Tomba! Special Edition
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Tomba! Special Edition
''Tomba!'' is a 1997 Action-adventure game, action-adventure Platformer, platform video game developed and published by Whoopee Camp for the PlayStation (console), PlayStation. It was released in Japan in 1997 and internationally by Sony Computer Entertainment the following year. The game centers on the eponymous feral child as he attempts to recover his grandfather's bracelet from an evil race of anthropomorphic pigs. Creator Tokuro Fujiwara developed ''Tomba!'' after leaving Capcom in 1995, founding Whoopee Camp as director, producer and lead designer. He chose the game's 2D Side-scrolling video game, side-scrolling perspective for the format's straightforward nature, and created a Nonlinear gameplay, non-linear "Quest (video games), event" system to differentiate the game from other platforming titles. ''Tomba!'' was received positively by critics, with praise for its controls, visuals, and varied gameplay objectives. However, the game's audio received a more mixed reception ...
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Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation (console), PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering Pl ...
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Limited Run Games
Limited Run Games, Inc. is an American video game distributor based in Apex, North Carolina. The company produces and sells limited quantities of physical video game copies via its website and select retail stores. Josh Fairhurst and Douglas Bogart founded Limited Run Games in October 2015 after Fairhurst wanted to preserve the digitally released games developed by his studio, Mighty Rabbit Studios, on physical media. The company's first release, '' Breach & Clear'' for the PlayStation Vita, was quickly sold out and followed up with '' Saturday Morning RPG''. Oddworld Inhabitants approached the company to release a physical version of '' Oddworld: New 'n' Tasty!'', which led Limited Run Games to release games by other developers. Following major expansion between 2018 and 2022, including branching out into publishing and retrogaming, the company was acquired by Embracer Group through its Embracer Freemode operative group in September 2022. History Limited Run Games was la ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Boomerang
A boomerang () is a thrown tool typically constructed with airfoil sections and designed to spin about an axis perpendicular to the direction of its flight, designed to return to the thrower. The origin of the word is from Australian Aboriginal languages, an Aboriginal Australian language of the Sydney region. Its original meaning, which is preserved in official competitions, refer only to returning objects, not to throwing sticks, which were also used for hunting by various peoples both in Australia and around the world. However, the term "non-returning boomerang" is also in general use. Various forms of boomerang-like designs were traditionally and in some cases are still used by some groups of Aboriginal Australians for hunting. The tools were known by various names in the many Aboriginal languages prior to Colonisation of Australia, colonisation. The oldest surviving Aboriginal boomerang, now held in the South Australian Museum, was found in a peat bog in South Australia, d ...
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Flail (weapon)
A flail is a weapon consisting of a striking head attached to a handle by a flexible rope, strap, or chain. The chief tactical virtue of the flail is its capacity to strike around a defender's shield or parry. Its chief liability is a lack of precision and the difficulty of using it in close combat, or closely-ranked formations. There are two broad types of flail: a long, two-handed infantry weapon with a cylindrical head, and a shorter weapon with a round metal striking head. The longer cylindrical-headed flail is a hand weapon derived from the Flail (tool), agricultural tool of the same name, commonly used in threshing. It was primarily considered a peasant's weapon, and while not common, they were deployed in Germany and Central Europe in the later Late Middle Ages. The smaller, more spherical-headed flail appears to be even less common; it appears occasionally in artwork from the 15th century onward, but many historians have expressed doubts that it ever saw use as an actu ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with th ...
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Hardcore Gaming 101
''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata in 2004. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about gaming history. In its formative years, ''Hardcore Gaming 101'' focused especially on games from Japan. The site has become known for its in-depth coverage of classic games and the history behind them. Kalata describes his motivations for founding the site, "gaming history is important to me because it's important to analyze how everything is connected to each other. ... New products are always influenced by things that came before it, so it's interesting to trace where certain elements may have come from and to recognize the talents of the trailblazers." Books Over the years, ''Hardcore Gaming 101'' has also produced a number of books on specific gaming topics. In 2013, they published ''Sega Arcade Classics Volume 1,'' focu ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Metroidvania
Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend of the names of the video game series ''Metroid'' and ''Castlevania'', based on the template from ''Metroid (video game), Metroid'' (1986), ''Castlevania II: Simon's Quest, Castlevania II'' (1987), ''Super Metroid'' (1994), and ''Castlevania: Symphony of the Night'' (1997). These games usually feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Tomba 1 Gameplay
''Tomba!'' is a 1997 action-adventure platform video game developed and published by Whoopee Camp for the PlayStation. It was released in Japan in 1997 and internationally by Sony Computer Entertainment the following year. The game centers on the eponymous feral child as he attempts to recover his grandfather's bracelet from an evil race of anthropomorphic pigs. Creator Tokuro Fujiwara developed ''Tomba!'' after leaving Capcom in 1995, founding Whoopee Camp as director, producer and lead designer. He chose the game's 2D side-scrolling perspective for the format's straightforward nature, and created a non-linear "event" system to differentiate the game from other platforming titles. ''Tomba!'' was received positively by critics, with praise for its controls, visuals, and varied gameplay objectives. However, the game's audio received a more mixed reception. Despite the game's lackluster commercial performance, it was followed by a sequel in 1999, '' Tomba! 2: The Evil Swine Retu ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A Eighth generation of video game consoles, console of the eighth generation, it competes with Microsoft Gaming, Microsoft's Xbox One and Nintendo's Wii U and Nintendo Switch, Switch. Moving away from the more complex Cell (microprocessor), Cell microarchitecture of its predecessor, the console features an AMD APU, APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita an ...
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