The Free City Of Krakow
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The Free City Of Krakow
''The Free City of Krakow'' is a 1985 post-apocalyptic military tabletop role-playing game adventure for '' Twilight: 2000'' published by Game Designers' Workshop (GDW). Plot summary ''The Free City of Krakow'' is the first adventure module for ''Twilight: 2000'', in which the player characters encounter the survivors of a US Special Forces Team after they were ambushed. ''The Free City of Krakow'' is a campaign setting supplement focused on the neutral city of Kraków and its significant characters and locations, and comes with maps, brief scenarios, and new rules for using helicopters. Publication history ''The Free City of Krakow'' was written by William H. Keith Jr., with art by Steve Venters and Liz Danforth, and published in 1985 as a 48-page book by Game Designers' Workshop. Reception Timothy Tow reviewed ''The Free City of Krakow'' in ''Space Gamer'' No. 76. Tow commented that "Overall, ''The Free City of Krakow'' is a very good module, up to the normal high GDW standa ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc W. Miller, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill (game designer), John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role-playing game, role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon (video game), Harpoon''. T ...
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Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Role-playing Game Supplements Introduced In 1985
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ...
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Game News
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and a ...
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Black Gate (magazine)
''Black Gate'' is a fantasy magazine published by New Epoch Press. It was published in glossy print until 2011, after which it shifted online. History First launched in October 2000 using the slogan "Adventures in Fantasy Literature," ''Black Gate'' primarily features original short fiction up to novella length. It also features reviews of fantasy novels, graphic novels, and role playing game products. This is supplemented by columns and articles reflecting on fantasy literature's past as well as the occasional interview. Every print issue contained the comic ''Knights of the Dinner Table: Java Joint'' by Kenzer & Company of '' Knights of the Dinner Table'' fame. Much of the fiction is by lesser known or new authors, but noted contributors have included Michael Moorcock, Mike Resnick, Charles de Lint and Cory Doctorow. As a semi-regular feature, ''Black Gate'' reprinted rare adventure stories from earlier decades or work from more recent years that the editors feel has been n ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ...
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