The Mortuary Assistant
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The Mortuary Assistant
''The Mortuary Assistant'' is a 2022 horror game developed by DarkStone Digital and published by DreadXP. Set in 1998 in a small town in Connecticut, players control a newly hired assistant at a haunted mortuary. Gameplay Players control Rebecca Owens, an assistant at a mortuary who embalms corpses under the watch of her boss, Raymond Delver. Players must engage in the mundane aspects of this job while avoiding demonic possession in the haunted mortuary. This involves jump scares and puzzles. ''PC Gamer'' described it as "more or less a walking simulator with some haunted scenery". It is played from a first-person perspective. Players must correctly identify which corpses are possessed, the demon possessing them, and perform the correct exorcism to survive. This process is timed, as indicated by a set of Post-It notes to show the progress of the demon possessing Rebecca. It has multiple endings, and a new ending was added in July 2023. The story is procedurally generated, but t ...
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DreadXP
Dread Central is an American website founded in 2006 that is dedicated to horror news, interviews, and reviews. It covers horror films, comics, novels, and toys. Dread Central has won the Rondo Hatton Classic Horror Award for Best Website four times and was selected as AMC's Site of the Week in 2008. History Dread Central was founded on July 4, 2006. When a venture to create a horror-themed cable television channel stalled, the web team left and established their own news site. On September 30, 2019, Jonathan Barkan announced he was stepping down as editor-in-chief. As of December 2021, Mary Beth McAndrews is now Editor-in-Chief and Josh Korngut is managing editor. Website The site's staff use horror-themed aliases. The website has a broad focus, and it covers both mainstream and fringe topics that range from horror films to comics to toys. In 2013, Steve Persall of the ''Tampa Bay Times'' stated, "if it gushes blood or desecrates flesh, Dread Central covers it," and "the ...
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Procedurally Generated
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ..., it is commonly used to create Procedural texture, textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can ofte ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually Analog device, analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide Haptic technology#Video games, force feedback. Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''Super Mario Sunshine''. There are programmable joysticks that can emulate Keyboard technology, keyboard input. Generally they have been made to circumvent the la ...
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Gameplay Loop
A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine. Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but may also result from other activities that create such loops, intentionally or not, such as gambling addiction and Internet addiction disorder. Basis The understanding of the motivations of compulsion loops came out of experiments performed on laboratory animals in operant conditioning chamber or a "Skinner box", where the animals are given both positive and negative stimuli for performing certain actions, such as providing food by pressing a lever. Besides demonstrating that animals would prefer positive rewards and thus learned to trigger the corresponding lever, B. F. Skinner found that the effects of random rewards and variable time between award ...
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Fear Of Death
Death anxiety is anxiety caused by thoughts of one's own death, and is also known as thanatophobia (fear of death). This anxiety can significantly impact various aspects of a person's life. Death anxiety is different from necrophobia, which refers to an irrational or disproportionate fear of dead bodies or of anything associated with death. Death anxiety has been found to affect people of differing demographic groups as well, such as men versus women, and married versus non-married. The sociological and psychological consensus is that death anxiety is universally present across all societies, but different cultures manifest aspects of death anxiety in differing ways and degrees. Death anxiety is particularly prevalent in individuals who experience terminal illnesses without a medical curable treatment, such as advanced cancer. Researchers have linked death anxiety with several mental-health conditions, as it often acts as a fundamental fear that underlies many mental health ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Gamepressure
''Gry-Online'' is a group of Polish websites devoted to computer games and electronic entertainment. Founded by Mariusz Klamra, Wojciech Antonowicz and Rafał Swaczyna, the group has grown to include GRYOnline.pl, TVGry.pl, Gameplay.pl, and Gamepressure. In 2017, the German branch of the French publisher Webedia Group bought Gry-OnLine from Empik, thereby entering the Polish market. The group won the 2010 Wings of Business award in the category of "Micro-reliable and dynamic company". GRYOnline.pl The paramount member of the group is the website GRYOnline.pl, which was launched 1 January 2001, and has undergone numerous overhauls and redesigns since. Its editor-in-chief is currently Krystian "U.V. Impaler" Smoszna. The position was formerly occupied by Borys "Shuck" Zajączkowski and Łukasz "Verminus" Malik. GRYOnline.pl publishes information and articles about video games for PC, Xbox (360, Xbox One and Xbox Series X/S), PlayStation (PlayStation Vita, PlayStation Portable ...
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Paranormal Activity
Paranormal events are purported phenomena described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described as being beyond the scope of normal scientific understanding. Notable paranormal beliefs include those that pertain to extrasensory perception (for example, telepathy), spiritualism and the pseudosciences of ghost hunting, cryptozoology, and ufology. Proposals regarding the paranormal are different from scientific hypotheses or speculations extrapolated from scientific evidence because scientific ideas are grounded in empirical observations and experimental data gained through the scientific method. In contrast, those who argue for the existence of the paranormal explicitly do not base their arguments on empirical evidence but rather on anecdote, testimony and suspicion. The standard scientific models give the explanation that what appears to be paranormal phenomena is usually a misinterpretation, mis ...
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Found Footage (film Technique)
Found footage is a cinematic technique and film genre in which all or a substantial part of the work is presented as if it were film or video recordings recorded by characters in the story, and later "found" and presented to the audience. The events on screen are typically seen through the camera of one or more of the characters involved, often accompanied by their real-time off-camera commentary. For added realism, the cinematography may be done by the actors themselves as they perform, and shaky camera work, improvisation and naturalistic acting are routinely employed. The footage may be presented as if it were " raw" and complete or as if it had been edited into a narrative by those who "found" it. The most common use of the technique is in horror films such as '' The Blair Witch Project'', '' Cannibal Holocaust'', '' Paranormal Activity'', '' Diary of the Dead'', '' Rec'', '' Cloverfield'', '' Trollhunter'', '' V/H/S,'' '' Incantation'' or '' Be My Cat: A Film for Ann ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe gre ...
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