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The Suffering (game)
''The Suffering'' is a first and third-person shooter horror video game, developed by Surreal Software for PlayStation 2, Xbox and Microsoft Windows. Stan Winston studios helped with the game's design. The game was published by Midway Games for PlayStation 2 and Xbox. The PC version was published by Encore in North America and by Zoo Digital Publishing in Europe. In North America, the game was released for the PlayStation 2 and Xbox in March 2004, and for PC in June of the same year. In Europe, it was released for the PlayStation 2 and Xbox in May, and for PC in July. A port was also planned for the GameCube, but was cancelled. In 2017, the game was released on GOG.com by Warner Bros. Interactive Entertainment, the current owner of the IP after acquiring publisher Midway Games' assets following the latter company's bankruptcy in 2009. ''The Suffering'' centers on the story of Torque, a prisoner on death row for murdering his ex-wife and two children, a crime that he possesses no ...
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Surreal Software
Surreal Software was an American video game developer based in Kirkland, Washington, and a subsidiary of Warner Bros. Interactive Entertainment, known for '' The Lord of the Rings: The Fellowship of the Ring'', '' The Suffering'' and '' Drakan'' series. Surreal Software employed over 130 designers, artists, and programmers. Surreal was acquired by Warner Bros. Games during the bankruptcy of Midway Games in July 2009. After a significant layoff in January 2011, the remaining employees were integrated into WBG's Kirkland offices, along with developers Monolith and Snowblind. The studio last worked on '' This Is Vegas'', a title which was scheduled to be released on Xbox 360, PlayStation 3 and Windows. The first screenshots, video and game information for '' This Is Vegas'' were unveiled the week of February 4, 2008, at IGN. History Surreal Software was founded in 1995 as an independent video game development studio by Stuart Denman, Mike Nichols, Alan Patmore and Nick Radovich. ...
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Zushi Games
Zushi Games was a British video game publisher. Based in Sheffield, Zushi is the owner of the multi-million-selling ''Premier Manager'' series and best known for Alien Hominid. Zushi published titles for the Nintendo DS, Wii, Game Boy Advance, PlayStation 2, PC and Xbox. History Zoo Digital Publishing (original company) The company was founded in 1999 by Ian Stewart, who was one of the three founders of Gremlin Interactive. In 2002, the company merged with Digital Worldwide, who distributed the titles of Destination Software for the European market. In October 2003, the company acquired the ex-Gremlin assets from Atari (ex-Infogrames). The purchase included the '' Actua Sports'' and '' Premier Manager'' series, alongside several other titles including '' Hogs of War'' and ''Judge Dredd''. Zoo would reissue the titles under the "Zoo Classics" budget range starting from late 2003. Zushi Games On 23 April 2008, GreenScreen Interactive Software announced the acquisition of the ...
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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First-person (video Games)
In video games, first-person (also spelled first person) is any perspective (visual), graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being Third-person (video game), third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as interactive fiction do not belong to either format. First-person can be used as sole perspective in games belonging of almost any Video game genre, genre; Role-playing video game#First-person party-based RPGs, first-person party-based RPGs and List of maze video games#First-person maze games, first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Ties That Bind
The Ties That Bind (an idiom expressing the strength of familial and social connections), and variants of it, may refer to: Film * ''The Tie That Binds'' (1923 film), a lost American silent drama * ''The Ties That Bind'', a 1985 documentary by Su Friedrich * ''The Tie That Binds'' (1995 film), a thriller starring Daryl Hannah * ''Ties That Bind'', a 2006 TV movie starring Nicole de Boer * ''Ties That Bind'', a 2010 TV movie starring Kristanna Loken * ''Ties That Bind'' (film), a 2011 drama Gaming * ''Street Fighter IV: The Ties That Bind'', an animated movie tie-in of the video game ''Street Fighter IV'' * '' The Suffering: Ties That Bind'', a 2005 video game * "Ties That Bind", a 2-part episode of '' The Walking Dead: A New Frontier'' Literature * ''The Ties That Bind'', a 1993 BDSM novel by Vanessa Duriès * ''The Ties That Bind'', a novel in the ''Star Wars: Jedi Apprentice'' series * ''Ties That Bind'', a 1993 book by Guy Baldwin * ''The Tie That Binds'' (novel), by ...
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Fatal Frame
''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series that was created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the Fatal Frame (video game), first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists. The series was conceived by Makoto Shibata and Keisuke Kikuchi. After being introduced to the PlayStation 2 hardware and after the success of the ''Silent Hill'' series, the pair decided to develop a horror series inspired by Shibata's own spiritual experie ...
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Silent Hill
is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The Room''—were developed by Team Silent, a development staff within the former Konami subsidiary Konami Computer Entertainment Tokyo from 1999 to 2004. The franchise is primarily set in the fictional town of Silent Hill, a place plagued by supernatural events, and follows various characters drawn to the town, where they encounter horrifying creatures, psychological torment, and mysteries tied to their own pasts. The next four mainline games—''Origins'', ''Homecoming'', '' Shattered Memories'', and '' Downpour''—were developed by other, mostly Western, developers and released between 2007 and 2012. The ''Silent Hill'' franchise has expanded to include various print pieces, three feature films, and spin-off video games. Since 2022, K ...
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Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by Zombies in Resident Evil, zombies and other mutated creatures. The franchise has expanded into other media, including a Resident Evil (film series), live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. ''Resident Evil'' is among the List of highest-grossing media franchises, highest-grossing horror franchises. The first ''Resident Evil (1996 video game), Resident Evil'' game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation (console), PlayStation, and released in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action, popul ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Supernatural
Supernatural phenomena or entities are those beyond the Scientific law, laws of nature. The term is derived from Medieval Latin , from Latin 'above, beyond, outside of' + 'nature'. Although the corollary term "nature" has had multiple meanings since the ancient world, the term "supernatural" emerged in the Middle Ages and did not exist in the ancient world. The supernatural is featured in folklore and religious contexts, but can also feature as an explanation in more secular contexts, as in the cases of superstitions or belief in the paranormal. The term is attributed to non-physical entity, non-physical entities, such as angels, demons, gods and ghost, spirits. It also includes claimed abilities embodied in or provided by such beings, including Magic (supernatural), magic, telekinesis, levitation (paranormal), levitation, precognition and extrasensory perception. The supernatural is hypernymic to religion. Religions are standardized supernaturalist worldviews, or at least m ...
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Earthquake
An earthquakealso called a quake, tremor, or tembloris the shaking of the Earth's surface resulting from a sudden release of energy in the lithosphere that creates seismic waves. Earthquakes can range in intensity, from those so weak they cannot be felt, to those violent enough to propel objects and people into the air, damage critical infrastructure, and wreak destruction across entire cities. The seismic activity of an area is the frequency, type, and size of earthquakes experienced over a particular time. The seismicity at a particular location in the Earth is the average rate of seismic energy release per unit volume. In its most general sense, the word ''earthquake'' is used to describe any seismic event that generates seismic waves. Earthquakes can occur naturally or be induced by human activities, such as mining, fracking, and nuclear weapons testing. The initial point of rupture is called the hypocenter or focus, while the ground level directly above it is the ...
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