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Ticket Lock
In computer science, a ticket lock is a synchronization mechanism, or lock (computer science), locking algorithm, that is a type of spinlock that uses "tickets" to control which thread (computer science), thread of execution is allowed to enter a critical section. Overview The basic concept of a ticket lock is similar to the ticket queue management system. This is the method that many bakeries and delis use to serve customers in the order that they arrive, without making them stand in a line. Generally, there is some type of dispenser from which customers pull sequentially numbered tickets upon arrival. The dispenser usually has a sign above or near it stating something like "Please take a number". There is also typically a dynamic sign, usually digital, that displays the ticket number that is now being served. Each time the next ticket number (customer) is ready to be served, the "Now Serving" sign is incremented and the number called out. This allows all of the waiting cust ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Fetch And Add
In computer science, the fetch-and-add (FAA) CPU instruction atomically increments the contents of a memory location by a specified value. That is, fetch-and-add performs the following operation: increment the value at address by , where is a memory location and is some value, and return the original value at . in such a way that if this operation is executed by one process in a concurrent system, no other process will ever see an intermediate result. Fetch-and-add can be used to implement concurrency control structures such as mutex locks and semaphores. Overview The motivation for having an atomic fetch-and-add is that operations that appear in programming languages as are not safe in a concurrent system, where multiple processes or threads are running concurrently (either in a multi-processor system, or preemptively scheduled onto some single-core systems). The reason is that such an operation is actually implemented as multiple machine instructions: # load into a ...
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Lamport's Bakery Algorithm
Lamport's bakery algorithm is a computer algorithm devised by computer scientist Leslie Lamport, as part of his long study of the formal correctness of concurrent systems, which is intended to improve the safety in the usage of shared resources among multiple threads by means of mutual exclusion. In computer science, it is common for multiple threads to simultaneously access the same resources. Data corruption can occur if two or more threads try to write into the same memory location, or if one thread reads a memory location before another has finished writing into it. Lamport's bakery algorithm is one of many mutual exclusion algorithms designed to prevent concurrent threads entering critical sections of code concurrently to eliminate the risk of data corruption. Algorithm Analogy Lamport envisioned a bakery with a numbering machine at its entrance so each customer is given a unique number. Numbers increase by one as customers enter the store. A global counter display ...
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Paravirtualization
In computing, virtualization (abbreviated v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers. Virtualization began in the 1960s with IBM CP/CMS. The control program CP provided each user with a simulated stand-alone System/360 computer. In hardware virtualization, the ''host machine'' is the machine that is used by the virtualization and the ''guest machine'' is the virtual machine. The words ''host'' and ''guest'' are used to distinguish the software that runs on the physical machine from the software that runs on the virtual machine. The software or firmware that creates a virtual machine on the host hardware is called a ''hypervisor'' or ''virtual machine monitor''. Hardware virtualization is not the same as hardware emulation. Hardware-assisted virtualization facilitates building a virtual machine monitor and allows guest OSes to be run in isolation. Desktop v ...
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Thundering Herd Problem
In computer science, the thundering herd problem occurs when a large number of processes or threads waiting for an event are awakened when that event occurs, but only one process is able to handle the event. When the processes wake up, they will each try to handle the event, but only one will win. All processes will compete for resources, possibly freezing the computer, until the herd is calmed down again. Mitigation The Linux kernel serializes responses for requests to a single file descriptor, so only one thread or process is woken up. For epoll() in version 4.5 of the Linux kernel, the EPOLLEXCLUSIVE flag was added. Thus several epoll sets (different threads or different processes) may wait on the same resource and only one set will be woken up. For certain workloads this flag can give significant processing time reduction. Similarly in Microsoft Windows, Input/output completion port, I/O completion ports can mitigate the thundering herd problem, as they can be configured suc ...
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Resource Starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources ''Resource'' refers to all the materials available in our environment which are Technology, technologically accessible, Economics, economically feasible and Culture, culturally Sustainability, sustainable and help us to satisfy our needs and want ... to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of th ...
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First In First Out
Representation of a FIFO queue In computing and in systems theory, first in, first out (the first in is the first out), acronymized as FIFO, is a method for organizing the manipulation of a data structure (often, specifically a data buffer) where the oldest (first) entry, or "head" of the queue, is processed first. Such processing is analogous to servicing people in a queue area on a first-come, first-served (FCFS) basis, i.e. in the same sequence in which they arrive at the queue's tail. FCFS is also the jargon term for the FIFO operating system scheduling algorithm, which gives every process central processing unit (CPU) time in the order in which it is demanded. FIFO's opposite is LIFO, last-in-first-out, where the youngest entry or "top of the stack" is processed first. A priority queue is neither FIFO or LIFO but may adopt similar behaviour temporarily or by default. Queueing theory encompasses these methods for processing data structures, as well as interactions between ...
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Array Based Queuing Locks
In concurrent programming, an Array-Based Queuing Lock (ABQL) is a synchronization mechanism used to control access to shared resources and ensure fairness among competing threads. It is a variation of the ticket lock algorithm. Traditional locking mechanisms often involve threads contending for a single lock variable (a shared data element used to control access). In contrast, an ABQL uses an array to represent a queue of waiting threads. Each thread, upon attempting to acquire the lock, is assigned a unique position, or "slot," in this array. This approach significantly improves scalability and fairness because threads spin on their individual array slots rather than a single shared location, reducing contention and ensuring a first-come, first-served acquisition order. This distributed spinning also minimizes cache coherency traffic (the communication required to keep data consistent across multiple processor cores' caches), which further enhances performance, especially in ...
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Load-link/store-conditional
In computer science, load-linked/store-conditional (LL/SC), sometimes known as load-reserved/store-conditional (LR/SC), are a pair of instructions used in multithreading to achieve synchronization. Load-link returns the current value of a memory location, while a subsequent store-conditional to the same memory location will store a new value only if no updates have occurred to that location since the load-link. Together, this implements a lock-free, atomic, read-modify-write operation. "Load-linked" is also known as load-link, load-reserved, and load-locked. LL/SC was originally proposed by Jensen, Hagensen, and Broughton for the S-1 AAP multiprocessor at Lawrence Livermore National Laboratory. Comparison of LL/SC and compare-and-swap If any updates have occurred, the store-conditional is guaranteed to fail, even if the value read by the load-link has since been restored. As such, an LL/SC pair is stronger than a read followed by a compare-and-swap (CAS), which will not de ...
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Test And Test-and-set
In computer architecture, the test-and-set CPU instruction (or instruction sequence) is designed to implement mutual exclusion in multiprocessor environments. Although a correct lock can be implemented with test-and-set, the ''test and test-and-set'' optimization lowers resource contention caused by bus locking, especially cache coherency protocol overhead on contended locks. Given a lock: ''boolean'' locked := false ''// shared lock variable'' the entry protocol is: procedure EnterCritical() and the exit protocol is: procedure ExitCritical() The difference to the simple test-and-set protocol is the additional spin-loop (the ''test'' in ''test and test-and-set'') at the start of the entry protocol, which utilizes ordinary load instructions. The load in this loop executes with less overhead compared to an atomic operation (resp. a load-exclusive instruction). E.g., on a system utilizing the MESI cache coherency protocol, the cache line being loaded is moved to the S ...
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Compare-and-swap
In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given (the previous) value and, only if they are the same, modifies the contents of that memory location to a new given value. This is done as a single atomic operation. The atomicity guarantees that the new value is calculated based on up-to-date information; if the value had been updated by another thread in the meantime, the write would fail. The result of the operation must indicate whether it performed the substitution; this can be done either with a simple boolean response (this variant is often called compare-and-set), or by returning the value read from the memory location (''not'' the value written to it), thus "swapping" the read and written values. Overview A compare-and-swap operation is an atomic version of the following pseudocode, where denotes access through a pointer: function cas(p: poin ...
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Test-and-set
In computer science, the test-and-set instruction is an instruction used to write (set) 1 to a memory location and return its old value as a single atomic (i.e., non- interruptible) operation. The caller can then "test" the result to see if the state was changed by the call. If multiple processes may access the same memory location, and if a process is currently performing a test-and-set, no other process may begin another test-and-set until the first process's test-and-set is finished. A central processing unit (CPU) may use a test-and-set instruction offered by another electronic component, such as dual-port RAM; a CPU itself may also offer a test-and-set instruction. A lock Lock(s) or Locked may refer to: Common meanings *Lock and key, a mechanical device used to secure items of importance *Lock (water navigation), a device for boats to transit between different levels of water, as in a canal Arts and entertainme ... can be built using an atomic test-and-set instructio ...
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