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The Extraordinary Adventures Of Baron Munchausen
''The Extraordinary Adventures of Baron Munchausen'' is a tabletop role-playing game published by Hogshead Publishing in 1998 that is based on the fictional character Baron Munchausen. Description ''The Extraordinary Adventures of Baron Munchausen'' is a multi-player storytelling/tabletop role-playing game based on stories about Baron Munchausen. The book, illustrated with artwork by Gustave Doré, begins with a preface supposedly written by the grandfather of game creator James Wallis, who apparently had learned the rules of the game directly from Baron Munchausen. The next 14 pages outline the rules and optional rules, with examples of play. The rules are then summarized in half a page. An appendix lists a hundred single-sentence story starters. Set-up Players are seated around a table. Each has a purse in front of them that contains a number of coins equal to the number of players. Gameplay Play begins with one player adding a coin to the center of the table — in game terms ...
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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to '' Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' ...
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Hogshead Publishing Games
A hogshead (abbreviated "hhd", plural "hhds") is a large cask of liquid (or, less often, of a food commercial product) for manufacturing and sale. It refers to a specified volume, measured in either imperial or US customary measures, primarily applied to alcoholic beverages, such as wine, ale, or cider. Etymology English philologist Walter William Skeat (1835–1912) noted the origin is to be found in the name for a cask or liquid measure appearing in various forms in Germanic languages, in Dutch ''oxhooft'' (modern ''okshoofd''), Danish ''oxehoved'', Old Swedish ''oxhuvud'', etc. The ''Encyclopædia Britannica'' of 1911 conjectured that the word should therefore be "oxhead", "hogshead" being a mere corruption. Varieties and standardisation A tobacco hogshead was used in British and American colonial times to transport and store tobacco. It was a very large wooden barrel. A standardized hogshead measured long and in diameter at the head (at least , depending on the width ...
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British Role-playing Games
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories and Crown Dependencies. * British national identity, the characteristics of British people and culture * British English, the English language as spoken and written in United Kingdom of Great Britain and Northern Ireland and, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *People or things associated with: ** Great Britain, an island ** British Isles, an island group ** United Kingdom, a sovereign state ** British Empire, a historical global colonial empire ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) * British Raj, colonial India under the British Empire * British Hong Kong, colonial ...
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Universalis
''Universalis'', subtitled "The Game of Unlimited Stories", is a role-playing game (RPG) published by Ramshead Publishing in 2002 that stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participate in the creation of the setting and events in play without a traditional gamemaster. The rules also provide a means of negotiating their own alteration, allowing for unlimited customization for play. The system is meant to support any possible genre. System Story power "Coins" are the measure of story power in ''Universalis''. By spending coins, players can create "facts" in the game. These may be about characters, the setting, or the scene being played. Each player begins with a number of coins (typically 25), and gains more after each scene plays out (typically 5). Players may also gain coins by winning "complications" (see below). Setting tenets Unlike most RPGs, where the ...
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Sorcerer (role-playing Game)
''Sorcerer'' is an occult-themed indie role-playing game written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with demons, powerful non-human entities who work with and against the sorcerer. Setting The game has no definite default setting beyond a few guidelines. Examples of these guidelines include the unknown nature and origins of demons and authorities who do not believe in the supernatural. The rule examples, however, assume a modern fantasy world which to mundane people resembles our own. System Humanity Play focuses on a particular theme defined by each group as "Humanity". Players make conscious decisions throughout play to commit their characters towards actions that support or negate Humanity, often risking it in the process of acquiring or utilizing the power of demons. Through doing so, players are making strong thematic statements about the issue defined by Humanity. Bang A "bang" is a situ ...
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Pyramid (magazine)
''Pyramid'' was a US game, gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, and was published on the Internet from March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version was monthly, published until December 2018. ''Pyramid'' was headquartered in Austin, Texas, Austin, Texas. It replaced Steve Jackson Games' previous magazine ''Roleplayer (magazine), Roleplayer''. ''Pyramid'' published general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tended to concentrate on Steve Jackson Games products such as ''GURPS'', it published articles on other games such as ''d20 System'', ''Talisman (board game), Talisma ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ...
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Gustave Doré
Paul Gustave Louis Christophe Doré ( , , ; 6January 1832 – 23January 1883) was a French printmaker, illustrator, painter, comics artist, caricaturist, and sculptor. He is best known for his prolific output of wood-engravings illustrating classic literature, especially those for the Vulgate Bible and Dante's ''Divine Comedy''. These achieved great international success, and he became renowned for printmaking, although his role was normally as the designer only; at the height of his career some 40 block-cutters were employed to cut his drawings onto the wooden printing blocks, usually also signing the image. He created over 10,000 illustrations, the most important of which were copied using an electrotype process using cylinder presses, allowing very large print runs to be published simultaneously in many countries. Although Doré's work was popular with the general public during his life, it was met with mixed reviews from contemporary art critics. His work has bee ...
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James Wallis (games Designer)
James Wallis is a British designer and publisher of tabletop and role-playing games. Career James Wallis began roleplaying in 1981 through ''Dungeons & Dragons'' and '' Traveller'', which were both licensed in the UK by Games Workshop at the time. Wallis began self-publishing fanzines, starting with ''WEREMAN'' and then ''Sound & Fury'', and got to know game designer Erick Wujcik thanks to the latter; Wallis met Kevin Siembieda through Wujcik at Gen Con 22 in 1989, resulting in Wallis writing '' Mutants in Avalon'' (1990) and '' Mutants in Orbit'' (1992) for Palladium Books. Wallis also began developing his own role-playing game based on the '' Bugtown'' comics, and in 1992 he brought the game to Wujcik at Phage Press, where it went nowhere for two years and remained unpublished due to creative differences. ''Once Upon a Time'', a game designed by James Wallis, Andrew Rilstone and Richard Lambert, was published by Atlas Games in 1993, where Wallis met Jonathan Tweet, wh ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas secured the rights to '' The Whispering Vault'' from Mike Nystul as he was leaving the game industry, and together with his brother Jason Pramas and their friend Neal Darcy, the three of them founded the company Ronin Publishing. This initial company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for ''Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. The first publication from Green Ronin published was '' Ork!'' ...
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The 100 Best
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'') ...
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