T. L. Taylor
T. L. Taylor (born 1967) is an American sociologist and professor. Taylor specialises in researching the culture of gaming and online communities, in particular, esports, live-streaming, and MMOGs such as ''EverQuest'' and ''World of Warcraft''. Education She received her Ph.D. (2000) in sociology from Brandeis University. Her dissertation, ''Living Digitally: Embodiment in Virtual Environments'', explored design and embodiment in MUDs and graphical virtual worlds. Work Taylor was a founding faculty member of the Center for Computer Games Research at the IT University of Copenhagen where she was a professor from 2003-2012. Before that she was an assistant professor at North Carolina State University. She is currently a Professor in Comparative Media Studies at the Massachusetts Institute of Technology. She has been both a Visiting and Consulting Researcher with the Social Media group at Microsoft Research New England. She co-founded AnyKey.org with Morgan Romine in 2015 and s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Live Streaming
Livestreaming, live-streaming, or live streaming is the streaming media, streaming of video or Digital audio, audio in real-time communication, real time or near real time. While often referred to simply as ''streaming'', the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube and TikTok. Livestreaming services encompass a wide variety of topics, including social media, video games, professional sports, and lifestreaming, lifecasting. Platforms such as Facebook Live, Periscope (app), Periscope, Kuaishou, DouYu, Douyu, bilibili, YouTube, and 17 (app), 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Livestreaming sites such as Twitch (service), Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunnin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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American Sociologists
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Times Higher Education
''Times Higher Education'' (''THE''), formerly ''The Times Higher Education Supplement'' (''The THES''), is a British magazine reporting specifically on news and issues related to higher education. Ownership TPG Capital acquired TSL Education from Charterhouse in a £400 million deal in July 2013 and rebranded TSL Education, of which ''Times Higher Education'' was a part, as TES Global. The acquisition by TPG marked the third change of ownership in less than a decade for Times Higher Education, which was previously owned by News International before being acquired by Exponent Private Equity in 2005. In March 2019, private equity group Inflexion Pvt. Equity Partners LLP acquired ''Times Higher Education'' from TPG Capital, becoming THE's fourth owners in 15 years. Following the acquisition by the private equity group, ''Times Higher Education'' was carved out as an independent entity from TES Global. The investment was made by Inflexion's dedicated mid-market buyout funds. Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Games And Culture
''Games and Culture'' is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing. Abstracting and indexing The journal is abstracted and indexed in: According to the ''Journal Citation Reports'', the journal has a 2021 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered more prestigious or important within their field. The Impact Factor of a journa ... of 2.180. References External links *{{Official website, https://journals.sagepub.com/home/gac SAGE Publishing academic journals English-language journals Media studies journals 8 times per year journals Academic journals established in 2006 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ethnography
Ethnography is a branch of anthropology and the systematic study of individual cultures. It explores cultural phenomena from the point of view of the subject of the study. Ethnography is also a type of social research that involves examining the behavior of the participants in a given social situation and understanding the group members' own interpretation of such behavior. As a form of inquiry, ethnography relies heavily on participant observation, where the researcher participates in the setting or with the people being studied, at least in some marginal role, and seeking to document, in detail, patterns of social interaction and the perspectives of participants, and to understand these in their local contexts. It had its origin in social and cultural anthropology in the early twentieth century, but has, since then, spread to other social science disciplines, notably sociology. Ethnographers mainly use Qualitative research, qualitative methods, though they may also include ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bonnie Nardi
Bonnie A. Nardi is an emeritus professor of the Department of Informatics at the University of California, Irvine, where she led the TechDec research lab in the areas of Human-Computer Interaction and computer-supported cooperative work. She is well known for her work on activity theory, interaction design, games, social media, and society and technology. She was elected to the ACM CHI academy in 2013. She retired in 2018. Work Prior to teaching at the University of California, Nardi worked at AT&T Labs, Agilent, Hewlett-Packard and Apple labs. She is among anthropologists who have been employed by high-tech companies to examine consumers' behavior in their homes and offices. Nardi collaborated with Victor Kaptelinin to write ''Acting with Technology: Activity Theory and Interaction Design'' (2009) and ''Activity Theory in HCI: Fundamentals and Reflections'' (2012). These works discuss activity theory and offer a basis for understanding our relationship with technology. Int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tom Boellstorff
Tom Boellstorff is an anthropologist based at the University of California, Irvine. In his career to date, his interests have included the anthropology of sexuality, the anthropology of globalization, digital anthropology, Southeast Asian studies, the anthropology of HIV/AIDS, and linguistic anthropology. Career Tom Boellstorff earned his Ph.D. in anthropology at Stanford University in 2000. He joined the Department of Anthropology at the University of California, Irvine in 2002, receiving tenure in 2006. He is the winner of the Ruth Benedict Prize given by the Society of Lesbian and Gay Anthropologists. From 2007 to 2012 he was editor-in-chief of ''American Anthropologist'', the flagship journal of the American Anthropological Association, and co-edits the Princeton University Press book series "Princeton Studies in Culture and Technology." He has been co-chair of the Association for Queer Anthropology (formerly the Society of Lesbian and Gay Anthropologists). He has received a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Twitch (service)
Twitch is an American video live-streaming service popular in video game live streaming, video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon (company), Amazon. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games, fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of Justin.tv. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch Interactive to represen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sport
Sport is a physical activity or game, often Competition, competitive and organization, organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual. Sport competitions may use a team or single person format, and may be Open (sport), open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Sport is generally recognised as system of activities based in physical athleticism or physical de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |