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Suzerain Legends
''Suzerain Legends'' is the latest installment in the Suzerain universe, a tabletop RPG setting created by Savage Mojo Savage Mojo is a publisher of role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take ... (an official Savage Worlds licensee). The universe is a 2010 ENnie Award winner, and a 2007 Origins award nominee. Setting Suzerain is a meta-setting for Savage Worlds. That means heroes can battle the gods of the Egyptian pantheon one day, and drive "Mad Max" style through an apocalyptic wasteland the next. As a result of the near limitless realms (and utilization of the Savage Worlds rules system), Suzerain allows players to jump between sci-fi and high fantasy, for instance, while still maintaining the thematic feel of being in the same universe. Some of the realms a hero might visit include: * ''Gathera ...
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Generic Role-playing Game
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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Pulp Magazine
Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 to the late 1950s. The term "pulp" derives from the cheap wood pulp paper on which the magazines were printed. In contrast, magazines printed on higher-quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was wide by high, and thick, with ragged, untrimmed edges. The pulps gave rise to the term pulp fiction in reference to run-of-the-mill, low-quality literature. Pulps were the successors to the penny dreadfuls, dime novels, and short-fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid, exploitative, and sensational subject matter, even though this was but a small part of what existed in the pulps. Successors of pulps include paperback books, digest magazines, and men's adventure magazines. Modern superhero comic books are sometimes consid ...
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Western (genre)
The Western is a genre set in the American frontier and commonly associated with folk tales of the Western United States, particularly the Southwestern United States, as well as Northern Mexico and Western Canada. It is commonly referred to as the "Old West" or the "Wild West" and depicted in Western media as a hostile, sparsely populated frontier in a state of near-total lawlessness patrolled by outlaws, sheriffs, and numerous other stock "gunslinger" characters. Western narratives often concern the gradual attempts to tame the crime-ridden American West using wider themes of justice, freedom, rugged individualism, Manifest Destiny, and the national history and identity of the United States. History The first films that belong to the Western genre are a series of short single reel silents made in 1894 by Edison Studios at their Black Maria studio in West Orange, New Jersey. These featured veterans of ''Buffalo Bill's Wild West'' show exhibiting skills acquired by ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a main Plot (narrative), ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Parallel universes in fiction, parallel universes, extraterrestrials in fiction, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the technological singularity, singularity. Science fiction List of existing technologies predicted in science fiction, predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, Horror fiction, horror, and superhero fiction and contains many #Subgenres, sub ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folk ...
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Apocalyptic And Post-apocalyptic Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catas ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian Futurism, futuristic setting that tends to focus on a "combination of low-life, lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comic book, Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and ...
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Mythic Fiction
Mythic fiction is literature that is rooted in, inspired by, or that in some way draws from the tropes, themes, and symbolism of myth, legend, folklore, and fairy tales. The term is widely credited to Charles de Lint and Terri Windling. Mythic fiction overlaps with urban fantasy and the terms are sometimes used interchangeably, but mythic fiction also includes contemporary works in non-urban settings. Mythic fiction refers to works of contemporary literature that often cross the divide between literary and fantasy fiction. Windling promoted mythic fiction as the co-editor (with Ellen Datlow) of '' The Year's Best Fantasy and Horror'' annual volumes for sixteen years, and as the editor of the Endicott Studio ''Journal of Mythic Arts''. Though mythic fiction can be loosely based in mythology, it frequently uses familiar mythological personages archetypes (such as tricksters, or the thunderer). This is in contrast to mythopoeia, such as the works of J. R. R. Tolkien, which inve ...
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Supernatural Fiction
Supernatural fiction or supernaturalist fiction is a genre of speculative fiction that exploits or is centered on supernatural themes, often contradicting Naturalism (philosophy), naturalist assumptions of the real world. Description In its broadest definition, supernatural fiction overlaps with examples of weird fiction, horror fiction, vampire literature, ghost story, and fantasy. Elements of supernatural fiction can be found in writing from the genre of science fiction. Amongst academics, readers and collectors, however, supernatural fiction is often classed as a discrete genre defined by the elimination of "horror", "fantasy", and elements important to other genres. The one genre supernatural fiction appears to embrace in its entirety is the traditional ghost story. The fantasy and supernatural fiction genres would often overlap and may be confused each for each other, though there exist some crucial differences between the two genres. Fantasy usually takes place in another ...
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Savage Worlds
''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Settings Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the '' Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure s ...
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Savage Mojo
Savage Mojo is a publisher of role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...s and supplier of game-development resources to other studios. History In 2007 Miles M Kantir joined Aaron Acevedo in creating Talisman Studios. In their first year, Talisman Studios published the ''Shaintar: Immortal Legends'' line of products for Sean Patrick Fannon, turning his manuscripts into finished books and maps. Miles M Kantir, the creator of the Origins Award-nominated Suzerain universe, oversaw the development of a second edition under the Talisman Studios banner, initially (2007-2009) using "Mojo Rules!". Later, after receiving an official license from Pinnacle Entertainment Group, the Savage Worlds rules system (2010–present) would be adopted. During this time the ...
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