Touhou
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and '' yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as '' bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the '' miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Embodiment Of Scarlet Devil
is a 2002 bullet hell scrolling shoot 'em up video game developed by Team Shanghai Alice. It is the sixth game in the ''Touhou Project'' series, and the first ''Touhou'' game to be released for Microsoft Windows. The story follows either the '' miko'' Reimu Hakurei or the magician Marisa Kirisame, as they fight through the world of Gensokyo to find the cause of a vampiric mist, covering the sky scarlet red in the middle of summer. ZUN, the developer of the ''Touhou Project'' series, had planned to end the series after the release of '' Mystic Square'' in 1998. After graduating, ZUN started work at Taito as a game developer and composed music for games created by Amusement Makers, publishers of the PC-98 ''Touhou'' games. Leaving the group in 2001 but remaining at Taito, he formed the one-man ''doujin'' circle Team Shanghai Alice, initially applying as a music circle to the 61st Comiket. After a denial, ZUN then instead decided to develop a full game to submit at Comiket 62, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the ''Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would rel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reimu Hakurei
This is a list of the characters that belong to the ''Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusions'), where humans and '' yōkai'' coexist. Gensokyo's culture are like those of feudal Japan, but the ''Touhou'' games take place in the present day. Many yōkai prey on and eat humans, and humans subsequently try to exorcise them, but no racial resentment exists between the two. The characters in the ''Touhou'' ''Project'' have unique abilities, and many of them are based on Japanese folklore and religion. All characters, except for the two main protagonists Reimu and Marisa, are listed by the first game of their appearance. Reimu first appeared in the first game, ''Highly Responsive to Prayers'', and Marisa in the second, ''Story in Eastern Wonderland. Protagonists Reimu Hakurei *Species: Human *Ability: Flight, using yin-yang o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ZUN (video Game Developer)
, known by his pseudonym ZUN, is a Japanese composer and video game developer best known for developing and self-publishing the ''Touhou Project'' video game series through the dojin group Team Shanghai Alice, of which he is the only member. In 2010, the Guinness World Records called the ''Touhou Project'' "the most prolific fan-based shooter series" ever created. ZUN is also known as the Hakurei Kannushi (博麗神主), which is also the name he uses for his Twitter account. Early life ZUN was born in Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was in 1982-1983, when he played the Game & Watch and arcade games from Hakuba ski resorts. Later, his parents bought him a Famicom Disk System (an add-on for the Nintendo Entertainment System exclusive to Japan). ZUN claimed that ''SonSon'', '' Super Mario Bros.'' and ''Street Fighter II'' were the games that left the greatest impression on him during this pe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Antinomy Of Common Flowers
, often abbreviated to AoCF, is a fighting video game developed by Twilight Frontier and published by Team Shanghai Alice for Microsoft Windows in 2017. It is the latest fighting game in the ''Touhou Project'' series, being a continuation of the extra story mode from '' Urban Legend in Limbo's'' PlayStation 4 port, released in 2016. ''Antinomy of Common Flowers'' ports for the PlayStation 4 and Nintendo Switch port were announced in May 2019, and released on April 22, 2021. Gameplay ''Antinomy of Common Flowers'' is a fighting game in which the player will attempt to deplete their opponent's health bar using various moves, such as basic punches and kicks, as well as more complex special moves, which require special inputs in order to be performed. Spell cards, special moves that are considerably more powerful than the regular special moves, can also be used by charging a meter through damaging the opponent, which once full, allows the spell card to be activated. Each chara ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Touhou Gouyoku Ibun
is a bullet hell platform game numbered as the 17.5th in the ''Touhou Project'' series. The game was developed by Twilight Frontier and Team Shanghai Alice. ''Sunken Fossil World'' is the first ''Touhou'' spinoff by Twilight Frontier which is not a fighting game. On the official website, the game is described as a "horizontal side-scrolling danmaku water action game". The game consists entirely of boss fights. Gameplay ''Sunken Fossil World'' is a bullet hell platformer with the structure of an arcade fighting game – the game is centered around continual boss fights instead of typical levels, with the structure of the boss stages changing throughout the fight. Development Like all previous ''Touhou Project'' spinoffs where Twilight Frontier were involved, ZUN of Team Shanghai Alice only oversaw the development of the game and scenario, while Twilight Frontier actually developed the game. The game suffered from a troubled development cycle. The first trial demo was released on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Twilight Frontier
, known as Tasofro for short, is a Japanese ''dojin'' game developer. They are best known for their collaborations with Team Shanghai Alice ( ZUN), which include seven official games in the ''Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed ...'' series. Productions Games Music CDs * * Collaborations with Team Shanghai Alice * * * * * * * Main members * — General Producer/Character Graphics/System Graphics/Script/Sound Effects * — Chief Programmer * KuMa — Assistant Programmer * alphes — Character Graphics * — Character Graphics * — Character Graphics, Background Graphics * GOME — Character Graphics * JUN — Sound Effects * U2 — Music * NKZ — Music References External links Twilight Frontier - official website @tasofro - Twilight Fro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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100th Black Market
is the 18.5th ''Touhou Project'' game, released at the 100th Comiket and on Steam on August 14, 2022. Gameplay The gameplay involves collecting ability cards as the player challenges each stage repeatedly. Plot Set after the events of ''Unconnected Marketeers'', in ''100th Black Market'' Marisa Kirisame This is a list of the characters that belong to the ''Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusion ... sets off alone to investigate an incident where the value of ability cards are increasing, due to the opening of a black market where the gods are unable to intervene. Development ''100th Black Market'' was announced on ZUN's blog in late July 2022, and released on August 14. The game was made to commemorate the 100th Comiket, and the 25th anniversary of the ''Touhou'' series. Reception References External links ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Urban Legend In Limbo
is a fighting game developed by Twilight Frontier and Team Shanghai Alice and published by Twilight Frontier. It is the 14.5th installment in the Touhou Project series and the first game to be illustrated by Moe Harukawa (who worked on ''Forbidden Scrollery''). It was released in May 2015. A PlayStation 4 port was released on December 8, 2016, making ''Urban Legend in Limbo'' the first official Touhou game to be available on a gaming console. The PS4 port features Reisen Udongein Inaba as a new character, as well as an extra story that takes place after the events of ''Legacy of Lunatic Kingdom''. Gameplay Like its predecessor, Urban Legend in Limbo is a two-dimensional versus fighting game, where two characters fight each other with various moves. The system used is similar to its predecessors with several balance tweaks and fixes, as well as an improved spell card system. Plot A series of false rumours spread around the Human Village, rumours of odd creatures and strange e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doujin Music
, also called in Japan, is a sub-category of ''doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music isn't a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term "indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instruments. As ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |