Fan (person), fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a Media franchise, franchise or an individual celebrity, or encompassing entire hobby, hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an Sports fandom, enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms are overlapped. ...
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Kandy Fong
Kandy Fong created the first fan videos in 1975, a slideshow of ''Star Trek'' images set to music. She is credited with creating the concept of "mash-ups", editing a TV show or a film by disconnecting the images from the original soundtrack and re-editing them to a song to tell a new story. Fong's media practice includes zine editing, short story writing, slideshow creation and sketch comedy. The United Federation of Phoenix While attending Arizona State University in 1973, Fong was compelled by a newspaper advertisement to join a group of students in forming a ''Star Trek'' fan club. This club would become the United Federation of Phoenix" (UFP), which stands as the longest-running ''Star Trek'' fan club in the world. ''What do you do with a drunken Vulcan?'' Fong constructed her first slideshow with another member of the UFP, John Fong, who had a collection of outtakes from the original ''Star Trek'' series. In collaboration with other club members, Fong assembled frames set t ...
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Media Fandom
A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a franchise or an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903. Many fandoms are overlapped. There are a number of large conventions that cat ...
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Music Video
A music video is a video that integrates a song or an album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device intended to promote the sale of music recordings. These videos are typically shown on music television and on streaming video sites like YouTube, or more rarely shown theatrically. They can be commercially issued on home video, either as video albums or video singles. The format has been described by various terms including "illustrated song", "filmed insert", "promotional (promo) film", "promotional clip", "promotional video", "song video", "song clip", "film clip", "video clip", or simply "video". While musical short, musical short films were popular as soon as recorded sound was introduced to theatrical film screenings in the 1920s, the music video rose to prominence in the 1980s when American TV channel MTV based its format around the medium. Mus ...
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Poetry Analysis
Poetry analysis is the process of investigating the form of a poem, content, structural semiotics, and history in an informed way, with the aim of heightening one's own and others' understanding and appreciation of the work. The words ''poem'' and ''poetry'' derive from the Greek ''poiēma'' (to make) and ''poieo'' (to create). One might think of a poem as, in the words of William Carlos Williams, a "machine made of words." A reader analyzing a poem is akin to a mechanic taking apart a machine in order to figure out how it works. There are many different reasons to analyze poetry. A teacher might analyze a poem in order to gain a more conscious understanding of how the poem achieves its effects, in order to communicate this to their students. A writer learning the craft of poetry might use the tools of poetry analysis to expand and strengthen their own mastery. A reader might use the tools and techniques of poetry analysis in order to discern all that the work has to offer, and ...
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Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, machinima is the art of making Animation, animated narrative films from computer graphics, most commonly using the same Game engine, engines used by Video game, video games. Machinima-based artists, sometimes called Machinimists or Machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practic ...
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MediaWest*Con
MediaWest*Con is one of the largest and longest running media-based (TV shows/film) fan-run conventions in the United States. It is held annually over Memorial Day weekend in Lansing, Michigan. The convention emerged in the late 1970s, beginning as T'Con in 1978 and 2'Con in 1979 before taking on the name MediaWest*Con in 1981. The convention remains the world's largest gathering of Fanzine writers, artists, and publishers, and for decades was the event where most new science fiction and fantasy Fanzines were released. The annual "Fan Quality Awards" for Fanzine excellence, known as the "Fan Q's", have been given out at MediaWest*Con since 1981. In addition, the convention's art show has been the principal location for the display and sale of published Fanzine art and illustrations. History MediaWest*Con was founded by members of T'Kuhtian Press, then a registered student organization at Michigan State University. The earliest convention sponsored by T'Kuhtian Press (jointly with ...
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Videocassette
Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocassette recorders (VCRs) and camcorders. Videotapes have also been used for storing scientific or medical data, such as the data produced by an electrocardiogram. Because video signals have a very high bandwidth, and stationary heads would require extremely high tape speeds, in most cases, a helical-scan video head rotates against the moving tape to record the data in two dimensions. Tape is a linear method of storing information and thus imposes delays to access a portion of the tape that is not already against the heads. The early 2000s saw the introduction and rise to prominence of high-quality random-access video recording media such as hard disks and flash memory. Since then, videotape has been increasingly relegated to archival and s ...
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Henry Jenkins
Henry Guy Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication and Journalism and the USC School of Cinematic Arts. He also has a joint faculty appointment with the USC Rossier School of Education. Previously, Jenkins was the Peter de Florez Professor of Humanities as well as co-founder and co-director (with William Uricchio) of the Comparative Media Studies program at the Massachusetts Institute of Technology (MIT). He has also served on the technical advisory board at ZeniMax Media, parent company of video game publisher Bethesda Softworks. In 2013, he was appointed to the board that selects the prestigious Peabody Award winners. Jenkins has authored and co-authored over a dozen books including ''By Any Media Necessary: The New Youth Activism'' (2016), ''Spreadable Media: Creating Value and ...
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Sony Vegas
Vegas Pro (stylized as VEGAS Pro, formerly known as Sony Vegas) is a professional video editing software package for non-linear editing system, non-linear editing (NLE), designed to run on the Microsoft Windows operating system. The first release of Vegas Beta was on 11 June 1999. Vegas was originally developed as a non-linear audio editing software, audio editing application. Version 2.0 would split the program into audio and video editing variants, with the former being dropped by version 4.0, making the video offering the only variant available to consumers. Vegas Pro features Real-time computing, real-time multi-track video and audio editing on unlimited tracks, resolution-independent video sequencing, complex effects, compositing tools, 24-bit/192 kHz audio support, Virtual Studio Technology, VST and DirectX plug-in effect support, and Dolby Digital surround sound mixing. The software was originally published by Sonic Foundry until May 2003, when Sony purchased Sonic Foun ...
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