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''Savage Worlds'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
written by Shane Lacy Hensley and published by
Pinnacle Entertainment Group Pinnacle Entertainment Group is a publisher of role-playing games and wargames. History Shane Lacy Hensley wanted to create a 19th-century miniatures game so he contacted the company Chameleon Eclectic to get the game published. As a result '' Fi ...
. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.


Settings

Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the '' Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure scenarios are presented. A main storyline is presented as a series of "Plot Points" and additional side-quests (or "Savage Tales") expand the scope of the campaign. This format allows a group of characters to explore the game universe while playing through (or disregarding) the main storyline in a manner similar to that of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. A licensing system is in place for electronic and book publishers to release material for the ''Savage Worlds'' game. Such "Savaged!" licensees are allowed to use the ''Savage Worlds'' mascot "Smiling Jack" as a logo on their products. Multiple licensed PDF adventure scenarios are available, as well as setting related supplements like the '' Vampire Earth RPG Sourcebook'' and the '' Suzerain Legends'' RPG meta setting.


System


Character creation

Player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
are built using a point allocation system, though
gamemasters A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
are encouraged to design
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
to the needs of the game rather than to fit the system. Characters in ''Savage Worlds'' are composed of a variety of
statistics Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
, including Race, Traits, Edges, Hindrances, and sometimes Powers.


Race

A character's race usually refers to their species, which may apply positive or negative modifiers to characteristics. In some settings (such as the ''Pirates of the Spanish Main'' RPG), this may instead refer to nationality. Nationality-based differences may occur in campaigns where certain skill specializations, edges, and hindrances are affected by cultural or technological differences or are included to add flavor to a character. For instance, in ''Deadlands: Reloaded,'' a non-Chinese character may learn Chinese martial arts but cannot acquire and use its chi-based Powers. In ''Weird War II,'' American, British, or French soldiers have special edges and hindrances to reflect their different national and military cultures.


Traits (Attributes & Skills)

A character's traits are characteristics that are rated by a single polyhedral die. The larger the die, the better the character is at the trait, ranging from a 4-sided die (d4—the lowest) to a 12-sided die (d12—the highest). For example, a character with a strength trait of a ten-sided die (d10) is stronger than a character whose strength trait is rated with a six-sided die (d6). Traits are divided into attributes, which are inherent, and
skills A skill is the learned or innate ability Abilities are powers an agent has to perform various Action (philosophy), actions. They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are in ...
, which are learned. When creating a new, novice-rank character, the player gets 5 character points to spend on attributes and 15 character points to spend on skills. Some game worlds offer more or fewer character creation points to reflect the world's overall difficulty or the characters' overall experience. After character creation, unused points are lost. During play, characters earn
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
, which they subsequently spend to acquire new abilities or improve existing ones. The five attributes used in ''Savage Worlds'' are agility (physical precision and speed), smarts (mental power), spirit (willpower), strength (physical power), and vigor (physical health). In addition to attributes, a character has the following
derived statistics Derive may refer to: *Derive (computer algebra system), a commercial system made by Texas Instruments * ''Dérive'' (magazine), an Austrian science magazine on urbanism *Dérive, a psychogeographical concept *Derived trait, or apomorphy See also ...
: pace (ground speed), parry (the ability to defend oneself in melee combat), toughness (resistance to damage), and charisma (presence and charm). Some setting supplements add a fifth derived statistic such as reason (problem solving), sanity (mental health), or grit (mental fortitude) to reflect the special needs of the game world. Like in the
FUDGE ''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since b ...
and
FATE Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predeterminism, predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words wiktionary ...
systems, the skills are broad and allow the character to use them for a variety of related tasks. For instance, a character skilled in fighting can fight unarmed or with melee weapons. They might also be able to identify and counter an opponent's fighting style, know the name and reputation of a skilled fighter they meet, figure out the nationality and rank of a soldier by their uniform and insignia, or locate and hire a mercenary or bodyguard. Healing could be used to diagnose an illness, identify medicinal herbs or pharmaceutical drugs, find a healer or medical specialist, or prevent a disease outbreak in an encampment by organizing sanitation protocols.


Edges and Hindrances

Characters are also customized with advantages and disadvantages known as edges and hindrances, respectively. Edges and hindrances, unlike traits, are not rated with dice. Edges cost points, and some require the character to first attain a certain amount of experience. They are also grouped by type, which may—depending on the campaign or world—affect their availability. Background edges can only be granted at character creation, social edges affect interactions with other characters, combat edges affect the character's fighting skills, and leadership edges grant various bonuses to the character and those under his command. Professional edges are related to the character's job or role and affect their career skills. Power, Weird, or Wild Card Edges are supernatural, paranormal, or superhuman advantages that grant bonuses to Powers; they may not be available in mundane game worlds. Hindrances (character disadvantages) grant points used to purchase edges and are ranked as minor (which grants one point) or major (which grants two points).


Powers

Some game worlds have the option of granting superhuman abilities to characters, usually with a magical, mystical, technological,
psionic In American science fiction of the 1950s and '60s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as extrasensory percept ...
, racial, or mutant origin. Like edges, they are ranked and can be improved or acquired by leveling up.


Task resolution

Dice are rolled to determine the outcome of character actions and interactions in the game. For actions not directly contested by another character, a trait die is rolled against a target number (TN), which is usually 4, although tasks with higher difficulties have higher TN. If the roll equals or exceeds the TN, the action succeeds; if it is less than the TN, it fails. Succeeding a TN by 4 or more is called a "raise;" additional raises are scored for every further 4 points over the task's TN. Raises are equivalent to critical hits in other roleplaying systems; they grant additional bonuses or otherwise enhance the outcome of a successful task. For actions directly contested by another character, there is no TN. Instead, both characters make a relevant skill check and the winner is the one with the higher result. The winner can still score raises if he exceeds his opponent's roll by 4 or more. If a player rolls the highest number possible on a given die (such as an 8 on an eight-sided die, or "d8"), the die may be re-rolled and its result added to the previous result. This is known as "acing" or "exploding." A die may continue to ace/explode as long as the highest die number continues to be rolled. Rolling a "natural 1" (an unmodified result of 1) on a trait roll is a "bust" and is considered an automatic failure unless a benny is spent (see below).


Wild Cards

Player characters and significant non-player characters are known as "Wild Cards." Wild cards get to roll a distinctive six-sided die known as a "wild die" alongside their trait die. The wild die may ace as normal. The player of the wild card uses the higher of the two rolls (trait die or wild die) to determine the actual result of the roll. Rolling a "natural 1" on both dice is called "snake eyes" and is considered a critical failure. Depending on the setting's rules, snake eyes either cannot be bought off with a benny or costs two bennies. Bennies Short for "benefits," bennies are tokens granted to wild cards at the start of each play session. Typically, each wild card receives three bennies per session, although many variables can alter this number. Bennies can be spent to reduce damage taken, to reroll an undesirable result, to activate certain edges, or in a number of other ways. Bennies can be earned during play as rewards for good roleplay or by completing certain objectives.


Initiative

Combat initiative is determined by a standard deck of playing cards (with two jokers). Each wild card or homogeneous group of Gamemaster characters gets to draw a card. If a wild card character has a group of followers under his command, the character's initiative is shared with them. Characters act in sequence according to the draw of the cards, with the highest card (Ace) acting first and the lowest card (2) acting last. Ties are broken by suit in reverse alphabetical order (spades, hearts, diamonds, clubs). Players with high initiative can also hold their actions until later in the turn. Characters may take multiple actions at once if they are different (e.g., taunt or intimidate an opponent while shooting a pistol or fighting with a weapon). In most situations, taking multiple actions in a single turn incurs cumulative penalties. Jokers beat all other cards and additionally give +2 bonuses on trait and damage rolls made that round. Any player that receives a joker during initiative may take their action at any time during the round or can interrupt another character's action. The deck is reshuffled after a joker is dealt.


History

In 1997, Pinnacle published ''Deadlands: the Great Rail Wars'', a
miniature wargame A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and arti ...
set in the "Weird West" world of Hensley's '' Deadlands'' role-playing game. The rules were a greatly simplified version of the full ''Deadlands'' system, focused on one-on-one skirmishes. In 2003, the rules from ''The Great Rail Wars'' were revised and expanded into a generic, simple but complete role-playing system and retitled ''Savage Worlds'' (SW). At
Origins Origin(s) or The Origin may refer to: Arts, entertainment, and media Comics and manga * ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002 * ''The Origin'' (Buffy comic), a 1999 ''Buffy the Vampire Sl ...
2003, ''Savage Worlds'' was awarded the Gamer's Choice Award in the Roleplaying Game category. The main rulebook was revised and released as a
PDF Portable document format (PDF), standardized as ISO 32000, is a file format developed by Adobe Inc., Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, computer hardware, ...
format eBook in late 2004, with a print version following in early 2005. The same year, Great White Games began releasing rules expansions in the form of several PDF format genre toolkit books. Self-contained miniature skirmish games based upon the ''Savage Worlds'' engine were also released in print and PDF form. ''Deadlands Reloaded'', a version of the game using the ''Savage Worlds'' rules, was released in May 2006. In late 2005, Pinnacle entered into an agreement with
WizKids NECA/WizKids, LLC (commonly known as simply WizKids) is an American company based in New Jersey that produces tabletop games. WizKids is best known for its collectible miniatures games (CMGs) Mage Knight, HeroClix, MechWarrior, and HorrorCli ...
to publish self-contained RPGs set in the worlds of '' Pirates of the Spanish Main'', '' Rocketmen'', and ''
MageKnight ''Mage Knight'' is a miniature wargaming, miniatures wargame using collectible figures, created by WizKids, Inc, and is the earliest example of what is now known as a collectible miniatures game (or CMG). The game was designed by founder Jorda ...
'' using the ''Savage Worlds'' rules. Of the three licenses, only ''The Pirates of the Spanish Main RPG'' saw release, and was published in April 2007. Pinnacle released another licensed game, ''The Savage World of Solomon Kane'', in 2007. In October 2007, Pinnacle released the ''Savage Worlds Explorer's Edition'' (SWEX), a
digest size Digest size is a magazine size, smaller than a conventional or "journal size" magazine, but larger than a standard paperback book, approximately . It is also a and format, similar to the size of a DVD case. These sizes evolved from the printing ...
paperback A paperback (softcover, softback) book is one with a thick paper or paperboard cover, also known as wrappers, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, ...
edition of the rules. It featured the revisions to melee damage rules first introduced in ''Deadlands Reloaded'', as well as new chase rules, and it was released at Origins 2007. At that event, ''Deadlands Reloaded'' won the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
in the category of Best Roleplaying Game Supplement. In August 2011, Pinnacle released ''Savage Worlds Deluxe'' (SWD), a hardcover expanded version of the rules found in the Explorer's Edition. In August 2012, Pinnacle released the digest size paperback edition of the Deluxe rules, ''Savage Worlds Deluxe Explorer's Edition'' (SWDEE). In 2015 Pinnacle announced a series of supplements converting ''Rifts'' to the Savage Worlds system. In 2018 Pinnacle released a new edition, ''Savage Worlds Adventure Edition'' (SWADE). In November 2020 Pinnacle announced ''Pathfinder for Savage Worlds'', an adaptation of the setting of Paizo's ''
Pathfinder Roleplaying Game The ''Pathfinder Roleplaying Game'' is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition ''Dungeons ...
'' and serialized ''
Adventure Path An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaign ...
'' modules beginning with the first ''Adventure Path'', ''Rise of the Runelords''.


Reception

''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' called the original release "rather good" but "rather overpriced". Scott Taylor for '' Black Gate'' in 2013 rated ''Savage Worlds'' as Honorable Mention #1 in the top ten role-playing games of all time, saying "I truly can't say enough about this system that hasn't already been said with its various awards, but dang, in the end you get to use playing cards and poker chips as you game, and that just takes it over the top!" In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "The GM section of the rulebook runs just a handful of pages and encourages a GM to cut out as much work as possible — keep it fast, furious, and fun, just like the cover says." Horvath also mentioned the game systems that have simplified their rules by converting to ''Savage Worlds'', saying, "Many interesting game worlds that were saddled with complex systems are now regularly mentioned in the same breath as ''Savage Worlds'' — '' Skyrealms of Jorune'', ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, wit ...
'', '' Rifts''."


See also

* '' Deadlands'' * List of ''Savage Worlds'' books * Suzerain Legends


Citations


General and cited references

* Black, Clint; Pyle, Scott. ''Necessary Evil'' (Great White Games, 2005). . * Dolunt, Christopher W.; Lucas, Simon. ''Rippers'' (Great White Games, 2005). . * Flory, B.D.; Hensley, Shane Lacy. ''Deadlands: Reloaded'' (Pinnacle Entertainment Group, 2006). . * Hopp, Andy. ''Low Life'' (Great White Games, 2005.) . * Hensley, Shane Lacy. ''50 Fathoms'' (Great White Games, 2003). . * Hensley, Shane Lacy. ''Evernight'' (Great White Games, 2003). . * Hensley, Shane Lacy. ''Savage Worlds Explorer's Edition'' (Pinnacle Entertainment Group, 2007). . * Hensley, Shane Lacy. ''Savage Worlds Revised'' (Great White Games, 2005). . * Hensley, Shane Lacy. ''Savage Worlds'' (Great White Games, 2003). . * Teller. ''Tour of Darkness'' (Great White Games, 2004). . * Wade-Williams, Paul "Wiggy". ''Pirates of the Spanish Main'' (Pinnacle Entertainment Group, 2006), .
Savage Worlds Adventure Edition Kickstarter Page


External links


Savage Worlds homepage
Official site (scroll down for Savage Worlds)


Savage Worlds on DriveThruRPG
{{RPG systems Origins Award winners Pinnacle Entertainment Group games Role-playing game systems Role-playing games introduced in 2003 Universal role-playing games