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''Savage Worlds'' is a role-playing game written by
Shane Lacy Hensley Shane Lacy Hensley is an author, game designer, and CEO of Pinnacle Entertainment Group and is a resident of Gilbert, Arizona. Career Shane Lacy Hensley was from Clintwood, Virginia, and began playing '' Dungeons & Dragons'' after he discovere ...
and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.


Settings

Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the '' Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure scenarios are presented. A main storyline is presented as a series of "Plot Points" and additional side-quests (or "Savage Tales") expand the scope of the campaign. This format allows a group of characters to explore the game universe while playing through (or disregarding) the main storyline in a manner similar to that of role-playing video games. A licensing system is in place for electronic and book publishers to release material for the ''Savage Worlds'' game. Such "Savaged!" licensees are allowed to use the ''Savage Worlds'' mascot "Smiling Jack" as a logo on their products. Multiple licensed PDF adventure scenarios are available, as well as setting related supplements like the ''
Vampire Earth ''Vampire Earth'' is a series of science fiction/dark fantasy novels by American writer E. E. Knight. Plot The story begins in 2065 in a post-apocalyptic American setting. Forty-three years earlier, in 2022, an alien race known as the Kurians t ...
RPG Sourcebook'' and the ''
Suzerain Legends ''Suzerain Legends'' is the latest installment in the Suzerain universe, a tabletop RPG setting created by Savage Mojo Savage Mojo is a publisher of role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game ...
'' RPG meta setting.


System


Character creation

Player characters are built using a point allocation system, though gamemasters are encouraged to design
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
to the needs of the game rather than to fit the system. Characters in ''Savage Worlds'' are composed of a variety of statistics, including Race, Traits, Edges, Hindrances, and sometimes
Powers Powers may refer to: Arts and media * ''Powers'' (comics), a comic book series by Brian Michael Bendis and Michael Avon Oeming ** ''Powers'' (American TV series), a 2015–2016 series based on the comics * ''Powers'' (British TV series), a 200 ...
.


Race

A character's race usually refers to their species, which may apply positive or negative modifiers to characteristics. In some settings (such as the ''Pirates of the Spanish Main'' RPG), this may instead refer to nationality. Nationality-based differences may occur in campaigns where certain skill specializations, edges, and hindrances are affected by cultural or technological differences or are included to add flavor to a character. For instance, in ''Deadlands: Reloaded,'' a non-Chinese character may learn Chinese martial arts but cannot acquire and use its
chi Chi or CHI may refer to: Greek *Chi (letter), the Greek letter (uppercase Χ, lowercase χ); Chinese * ''Chi'' (length) (尺), a traditional unit of length, about ⅓ meter * Chi (mythology) (螭), a dragon * Chi (surname) (池, pinyin: ''chí ...
-based Powers. In ''Weird War II,'' American, British, or French soldiers have special edges and hindrances to reflect their different national and military cultures.


Traits (Attributes & Skills)

A character's traits are characteristics that are rated by a single polyhedral die. The larger the die, the better the character is at the trait, ranging from a 4-sided die (d4—the lowest) to a 12-sided die (d12—the highest). For example, a character with a strength trait of a ten-sided die (d10) is stronger than a character whose strength trait is rated with a six-sided die (d6). Traits are divided into attributes, which are inherent, and skills, which are learned. When creating a new, novice-rank character, the player gets 5 character points to spend on attributes and 15 character points to spend on skills. Some game worlds offer more or fewer character creation points to reflect the world's overall difficulty or the characters' overall experience. After character creation, unused points are lost. During play, characters earn experience points, which they subsequently spend to acquire new abilities or improve existing ones. The five attributes used in ''Savage Worlds'' are agility (physical precision and speed), smarts (mental power), spirit (willpower), strength (physical power), and vigor (physical health). In addition to attributes, a character has the following derived statistics: pace (ground speed), parry (the ability to defend oneself in melee combat), toughness (resistance to damage), and charisma (presence and charm). Some setting supplements add a fifth derived statistic such as reason (problem solving), sanity (mental health), or grit (mental fortitude) to reflect the special needs of the game world. Like in the FUDGE and FATE systems, the skills are broad and allow the character to use them for a variety of related tasks. For instance, a character skilled in fighting can fight unarmed or with melee weapons. They might also be able to identify and counter an opponent's fighting style, know the name and reputation of a skilled fighter they meet, figure out the nationality and rank of a soldier by their uniform and insignia, or locate and hire a mercenary or bodyguard. Healing could be used to diagnose an illness, identify medicinal herbs or pharmaceutical drugs, find a healer or medical specialist, or prevent a disease outbreak in an encampment by organizing sanitation protocols.


Edges and Hindrances

Characters are also customized with advantages and disadvantages known as edges and hindrances, respectively. Edges and hindrances, unlike traits, are not rated with dice. Edges cost points, and some require the character to first attain a certain amount of experience. They are also grouped by type, which may—depending on the campaign or world—affect their availability. Background edges can only be granted at character creation, social edges affect interactions with other characters, combat edges affect the character's fighting skills, and leadership edges grant various bonuses to the character and those under his command. Professional edges are related to the character's job or role and affect their career skills. Power, Weird, or Wild Card Edges are supernatural, paranormal, or superhuman advantages that grant bonuses to Powers; they may not be available in mundane game worlds. Hindrances (character disadvantages) grant points used to purchase edges and are ranked as minor (which grants one point) or major (which grants two points).


Powers

Some game worlds have the option of granting superhuman abilities to characters, usually with a magical, mystical, technological, psionic, racial, or mutant origin. Like edges, they are ranked and can be improved or acquired by leveling up.


Task resolution

Dice are rolled to determine the outcome of character actions and interactions in the game. For actions not directly contested by another character, a trait die is rolled against a target number (TN), which is usually 4, although tasks with higher difficulties have higher TN. If the roll equals or exceeds the TN, the action succeeds; if it is less than the TN, it fails. Succeeding a TN by 4 or more is called a "raise;" additional raises are scored for every further 4 points over the task's TN. Raises are equivalent to critical hits in other roleplaying systems; they grant additional bonuses or otherwise enhance the outcome of a successful task. For actions directly contested by another character, there is no TN. Instead, both characters make a relevant skill check and the winner is the one with the higher result. The winner can still score raises if he exceeds his opponent's roll by 4 or more. If a player rolls the highest number possible on a given die (such as an 8 on an eight-sided die, or "d8"), the die may be re-rolled and its result added to the previous result. This is known as "acing" or "exploding." A die may continue to ace/explode as long as the highest die number continues to be rolled. Rolling a "natural 1" (an unmodified result of 1) on a trait roll is a "bust" and is considered an automatic failure unless a benny is spent (see below).


Wild Cards

Player characters and significant non-player characters are known as "Wild Cards." Wild cards get to roll a distinctive six-sided die known as a "wild die" alongside their trait die. The wild die may ace as normal. The player of the wild card uses the higher of the two rolls (trait die or wild die) to determine the actual result of the roll. Rolling a "natural 1" on both dice is called "snake eyes" and is considered a critical failure. Depending on the setting's rules, snake eyes either cannot be bought off with a benny or costs two bennies. Bennies Short for "benefits," bennies are tokens granted to wild cards at the start of each play session. Typically, each wild card receives three bennies per session, although many variables can alter this number. Bennies can be spent to reduce damage taken, to reroll an undesirable result, to activate certain edges, or in a number of other ways. Bennies can be earned during play as rewards for good roleplay or by completing certain objectives.


Initiative

Combat initiative is determined by a standard deck of playing cards (with two jokers). Each wild card or homogeneous group of Gamemaster characters gets to draw a card. If a wild card character has a group of followers under his command, the character's initiative is shared with them. Characters act in sequence according to the draw of the cards, with the highest card (Ace) acting first and the lowest card (2) acting last. Ties are broken by suit in reverse alphabetical order (spades, hearts, diamonds, clubs). Players with high initiative can also hold their actions until later in the turn. Characters may take multiple actions at once if they are different (e.g., taunt or intimidate an opponent while shooting a pistol or fighting with a weapon). In most situations, taking multiple actions in a single turn incurs cumulative penalties. Jokers beat all other cards and additionally give +2 bonuses on trait and damage rolls made that round. Any player that receives a joker during initiative may take their action at any time during the round or can interrupt another character's action. The deck is reshuffled after a joker is dealt.


History

In 1997, Pinnacle published ''Deadlands: the Great Rail Wars'', a miniature wargame set in the "Weird West" world of Hensley's '' Deadlands'' role-playing game. The rules were a greatly simplified version of the full ''Deadlands'' system, focused on one-on-one skirmishes. In 2003, the rules from ''The Great Rail Wars'' were revised and expanded into a generic, simple but complete role-playing system and retitled ''Savage Worlds'' (SW). At Origins 2003, ''Savage Worlds'' was awarded the Gamer's Choice Award in the Roleplaying Game category. The main rulebook was revised and released as a PDF format eBook in late 2004, with a print version following in early 2005. The same year, Great White Games began releasing rules expansions in the form of several PDF format genre toolkit books. Self-contained miniature skirmish games based upon the ''Savage Worlds'' engine were also released in print and PDF form. ''Deadlands Reloaded'', a version of the game using the ''Savage Worlds'' rules, was released in May 2006. In late 2005, Pinnacle entered into an agreement with WizKids to publish self-contained RPGs set in the worlds of ''
Pirates of the Spanish Main The Pirates Constructible Strategy Game is a tabletop game manufactured by WizKids, Inc., with aspects of both miniatures game and collectible card game genres. "Pirates of the Spanish Main" (the initial release of the ''Pirates'' line) is the ...
'', ''
Rocketmen ''Rocketmen'' was a constructible strategy game produced by WizKids and released in 2005 and discontinued in 2006. Part of its marketing included animated adventures based on the character of Nick Sion, a rebel and adventurer facing the evil all ...
'', and ''
MageKnight ''Mage Knight'' is a miniatures wargame using collectible figures, created by WizKids, Inc, and is the earliest example of what is now known as a collectible miniatures game (or CMG). The game was designed by founder Jordan Weisman along with ...
'' using the ''Savage Worlds'' rules. Of the three licenses, only ''The Pirates of the Spanish Main RPG'' saw release, and was published in April 2007. Pinnacle released another licensed game, ''The Savage World of
Solomon Kane Solomon Kane is a fictional character created by the pulp-era writer Robert E. Howard. A late-16th-to-early-17th century Puritan, Solomon Kane is a somber-looking man who wanders the world with no apparent goal other than to vanquish evil in al ...
'', in 2007. In October 2007, Pinnacle released the ''Savage Worlds Explorer's Edition'' (SWEX), a digest size
paperback A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with glue rather than stitches or staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, le ...
edition of the rules. It featured the revisions to melee damage rules first introduced in ''Deadlands Reloaded'', as well as new chase rules, and it was released at Origins 2007. At that event, ''Deadlands Reloaded'' won the Origins Award in the category of Best Roleplaying Game Supplement. In August 2011, Pinnacle released ''Savage Worlds Deluxe'' (SWD), a hardcover expanded version of the rules found in the Explorer's Edition. In August 2012, Pinnacle released the digest size paperback edition of the Deluxe rules, ''Savage Worlds Deluxe Explorer's Edition'' (SWDEE). In 2015 Pinnacle announced a series of supplements converting ''Rifts'' to the Savage Worlds system. In 2018 Pinnacle released a new edition, ''Savage Worlds Adventure Edition'' (SWADE). In November 2020 Pinnacle announced ''Pathfinder for Savage Worlds'', an adaptation of the setting of Paizo's '' Pathfinder Roleplaying Game'' and serialized '' Adventure Path'' modules beginning with the first ''Adventure Path'', ''Rise of the Runelords''.


Reviews

*'' Pyramid''


See also

* List of Savage Worlds books * Deadlands *
Suzerain Legends ''Suzerain Legends'' is the latest installment in the Suzerain universe, a tabletop RPG setting created by Savage Mojo Savage Mojo is a publisher of role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game ...


Notes


References

* Black, Clint; Pyle, Scott ''Necessary Evil'' (Great White Games, 2005) * Dolunt, Christopher W.; Lucas, Simon ''Rippers'' (Great White Games, 2005) * Flory, B.D.; Hensley, Shane Lacy ''Deadlands: Reloaded'' (Pinnacle Entertainment Group, 2006) * Hopp, Andy ''Low Life'' (Great White Games, 2005) * Hensley, Shane Lacy ''50 Fathoms'' (Great White Games, 2003) * Hensley, Shane Lacy ''Evernight'' (Great White Games, 2003) * Hensley, Shane Lacy ''Savage Worlds Explorer's Edition'' (Pinnacle Entertainment Group, 2007) * Hensley, Shane Lacy ''Savage Worlds Revised'' (Great White Games, 2005) * Hensley, Shane Lacy ''Savage Worlds'' (Great White Games, 2003) * Teller ''Tour of Darkness'' (Great White Games, 2004) * Wade-Williams, Paul "Wiggy" ''Pirates of the Spanish Main'' (Pinnacle Entertainment Group, 2006)
Savage Worlds Adventure Edition Kickstarter Page


External links


Savage Worlds homepage
Official site (scroll down for Savage Worlds)


Savage Worlds on DriveThruRPG
{{RPG systems Universal role-playing games Origins Award winners Pinnacle Entertainment Group games Role-playing game systems Role-playing games introduced in 2003