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Teeworlds
''Teeworlds'' (formerly TeeWars) is a free, open-source sidescrolling multiplayer shooting game originally created by Swedish developer Magnus Auvinen and now maintained by the community. It features simple cartoon-themed graphics and physics and relies heavily on classic shooter weaponry and gameplay. Currently there are official versions for Microsoft Windows, Linux, macOS and it has been available via digital distributor Steam since 2015. The source code is publicly available. The last GitHub commit for Teeworlds is from June 2023, leading to believe that the game's development has halted. Gameplay ''Teeworlds'' presents itself as a crossover between classic sprite-based shoot-em-up games of the arcade era and modern-day first-person shooters. It is played on two-dimensional, side-scrolling maps typical of the platformer genre, but uses FPS-style keyboard controls for moving, switching weapons and chatting. The game also sports a grappling hook and double jump mechanics fo ...
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Shooter Game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer g ...
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Grenade Launcher
A grenade launcher is a weapon that fires a specially-designed large-caliber projectile, often with an explosive, smoke or gas warhead. Today, the term generally refers to a class of dedicated firearms firing unitary grenade cartridges. The most common type are man-portable, shoulder-fired weapons issued to individuals, although larger crew-served launchers are issued at higher levels of organisation by military forces. Grenade launchers can either come in the form of standalone weapons (either single-shot or repeating) or attachments mounted to a parent firearm, usually a rifle. Larger crew-served automatic grenade launchers such as the Mk 19 are mounted on tripods or vehicles. Some armored fighting vehicles also mount fixed arrays of short range, single-shot grenade launchers as a means of defense. History Early precursors The earliest devices which could be referred to as grenade launchers were slings, which could be used to throw early ''grenado'' fuse bombs. Th ...
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Unreal (video Game Series)
''Unreal'' is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license. Publishing rights for the series have changed hands several times. GT Interactive was the original publisher and would be later succeeded by Infogrames, Atari, and Midway Games. Games Anthologies * ''Unreal Anthology'' (2006) contains ''Unreal Gold'', ''Unreal Tournament'', ''Unreal II'', ''Unreal Tournament 2004'', and a bonus soundtrack CD. However, missing from ''Unreal Tournament'' are the improved S3TC textures which came with the original release of the game. Also, the internet connectivity of ''Unreal'' in this collection is isolated by having a master server different from that of the original game. Reception Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' ...
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Quake (series)
''Quake'' is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot. ''Quake'' was created as a successor franchise to id's highly successful '' Doom'' series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D graphics capabilities of ''Doom.'' It also expanded upon the multiplayer capabilities of ''Doom'' by introducing online multiplayer over the internet. This contributed to the popularity of the ''Quake'' series and characterized it as a figurehead in online gaming. Games Every game in the ''Quake'' franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the ''Arena'' series, which focuses primarily ...
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Katana
A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge facing upward. Since the Muromachi period, many old ''tachi'' were cut from the root and shortened, and the blade at the root was crushed and converted into ''katana''. The specific term for ''katana'' in Japan is ''uchigatana'' (打刀) and the term ''katana'' (刀) often refers to single-edged swords from around the world. Etymology and loanwords The word ''katana'' first appears in Japanese in the ''Nihon Shoki'' of 720. The term is a compound of ''kata'' ("one side, one-sided") + ''na'' ("blade"),1995, (''w:Daijisen, Daijisen'') (in Japanese), w:Tōkyō, Tōkyō: w:Shogakukan, Shogakukan, , entry available onlinhere/span> in contrast to the double-sided ''Tsurugi (sword), tsurugi''. See more at :wikt:刀#Japanese, the Wiktionary en ...
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Powerup
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they tak ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional space, two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer (user interface), pointer on a computer monitor, display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor (user interface), cursor, computer mice have one or more mouse button ...
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Game Server
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Types Dedicated server Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network. Dedicated serve ...
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Vanilla Software
In computer science, vanilla is the term used to refer when computer software and sometimes also other computing-related systems like computer hardware or algorithms are not customized from their original form, i.e., they are used without any customizations or updates applied to them. Vanilla software has become a widespread ''de facto'' industry standard, widely used by businesses and individuals. The term comes from the traditional standard flavor of ice cream, vanilla. According to Eric S. Raymond's The New Hacker's Dictionary, "vanilla" means more "default" than "ordinary". Examples of how to use "vanilla" in a sentence: * As one of the earliest examples, IBM's mainframe text publishing system BookMaster, provides a default way to specify which parts of a book to publish, called "vanilla", and a fancier way, called " mocha". * The term "vanilla" is sometimes also used for hardware components. For instance, in the 1990s non-upgraded Amiga home computers were called "(p ...
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