The Generals (game)
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The Generals (game)
''The Generals,'' or ''The Generals Electronic Strategy Game,'' is an electronic abstract strategy game published in 1980 by Ideal Toy Company. It implements the gameplay of the 1970 game ''Game of the Generals'', in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined by the hierarchy of ranks of those pieces, in a manner similar to ''Stratego,'' and decided by an electronic arbiter. Gameplay ''The Generals'' is played on a 9 by 8 board of squares between a red army and a blue army each consisting of 12 Officers of different ranks, six Privates, two Agents (called "Spies" in ''Game of the Generals)'', and a Flag. To start, both players arrange their pieces in any order on the first three rows of the board with the blank sides facing their opponent; this simulates the "fog of war" by hiding the identities of opposing pieces from each player. Pla ...
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Ideal Toy Company
Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy Wetsy,Hays, Constance L. "Judith Albert, 59, Toy Designer Whose Doll Led to Buyer Frenzy," ''New York Times'' (Aug. 1, 1998). Toni, Saucy Walker, Shirley Temple, Miss Revlon, Patti Playpal, Tammy, Thumbelina, Tiny Thumbelina, and Crissy. The company is also known for selling the Rubik's Cube. History 1903–1939 Morris and Rose Michtom founded the "Ideal Novelty and Toy Company" in Brooklyn when they invented the Teddy bear in 1903. Rose had made the original "Teddy's Bear" for their children. Morris and Rose sent a bear to President "Teddy" Roosevelt, as well as asking permission to use his name for the bear. Roosevelt "adopted" the bear and had it present in his campaign and on display at White House functions. After Morris Michtom' ...
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Jeux Et Stratégie
''Jeux'' (''Games'') is a ballet written by Claude Debussy. Described as a "poème dansé" (literally a "danced poem"), it was written for Sergei Diaghilev's Ballets Russes with choreography by Vaslav Nijinsky. Debussy initially objected to the scenario but reconsidered the commission when Diaghilev doubled the fee. Debussy wrote the score quickly, from mid-August to mid-September 1912. Robert Orledge has analysed the chronology of Debussy's composition and preserved manuscripts of the score. ''Jeux'' premiered on 15 May 1913 at the Théâtre des Champs-Élysées, Paris, conducted by Pierre Monteux. The work was not well received and was soon eclipsed by Stravinsky's ''The Rite of Spring'', which was premiered two weeks later by Diaghilev's company. The first commercial recording was made by Victor de Sabata with the Orchestra Stabile Accademica di Santa Cecilia in 1947. A critical edition of the score, prepared by Pierre Boulez and Myriam Chimènes, was published in 1988. The ...
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Electronic Games
''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The history of ''Electronic Games'' originates in the consumer electronics magazine, ''Video''. Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, ''Video'' decided to launch a new column to focus on video games. '' Arcade Alley'' became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded ''Electronic Games'' magazine. The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 19 ...
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Board Games Introduced In 1980
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Game board **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intel ...
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Abstract Strategy Games
Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time (season 9)#ep262, Adventure Time'' * Abstract (album), ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of title, a summary of the documents affecting the title to a parcel of land * Abstract (law), a summary of a legal document * Abstract (summary), in academic publishing * Abstract art, artistic works that do not attempt to represent reality or concrete subjects * ''Abstract: The Art of Design'', 2017 Netflix documentary series * Abstract music, music that is non-representational * Abstract object in philosophy * Abstract structure in mathematics * Abstract type in computer science * The property of an abstraction * Q-Tip (musician), also known as "The Abstract" * Abstract and concrete * Hydrogen atom abstraction, in chemistry See also

* Abstraction (other) {{Disambiguation ...
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Sears
Sears, Roebuck and Co., commonly known as Sears ( ), is an American chain of department stores and online retailer founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began as a mail-order catalog company migrating to opening retail locations in 1925, the first in Chicago. Through the 1980s, Sears was the largest retailer in the United States. In 2005, the company was bought by the management of the American big box discount chain Kmart, which upon completion of the merger, formed Sears Holdings. In 2018, it was the 31st-largest. After several years of declining sales, Sears' parent company filed for Chapter 11 bankruptcy on October 15, 2018. It announced on January 16, 2019, that it had won its bankruptcy auction, and that a reduced number of 425 stores would remain open, including 223 Sears stores. Sears was based in the Sears Tower in Chicago from 1973 until moving out to Ho ...
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Taps (bugle Call)
"Taps" is a bugle call sounded to signal "lights out" at the end of a military day, and during patriotic memorial ceremonies and military funerals conducted by the United States Armed Forces. The official military version is played by a single bugle or trumpet, although other versions of the tune may be played in other contexts (e.g., the U.S. Marine Corps Ceremonial Music site has recordings of two bugle versions and one band version). It is also performed often at Girl Guide, Girl Scout, and Boy Scout meetings and camps. The tune is also sometimes known as "Butterfields Lullaby", or by the first line of the lyric, "Day Is Done". The duration may vary to some extent. Etymology "Taps" is derived from the same source as "Tattoo". "Taps" is sometimes said to originate from the Dutch '' taptoe'', meaning "close the eertaps nd send the troops back to camp. An alternative explanation, however, is that it carried over from a term already in use before the American Civil War. ...
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include ''Can't Stop (board game), Can't Stop'' and ''Focus (board game), Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and ''Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was ...
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Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ...
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Fog Of War
The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in war gaming, wargames. Origin The word "fog" (), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as ''On War'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moonlight", to describe a 'lack of clarity'. The fi ...
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