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The Grey Mountains
''The Grey Mountains'' is a 1992 role-playing supplement for ''Middle-earth Role Playing'' published by Iron Crown Enterprises. Contents ''The Grey Mountains'' is a supplement in which the 400-mile mountain range of the Grey Mountains is detailed. Reception Herb Petro reviewed ''The Grey Mountains'' in ''White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...'' #34 (Jan./Feb., 1993), rating it a 3 out of 5 and stated that "Not only are the history, nature, and abilities of Dragons in Tolkien's mythos outlines, but descriptions of 20 of the beasts are provided, allowing insight into the powerful individual personalities of these evil creatures." References {{DEFAULTSORT:Grey Mountains Middle-earth Role Playing supplements Role-playing game supplements introduced in 1992
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Middle-earth Role Playing
''Middle-earth Role Playing'' (''MERP'') is a 1984 tabletop role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on Hobbit Day, 22 September 1999. System The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, ''Rolemaster''. Characters have Attributes and Skills rated between 1 and 100 on a Dice notation#Percentile dice (d%), percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, ''Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' Pete Fenlon was running a six-year ''Dungeons & Dragons'' campaign set in Middle-earth while he was attending college in the late 1970s, when he started developing unique house rules with S. Coleman Charlton and Kurt Fischer (game designer), Kurt Fischer. When most of them graduated from the University of Virginia in 1980, they wanted to make a business out of their special game rules, so they founded Iron Crown Enterprises (ICE), named after a regalia from Middle-earth. Aside from Fenlon and Charlton, ICE originally included Rick Britton, Richard H. Britton, Terry K. Amthor, Bru ...
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Grey Mountains (Middle-earth)
Grey Mountains could be: * Grey Mountains in J. R. R. Tolkien's Middle-earth fiction ''Ered Mithrin'' * Grey Mountains in the fictional Warhammer Fantasy (setting) ''Warhammer Fantasy'' (later renamed ''Warhammer: The Old World'') is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame '' Warhammer'', the '' Warhammer Fantasy Roleplay'' (WF ...
by Games Workshop {{Disambig ...
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White Wolf (magazine)
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant (game publisher), Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professio ...
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White Wolf Magazine
''White Wolf'' was a game magazine, published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné; ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would still be independent even though the company was now involved in role-playing game publication. The name of the magazine was changed to ''White Wolf: Inphobia'' as of issue #50 (1995), but the magazine was ultimately cancelled with issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazin ...
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Middle-earth Role Playing Supplements
Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This region is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of England, but, more speci ...
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