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Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner ''Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Saltsman produced an open-source game development library for Adobe Flash called Flixel. Saltsman discussed the use of Flixel as a medium for new developers, and used it to develop ''Canabalt''. The video game development tool Stencyl makes use of the Flixel framework. ''Gravity Hook'' (2008) Saltsman developed the browser game ''Gravity Hook'' in August 2008, which is a vertically scrolling video game in which the player attempts to use a futuristic grappling hook to climb out of an underground, secret base in order to reach the surface. The game was remade into ''Gravity Hook HD'' for browser and iOS in 2010. ''Canabalt'' (2009) Saltsman developed the endless runner ''Canabalt'' in 2009, where an anonymous runner moves in one direction a ...
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Canabalt
''Canabalt'' is a one-button endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written as a Adobe Flash, Flash game, then ported to iOS, Android (operating system), Android, PlayStation Portable, Ouya, and HTML5. An authorized version for the Commodore 64 was released on cartridge. ''Canabalt'' has been credited with popularizing the endless runner subgenre. Gameplay The player controls an unnamed man fleeing from an unknown threat. As the game begins, the player character jumps from the window of an office building onto the roof of a neighboring building. He then proceeds to run forward automatically, continually accelerating as he moves. The only control the player has over the character is through a single button, which makes him jump; either from building to building or over obstacles. Missing a jump to another building will cause him to fall to his death, while colliding with a crate or ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. This is distinct from cross-platform software, which is designed from the ground up without any single " native" platform. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to ...
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Aquaria (video Game)
''Aquaria'' is a side-scrolling video game, side-scrolling action-adventure game designed by Alec Holowka and Derek Yu, who video game publisher, published the game in 2007 as an indie game development, independent game company Bit Blot. The game follows Naija, an aquatic humanoid woman, as she explores the underwater world of Aquaria. Along her journey, she learns about the history of the world she inhabits as well as her own past. The gameplay focuses on a combination of swimming, singing, and combat, through which Naija can interact with the world. Her songs can move items, affect plants and animals, and change her physical appearance into other forms that have different abilities, like firing projectiles at hostile creatures, or passing through barriers inaccessible to her in her natural form. After more than two years of development, the game was released in late 2007 for Microsoft Windows, Windows. A porting, port of the game to Mac OS X was released in 2008 by Ambrosia Sof ...
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Alec Holowka
Alec Holowka (30 October 1983 – 31 August 2019) was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles '' Night in the Woods'' and ''Aquaria''. Life and career Holowka was introduced to programming at the age of eight when his father bought him the book ''Basic Fun''. Eventually he began working with a freeware group called ''Zaphire Productions''. He then worked for a number of failed startups, including one in Winnipeg, working on a PC multiplayer fantasy action title and a combat racer in Vancouver for the Xbox 360. Holowka acted as sound engineer on the 2006 freeware title '' I'm O.K – A Murder Simulator'' as a response to American lawyer Jack Thompson's " A Modest Video Game Proposal". Holowka met Derek Yu in the comments section of popular technology website Slashdot in a post regarding Jack Thompson's proposal and along with Chris Hanson and Phil ...
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The Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, Application software, software applications, music, audiovisual, and print materials. The Archive also advocates a Information wants to be free, free and open Internet. Its mission is committing to provide "universal access to all knowledge". The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hundreds of billions of web captures. The Archive also oversees numerous Internet Archive#Book collections, book digitization projects, collectively one of the world's largest book digitization efforts. ...
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The Austin Chronicle
''The Austin Chronicle'' is an alternative weekly newspaper published every Thursday in Austin, Texas, United States. The paper is distributed through free news-stands, often at local eateries or coffee houses frequented by its targeted demographic. In 2001, the newspaper reported a weekly readership of 545,500. It is part of the Association of Alternative Newsmedia and it emulates the typical publications of the 1960s counterculture movement. History The ''Chronicle'' was co-founded in 1981 by Nick Barbaro and Louis Black, with assistance from others who largely met through the graduate film studies program at the University of Texas at Austin. Barbaro and Black are also co-founders of the South by Southwest Festival, although the festival operates as a separate company. The paper initially was published bi-weekly, and later weekly. Its precursor in style and format was the ''Austin Sun'', a bi-weekly that had ceased operations in 1978, after four years of publication. The fi ...
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Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of April 2025, Kickstarter has received US$8.71 billion in pledges from 24.1 million backers to fund 277,302 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, in which artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's National Endowment for the Arts, NEA". ''Time (magazine), Time'' named ...
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LA Game Space
LA Game Space was a nonprofit organization focused on experimental game design, research and education. The crowdfunded project planned to open an exhibition space in Los Angeles, along with a research wing, a space for workshops and support for artists in residence. The organization exceeded its crowdfunding target in 2012, but closed down in 2018 having failed to open a physical venue. History Founding The project originated in November 2009, founded by Adam Robezzoli and Daniel Rehn. The organisation claimed that it spent three years planning and organizing collaborators and events. However, Eric Nakamura of Giant Robot indicated that he had only a single meeting with the group in 2011, after which his name was applied to promotional materials for the project. He was listed as an "advisory board" member without any further involvement. Kickstarter & experimental games The organisation launched a Kickstarter in 2012. In an interview with ''Forbes'', Rehn described the organis ...
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Alphabet (video Game)
''Alphabet'' (stylized as ''A͈L͈P͈H͈A͈B͈E͈T͈'') is a 2013 experimental video game that was developed by Keita Takahashi and Adam Saltsman. Saltsman has additionally described the game as a "massively single-player offline game", with it being sometimes presented as an installation piece. Gameplay The objective of the game is to guide increasing numbers of letters to the finish line – with one keyboard key corresponding to each letter. The player can tap a key to make the letter jump, or hold it to make it run. This task quickly becomes chaotic due to the large number of letters that need to be managed. In the 2016 arcade-style version, this reaches a maximum of ten letters, while the 2013 version features the full alphabet. Releases Announced in 2012, the game was originally developed and released as part of ''Experimental Game Pack 01'', a collection of games released to Kickstarter backers of LA Game Space in 2013. The game was first made playable to the public at a ...
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Keita Takahashi
is a Japanese game developer and artist. He is best known for creating the '' Katamari'' game franchise and working as director and lead designer on ''Katamari Damacy'' as well as its sequel, '' We Love Katamari''. The original game was a surprise hit and soon garnered a cult following. After leaving Namco, Takahashi co-founded the indie game studio Uvula in 2010 with his wife Asuka Sakai. Career Takahashi entered the Musashino Art University to study sculpting in 1995. After graduating he had lost interest in sculpting as a full-time career and pivoted to video games instead. He joined Namco approximately in 1999 and started working on multiple smaller projects as an artist for the video game publisher. While working at Namco, Takahashi was thinking of original game ideas, but unable to pitch them due to him being in the art department. He eventually joined the Namco Digital Hollywood Game Laboratory, a game design academy run by Namco. He recruited nearly a dozen of its stude ...
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Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF
, www.IGF.com.
later known as , IGF is now owned by after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories and held around the same time as the

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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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