Array Based Queuing Locks
Array-Based Queuing Lock (ABQL) is an advanced lock algorithm that ensures that threads spin on unique memory locations thus ensuring fairness of lock acquisition coupled with improved scalability. Overview Synchronization is a major issue in the designing and programming of shared memory multiprocessors. The common problem with lock implementations is the high network contention due to the processors spinning on a shared synchronization flag or memory location. Thus the scalability of the lock is reduced significantly in terms of the number of contending processors. The Array Based Queuing Lock is an extension to the ticket lock algorithm which ensures that, on a lock release, only one processor attempts to acquire the lock, decreasing the number of cache misses. This effect can be achieved by having all the processors spin on unique memory locations. One analogy used to explain the lock mechanism is the relay race where the athlete passes on the baton to the next athlete in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lock (computer Science)
In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive: a mechanism that enforces limits on access to a resource when there are many threads of execution. A lock is designed to enforce a mutual exclusion concurrency control policy, and with a variety of possible methods there exists multiple unique implementations for different applications. Types Generally, locks are ''advisory locks'', where each thread cooperates by acquiring the lock before accessing the corresponding data. Some systems also implement ''mandatory locks'', where attempting unauthorized access to a locked resource will force an exception in the entity attempting to make the access. The simplest type of lock is a binary semaphore. It provides exclusive access to the locked data. Other schemes also provide shared access for reading data. Other widely implemented access modes are exclusive, intend-to-exclude and intend-to-upgrade. Another way to classify locks is by what hap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Synchronization (computer Science)
In computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ..., synchronization refers to one of two distinct but related concepts: synchronization of Process (computer science), processes, and synchronization of Dataset, data. ''Process synchronization'' refers to the idea that multiple processes are to join up or Handshake (computing), handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. ''Data synchronization'' refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity. Process synchronization primitives are commonly used to implement data synchronization. The need for synchronization The need for synchronization does not arise merely in multi-processor systems ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shared Memory
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs. Depending on context, programs may run on a single processor or on multiple separate processors. Using memory for communication inside a single program, e.g. among its multiple threads, is also referred to as shared memory. In hardware In computer hardware, ''shared memory'' refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system. Shared memory systems may use: * uniform memory access (UMA): all the processors share the physical memory uniformly; * non-uniform memory access (NUMA): memory access time depends on the memory location relative to a processor; * cache-only memory architecture (COMA): the local memo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ticket Lock
In computer science, a ticket lock is a synchronization mechanism, or locking algorithm, that is a type of spinlock that uses "tickets" to control which thread of execution is allowed to enter a critical section. Overview The basic concept of a ticket lock is similar to the ticket queue management system. This is the method that many bakeries and delis use to serve customers in the order that they arrive, without making them stand in a line. Generally, there is some type of dispenser from which customers pull sequentially numbered tickets upon arrival. The dispenser usually has a sign above or near it stating something like "Please take a number". There is also typically a dynamic sign, usually digital, that displays the ticket number that is now being served. Each time the next ticket number (customer) is ready to be served, the "Now Serving" sign is incremented and the number called out. This allows all of the waiting customers to know how many people are still ahead of th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cache Misses
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FIFO (computing And Electronics)
Representation of a FIFO queue In computing and in systems theory, FIFO is an acronym for first in, first out (the first in is the first out), a method for organizing the manipulation of a data structure (often, specifically a data buffer) where the oldest (first) entry, or "head" of the queue, is processed first. Such processing is analogous to servicing people in a queue area on a first-come, first-served (FCFS) basis, i.e. in the same sequence in which they arrive at the queue's tail. FCFS is also the jargon term for the FIFO operating system scheduling algorithm, which gives every process central processing unit (CPU) time in the order in which it is demanded. FIFO's opposite is LIFO, last-in-first-out, where the youngest entry or "top of the stack" is processed first. A priority queue is neither FIFO or LIFO but may adopt similar behaviour temporarily or by default. Queueing theory encompasses these methods for processing data structures, as well as interactions b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atomic Operation
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events ( event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Critical Section
In concurrent programming, concurrent accesses to shared resources can lead to unexpected or erroneous behavior, so parts of the program where the shared resource is accessed need to be protected in ways that avoid the concurrent access. One way to do so is known as a critical section or critical region. This protected section cannot be entered by more than one process or thread at a time; others are suspended until the first leaves the critical section. Typically, the critical section accesses a shared resource, such as a data structure, a peripheral device, or a network connection, that would not operate correctly in the context of multiple concurrent accesses. Need for critical sections Different codes or processes may consist of the same variable or other resources that need to be read or written but whose results depend on the order in which the actions occur. For example, if a variable is to be read by process A, and process B has to write to the same variabl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bus Contention
Bus contention is an undesirable state in computer design where more than one device on a bus attempts to place values on it at the same time. Bus contention is the kind of telecommunication contention that occurs when all communicating devices communicate directly with each other through a single shared channel, and contrasted with "network contention" that occurs when communicating devices communicate indirectly with each other, through point-to-point connections through routers or bridges. Bus contention can lead to erroneous operation, excess power consumption, and, in unusual cases, permanent damage to the hardware—such as burning out a MOSFET. Ian Sinclair; John Dunton"Practical Electronics Handbook"2013. section "Three-state control". p. 208. Description Most bus architectures requires devices sharing a bus to follow an arbitration protocol carefully designed to make the likelihood of contention negligible.. However, when devices on the bus have logic errors, man ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Storage (memory)
In mental memory, storage is one of three fundamental stages along with encoding and retrieval. Memory is the process of storing and recalling information that was previously acquired. Storing refers to the process of placing newly acquired information into memory, which is modified in the brain for easier storage. Encoding this information makes the process of retrieval easier for the brain where it can be recalled and brought into conscious thinking. Modern memory psychology differentiates between the two distinct types of memory storage: short-term memory and long-term memory. Several models of memory have been proposed over the past century, some of them suggesting different relationships between short- and long-term memory to account for different ways of storing memory. Types Short-term memory Short-term memory is encoded in auditory, visual, spatial, and tactile forms. Short-term memory is closely related to working memory. Baddeley suggested that information stored in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance. Cost Context switches are usually computationally intensive, and much of the design of op ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |