Super Smash Bros For Wii U
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Super Smash Bros For Wii U
and , both commonly referred to together as ''Super Smash Bros. 4'' or ''Smash 4'', are 2014 crossover fighting games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the ''Super Smash Bros.'' series, succeeding ''Super Smash Bros. Brawl'' (2008). The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month. As part of the ''Super Smash Bros.'' series, ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, as well as ...
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Bandai Namco Studios
is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games), which itself is part of the wider Bandai Namco Holdings group. The company works under its parent company as a ''keiretsu''; Bandai Namco Studios creates video games for home, arcade, and mobile platforms, while Bandai Namco Entertainment handles the distribution, marketing, and publishing of these products. It was established as Namco Bandai Studios as the Spin-off (corporate), spin-off company of Namco Bandai Games's video game development divisions, based on restructuring efforts and the need for a decrease in development times and increase in productivity. Over 1,000 staff from Namco Bandai Games and additional from the defunct Namco Tales Studio division were absorbed into BNS. Bandai Namco Studios has worked on many successful Lis ...
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Amiibo
(, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Nintendo Switch and Nintendo Switch 2 video game consoles. These figurines are similar in form and functionality to that of the '' Skylanders'', ''Disney Infinity'' and '' Lego Dimensions'' series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. Amiibo use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms. Amiibo functionality can be used directly with the Nintendo Switch, Nintendo Switch 2, Wii U, and New Nintendo 3DS consoles by using built-in NFC readers. In addition, the rest of the 3DS hardware ...
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1080p
1080p (1920 × 1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vertically; the ''p'' stands for progressive scan, ''i.e.'' non- interlaced. The term usually assumes a widescreen aspect ratio of 16:9, implying a resolution of 2.1 megapixels. It is often marketed as Full HD or FHD, to contrast 1080p with 720p resolution screens. Although 1080p is sometimes referred to as 2K resolution (meaning having a horizontal resolution of approximately 2,000 pixels), other sources differentiate between 1080p and (true) 2K resolution. 1080p video signals are supported by ATSC standards in the United States and DVB standards in Europe. Applications of the 1080p standard include television broadcasts, Blu-ray Discs, smartphones, Internet content such as YouTube videos and Netflix TV shows and movi ...
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New Nintendo 3DS
The is a clamshell design dual-screen handheld game console produced by Nintendo, originally released on October 11, 2014 in Japan and rolled out to all major global markets by September 25, 2015. It is the fourth system in the Nintendo 3DS family of handheld consoles, following the original Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS; notably it is the first with hardware improvements. Like the original 3DS, the New Nintendo 3DS also has a larger variant, the New Nintendo 3DS XL. Improvements upon the previous models include upgraded processors and increased Random Access Memory, RAM, an analog pointing stick (C-Stick), two additional shoulder triggers (ZR and ZL), face detection for optimizing the autostereoscopy, autostereoscopic 3D display, an included 4 GB microSD card and built-in Near-field communication, NFC, as well as minor design changes (such as colored face buttons, and the availability of face plates for the smaller-size model). There were also software improv ...
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Kirby Air Ride
''Kirby Air Ride'' is a 2003 Racing game, racing video game developed by HAL Laboratory and published by Nintendo for the GameCube. A spin-off of the Kirby (series), ''Kirby'' series, the player controls Kirby (character), Kirby or his multicolored counterparts as they compete in races. The game supports up to four players, and was the first GameCube title to support Local area network, LAN play using GameCube online functionality, broadband adapters and up to four GameCube systems. The game had a convoluted development cycle, starting as one of the first wave of Nintendo 64 games before undergoing numerous revisions to the basic concept and being cancelled for a time. It was the final ''Kirby'' game directed by series creator Masahiro Sakurai until 2025, due to his departure from HAL Laboratory. Upon its eventual release for the GameCube it saw a mixed reception from critics, who criticized its simplicity, but was a commercial success. A sequel, ''Kirby Air Riders'', is schedule ...
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Cel Shading
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from ''cels'' (short for celluloid), clear sheets of acetate which are painted on for use in traditional 2D animation. Basic process The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm. Conventional smooth lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rathe ...
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Stereoscopic 3D
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-accommodation conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mo ...
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Griefing
A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing items. A griefer derives pleasure from the act of annoying other users, and as such, is a nuisance in online gaming communities. History The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group. The player is said to cause "grief" in the sense of "giving someone grief". The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like '' Ultima Online,'' and later, in the 2000s, first-person shooters such as ''Counter-Strike''. Even before it had a name, griefer-like behavior was fa ...
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Uprising
Rebellion is an uprising that resists and is organized against one's government. A rebel is a person who engages in a rebellion. A rebel group is a consciously coordinated group that seeks to gain political control over an entire state or a portion of a state. A rebellion is often caused by political, religious, or social grievances that originate from a perceived inequality or marginalization. ''Rebellion'' comes from Latin ''re'' and ''bellum'', and in Lockian philosophy refers to the responsibility of the people to overthrow unjust government. Classification Uprisings which revolt, resisting and taking direct action against an authority, law or policy, as well as organize, are rebellions. An insurrection is an uprising to change the government. If a government does not recognize rebels as belligerents, then they are insurgents and the revolt is an insurgency. In a larger conflict, the rebels may be recognized as belligerents without their government being recognized ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly-titled Australian version was a follow-up of ''Nintendo Magazine System (Australia), Nintendo Magazine System''; it is not to be con ...
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