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The fog of war is the
uncertainty Uncertainty or incertitude refers to situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown, and is particularly relevant for decision ...
in
situational awareness Situational awareness or situation awareness, often abbreviated as SA is the understanding of an environment, its elements, and how it changes with respect to time or other factors. It is also defined as the perception of the elements in the envi ...
experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary
intent An intention is a mental state in which a person commits themselves to a course of action. Having the plan to visit the zoo tomorrow is an example of an intention. The action plan is the ''content'' of the intention while the commitment is the '' ...
during an engagement, operation, or campaign. Military forces try to reduce the fog of war through
military intelligence Military intelligence is a military discipline that uses information collection and analysis List of intelligence gathering disciplines, approaches to provide guidance and direction to assist Commanding officer, commanders in decision making pr ...
and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in wargames.


Origin

The word "fog" (), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the
Prussia Prussia (; ; Old Prussian: ''Prūsija'') was a Germans, German state centred on the North European Plain that originated from the 1525 secularization of the Prussia (region), Prussian part of the State of the Teutonic Order. For centuries, ...
n military analyst
Carl von Clausewitz Carl Philipp Gottlieb von Clausewitz ( , ; born Carl Philipp Gottlieb Clauswitz; 1 July 1780 – 16 November 1831) was a Kingdom of Prussia, Prussian general and Military theory, military theorist who stressed the "moral" (in modern terms meani ...
in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as ''
On War ''Vom Kriege'' () is a book on war and military strategy by Prussian general Carl von Clausewitz (1780–1831), written mostly after the Napoleonic wars, between 1816 and 1830, and published posthumously by his wife Marie von Brühl in 1832. It ...
'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moonlight", to describe a 'lack of clarity'. The first known use of the exact phrase in text dates to 1836 in a poem entitled "The Battle of Bunker Hill" by McDonald Clarke. The poem describes an assault by British forces upon an American redoubt during the 1775
Battle of Bunker Hill The Battle of Bunker Hill was fought on June 17, 1775, during the Siege of Boston in the first stage of the American Revolutionary War. The battle is named after Bunker Hill in Charlestown, Boston, Charlestown, Massachusetts, which was peri ...
: The first known attempt to explicitly define the "fog of war" in a military text was made in 1896 in a book titled ''The Fog of War'' by Sir Lonsdale Augustus Hale, where it is described as "the state of ignorance in which commanders frequently find themselves as regards the real strength and position, not only of their foes, but also of their friends."


Military

The fog of war is a reality in all military conflict. Precision and certainty are unattainable goals, but modern military doctrine suggests a trade-off of precision and certainty for speed and agility. Militaries employ command and control (C2) systems and doctrine to partially alleviate the fog of war. The term also applies to the experience of individual soldiers in battle: often cited is the pure confusion of direction, location, and perspective on a battlefield. Officers and soldiers become separated, orders become confused and subject to revision with poor communication. Sounds and vision are limited from the perspective of the individual and may not be easily resolved, resulting in a continuing uncertainty, a perceptual "fog". The fog of war has been decreasing as
intelligence, surveillance and reconnaissance ISTAR stands for Military intelligence, intelligence, surveillance, target acquisition, and reconnaissance. In its macroscopic sense, #ISTAR, ISTAR is a practice that links several battlefield functions together to assist a combat force in employ ...
technology is improving. In 2016,
Chief of Staff of the United States Army The chief of staff of the Army (CSA) is a statutory position in the United States Army held by a general officer. As the highest-ranking officer assigned to serve in the Department of the Army, the chief is the principal military advisor and a ...
Gen. Mark A. Milley stated that "On the future
battlefield A battlefield, battleground, or field of battle is the location of a present or historic battle involving ground warfare. It is commonly understood to be limited to the point of contact between opposing forces, though battles may involve troop ...
, if you stay in one place longer than two or three hours, you will be dead... With enemy drones and sensors constantly on the hunt for targets, there won't even be time for four hours' unbroken sleep."


Simulations and games

Abstract and military
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s sometimes try to capture the effect of the fog of war by hiding the identity of playing pieces, by keeping them face down or turned away from the opposing player (as in ''
Stratego ''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic W ...
'') or covered (as in '' Squad Leader''). Other games, such as the Dark chess and '' Kriegspiel'' chess-
variants Variant may refer to: Arts and entertainment * ''Variant'' (magazine), a former British cultural magazine * Variant cover, an issue of comic books with varying cover art * ''Variant'' (novel), a novel by Robison Wells * " The Variant", 2021 epis ...
, playing pieces could be hidden from the players by using a duplicate, hidden game board. Another version of fog of war emulation is used by block wargaming where, much like ''Stratego'', the blocks face each player, hiding their value. However, this also allows for incremental damage, where the block is rotated up to four times to indicate battle damage before the unit is eliminated from the playing field. Solitaire games also by their nature attempt to recreate fog of war using random dice rolls or card draws to determine events. Complex double-blind
miniature wargame A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and arti ...
s, including
military simulation Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop Military tactics, t ...
s, may make use of two identical maps or model landscapes, one or more referees providing limited intelligence to the opposing sides, participants in the roles of sub-unit leaders, and the use of radio sets or intercoms.


In video games

A computer's ability to effectively hide information from a player is seen as a distinct advantage over board games when simulating war. Fog of war in
strategy video game Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy ...
s refers to enemy units, and often terrain, being hidden from the player; this is lifted once the area is explored, but the information is often fully or partially re-hidden whenever the player does not have a unit in that area. The earliest use of fog of war was in the 1977 game ''
Empire An empire is a political unit made up of several territories, military outpost (military), outposts, and peoples, "usually created by conquest, and divided between a hegemony, dominant center and subordinate peripheries". The center of the ...
'' by Walter Bright. Another early use of fog of war was the 1978 game ''
Tanktics ''Tanktics: Computer Game of Armored Combat on the Eastern Front'' is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as ''Wargy I''. It was published by Avalo ...
'' designed by Chris Crawford, which was criticized for its unreliable and "confusing" fog of war system. Crawford, in 1982, suggested "limit ngthe amount of information available to the human player" to compensate for the computer's lack of intelligence. In a 1988 ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' article
Dave Arneson David Lance Arneson (; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's fundamental ...
called fog of war "one of the biggest 'plus' factors in computer simulations", while Crawford concluded, using ''Tanktics'' as an example, that video game fog of war systems became less "fun" the more realistic they were, leading the medium to instead use simplified systems. Two large
Blizzard A blizzard is a severe Winter storm, snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow th ...
franchises, ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' and '' StarCraft'', use a fog of war which only reveals terrain features and enemy units through a player's
reconnaissance In military operations, military reconnaissance () or scouting is the exploration of an area by military forces to obtain information about enemy forces, the terrain, and civil activities in the area of operations. In military jargon, reconnai ...
. Without a unit actively observing, previously revealed areas of the map are subject to a shroud through which only terrain is visible, but changes in enemy units or bases are not. This is also common in both turn-based and real-time strategy games, such as ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', the ''Close Combat'' series, ''Total War'' series, ''Age of Empires'' series, ''Red Alert'' series, ''Advance Wars'' series, ''Fire Emblem'' series, Sid Meier's ''Civilization'' series, ''Supreme Commander'' series and the XCOM series. Fog of war gives players an incentive to uncover a game's world. A compulsion to reveal obscured parts of a map has been described to give a sense of exploring the unknown. Crawford said that "reasonable" uses of fog of war, such as needing to send out scouts, "not only seem natural, but ... add to the realism and excitement of the game" '' Merchant Prince'' displays over unexplored territory what ''Computer Gaming World'' described as a " renaissance-style map of dubious accuracy". In some strategy games that make use of fog of war, enemy AI may have knowledge of the positions of all other units and buildings on the map regardless, to compensate for lack of true intelligence, which players may consider as cheating if discovered. A designer may use fog of war to keep a game that has become impossible to win enjoyable, by hiding this fact from the player.


See also

* C4ISTAR (Command, Control, Communication, Computing, Intelligence, Surveillance, Target Acquisition, and Reconnaissance) *
Coup d'œil ''Coup d'œil'' (or ''coup d'oeil''; ) is a term taken from French, that more or less corresponds to the words '' glimpse'' or '' glance'' in English. The literal meaning is "stroke of heeye". It is mostly used (in English) in the military, ...
(able to discern tactics ''at a glance'') * Fingerspitzengefühl (instinctive response) * Fog (weather phenomenon) *
Network-centric warfare Network-centric warfare, also called network-centric operations or net-centric warfare, is a military doctrine or theory of war that aims to translate an information advantage, enabled partly by information technology, into a competitive advantag ...
(1990s theory from the US DoD) * VUCA (Volatility, Uncertainty, Complexity and Ambiguity)


References


Further reading


The Fog of War and Friction in Current Conflicts: Fundamental Aspects of the Management of Modern Conflicts
Article by LCdr (Brazilian Navy) Osvaldo P. Caninas.
Simulating the Fog of War
Paper by RAND Corporation John K. Setear, February 1989.
Uncertainty Engineering: A Genealogy of the Fog of War
PhD thesis outlining a genealogy of the fog of war, and martial conceptions of uncertainty more generally, by Kim Wheatley, 2022. {{Real-time strategy gameplay Board game terminology Command and control Metaphors referring to war and violence Military intelligence Military terminology Video game terminology Carl von Clausewitz Ignorance Doubt