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Television Interface Adaptor
The Television Interface Adaptor (TIA) is the custom computer chip which, along with a variant of the MOS Technology 6502, constitutes the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects, and reads the controllers. At the time the Atari VCS was designed, even small amounts of RAM were expensive. The chip was designed without the extra circuitry of a framebuffer, instead requiring detailed programming to create even a simple display. Development of the CO10444/CO11903 TIA was led by Jay Miner, who continued at Atari expanding on the design of the TIA for the Atari 8-bit computers with the ANTIC, CTIA/GTIA and POKEY chips which allow for more graphical and sound capabilities. Miner later led the design of the custom chips for the Amiga computer. Design Background Around 1975, Atari's engineers at Cyan Engineering led by Steve Mayer and Ron Milner had been considering alternatives to the development dedicated h ...
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Cathode-ray Tube
A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a Film frame, frame of video on an Analog television, analog television set (TV), Digital imaging, digital raster graphics on a computer monitor, or other phenomena like radar targets. A CRT in a TV is commonly called a picture tube. CRTs have also been Williams tube, used as memory devices, in which case the screen is not intended to be visible to an observer. The term ''cathode ray'' was used to describe electron beams when they were first discovered, before it was understood that what was emitted from the cathode was a beam of electrons. In CRT TVs and computer monitors, the entire front area of the tube is scanned repeatedly and systematically in a fixed pattern called a raster scan, raster. In color devices, an image is produced by con ...
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Collision Detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detection is a classic problem of computational geometry with applications in computer graphics, physical simulation, video games, robotics (including autonomous driving) and computational physics. Collision detection algorithms can be divided into operating on 2D or 3D spatial objects. Overview Collision detection is closely linked to calculating the distance between objects, as two objects (or more) intersect when the distance between them reaches zero or even becomes negative. Negative distance indicates that one object has penetrated another. Performing collision detection requires more context than just the distance between the objects. Accurately identifying the points of contact on both objects' surfaces is also essential for the co ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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Joseph C
Joseph is a common male name, derived from the Hebrew (). "Joseph" is used, along with " Josef", mostly in English, French and partially German languages. This spelling is also found as a variant in the languages of the modern-day Nordic countries. In Portuguese and Spanish, the name is "José". In Arabic, including in the Quran, the name is spelled , . In Kurdish (''Kurdî''), the name is , Persian, the name is , and in Turkish it is . In Pashto the name is spelled ''Esaf'' (ايسپ) and in Malayalam it is spelled ''Ousep'' (ഔസേപ്പ്). In Tamil, it is spelled as ''Yosepu'' (யோசேப்பு). The name has enjoyed significant popularity in its many forms in numerous countries, and ''Joseph'' was one of the two names, along with ''Robert'', to have remained in the top 10 boys' names list in the US from 1925 to 1972. It is especially common in contemporary Israel, as either "Yossi" or "Yossef", and in Italy, where the name "Giuseppe" was the most commo ...
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Tank (video Game)
''Tank'' is an arcade game developed by Kee Games, a subsidiary of Atari, Inc., Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell video game clones, clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long. ''Tank'' was designed by Steve ...
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Breadboard
A breadboard, solderless breadboard, or protoboard is a construction base used to build semi-permanent prototypes of electronic circuits. Unlike a perfboard or stripboard, breadboards do not require soldering or destruction of tracks and are hence reusable. For this reason, breadboards are also popular with students and in technological education. A variety of electronic systems may be prototyped by using breadboards, from small analog and digital circuits to complete central processing units (CPUs). Compared to more permanent circuit connection methods, modern breadboards have high parasitic capacitance, relatively high resistance, and less reliable connections, which are subject to jostle and physical degradation. Signaling is limited to about 10 MHz, and even well below that frequency not everything works properly. History In the early days of radio, amateurs nailed bare copper wires or terminal strips to a wooden board (often literally a bread cutting board) and sold ...
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MOS Technology 6532
The 6532 RAM-I/O-Timer (RIOT) was an integrated circuit made by MOS Technology, as well as second sources such as Rockwell. It incorporates 128 bytes of static RAM, two bidirectional 8-bit digital input/output ports, and a 8-bit Programmable interval timer (with pre-divider). This high degree of integration made it popular in the late 1970s and early 1980s, as it could take the place of several different integrated circuits (ICs). It is used in the Atari 2600 video game console. The chip was also deployed in Gottlieb pinball machines, such as ''Haunted House'' and ''Black Hole'', the Atari 810 and 1050 disk drives, as well as Commodore's 8050, 8250 & 8250LP PET disk drives. The Atari 850 Interface, which gives the Atari 400 and 800 computers an RS-232 interface, uses two 6532 chips. 6532 ICs were available in 1 MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) ...
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MOS Technology 6507
The 6507 (typically "''sixty-five-oh-seven''" or "''six-five-oh-seven''") is an 8-bit microprocessor from MOS Technology, Inc. It is a version of their 40-pin 6502 packaged in a 28-pin DIP, making it cheaper to package and integrate in systems. The reduction in pin count is achieved by reducing the address bus from 16 bits to 13 (limiting the available memory range from 64 KB to 8KB) and removing a number of other pins used only for certain applications. To do this, A15 to A13 and some other signals such as the interrupt lines are not accessible. As a result, it can only address 8KB of memory, which for some applications at the time (1975) was acceptable and not overly restrictive. The entire 6500 CPU family was originally conceived as a line of very low-cost microprocessors for small-scale embedded systems. The 6507 and 6502 chips use the same underlying silicon layers, and differ only in the final metallisation layer. This ties the interrupt lines to their inactive level so ...
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Chuck Peddle
Charles Ingerham Peddle (November 25, 1937 – December 15, 2019) was an American electrical engineer best known as the main designer of the MOS Technology 6502 microprocessor, the single-board computer, and its successor, the Commodore PET personal computer, both based on the 6502. Biography Peddle was born in Bangor, Maine, United States on November 25, 1937. He worked in a radio station while in high school. In 1955, Peddle joined the United States Marine Corps. He attended the University of Maine where he earned a Bachelor of Science (B.Sc.) degree in engineering physics. Afterward, he went to work for General Electric working with time-sharing systems. In 1973, Peddle worked at Motorola on developing the 6800 processor. Peddle recognized a market for a very low price microprocessor and began to champion such a design to complement the $300 Motorola 6800. His efforts were frustrated by Motorola management and he was told to drop the project. He then left for MOS Technolo ...
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MOS Technology
MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is most famous for its 6502 microprocessor and various designs for Commodore International's range of home computers. History Three former General Instrument executives, John Paivinen, Mort Jaffe and Don McLaughlin, formed MOS Technology in Valley Forge, Pennsylvania in 1969. The Allen-Bradley Company was looking to provide a second source for electronic calculators and their chips designed by Texas Instruments (TI). In 1970 Allen-Bradley acquired a majority interest in MOS Technology. In the early 1970s, TI decided to release their own line of calculators, instead of selling just the chips inside them, and introduced them at a price that was lower than the price of the chipset alone. Many early chip companies were reliant on sales of ...
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Color Television
Color television (American English) or colour television (British English) is a television transmission technology that also includes color information for the picture, so the video image can be displayed in color on the television set. It improves on the monochrome or black-and-white television technology, which displays the image in shades of gray (grayscale). Television broadcasting stations and networks in most parts of the world upgraded from black-and-white to color transmission between the 1960s and the 1980s. The invention of color television standards was an important part of the history of television, history and technology of television. Transmission of color images using mechanical scanners had been conceived as early as the 1880s. A demonstration of mechanically scanned color television was given by John Logie Baird in 1928, but its limitations were apparent even then. Development of electronic scanning and display made a practical system possible. Monochrome transmi ...
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