Super Monkey Ball 2
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Super Monkey Ball 2
is a platform video game developed by Amusement Vision and published by Sega for the GameCube. It is the second installment in the ''Super Monkey Ball'' series, and the first installment to have a storyline and to be exclusively released on a home console. ''Super Monkey Ball 2''s stages were remade as a part of '' Super Monkey Ball Banana Mania''. Gameplay ''Super Monkey Ball 2'' continues its predecessor's core '' Marble Madness''-style gameplay. The player controls a monkey running in a ball with the joystick through maze-like stages with obstacles to dodge, which have to be completed under a time limit without the monkey falling off platform ledges. As the game progresses, there are more paths that loop, spin and corkscrew, and levels that move horizontally, vertically and 360-degrees. The sequel has a more spiked difficulty curve as a result of new design choices. Looped paths occasionally have obstacles and cockscrewed paths within them and some rotating stages have p ...
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Amusement Vision
, doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey Ball, ''Super Monkey Ball'' series. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and has been credited as the creator of the arcade titles ''Daytona USA (video game), Daytona USA'' and ''Virtua Striker.'' Although ''Virtua Striker'' is attributed to another developer, Satoshi Mifune. Nagoshi requested his own development division during the development of ''Shenmue (video game), Shenmue''. In 2000, AM4 was re-established as , where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebi ...
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Marble Madness
''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C (programming language), C programming language, and one of the first to use true stereophonic sound, stereo sound (previous games used either monaural sound or Duophonic, simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, Racing video game, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a Minimalism, minimalist approach in ...
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Concave Function
In mathematics, a concave function is one for which the function value at any convex combination of elements in the domain is greater than or equal to that convex combination of those domain elements. Equivalently, a concave function is any function for which the hypograph is convex. The class of concave functions is in a sense the opposite of the class of convex functions. A concave function is also synonymously called concave downwards, concave down, convex upwards, convex cap, or upper convex. Definition A real-valued function f on an interval (or, more generally, a convex set in vector space) is said to be ''concave'' if, for any x and y in the interval and for any \alpha \in ,1/math>, :f((1-\alpha )x+\alpha y)\geq (1-\alpha ) f(x)+\alpha f(y) A function is called ''strictly concave'' if :f((1-\alpha )x+\alpha y) > (1-\alpha ) f(x)+\alpha f(y) for any \alpha \in (0,1) and x \neq y. For a function f: \mathbb \to \mathbb, this second definition merely states that for ev ...
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Ten-pin Bowling
Tenpin bowling is a type of bowling in which a bowler bowling form, rolls a bowling ball down a wood or synthetic lane toward ten pins positioned Tetractys, evenly in four rows in an equilateral triangle. The goal is to knock down all ten Bowling pin, pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). While most people approach modern tenpin bowling as a simple recreational pastime, those who bowl competitively, especially at the highest levels, consider it a demanding sport requiring precision and skill. An approximately long ''approach'' area used by the bowler to impart speed and apply rotation to the ball ends in a ''foul line''. The , lane is bordered along its length by ''gutters'' (''channels'') that collect errant balls. The lane's long and narrow shape limits straight-line ball paths to angles that are smaller than optimum angles for achieving strikes; accordingly, bowlers impart side rotation to ''hook (bowling), hook'' (curv ...
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Rotation (pool)
Rotation, sometimes called rotation pool, 15-ball rotation, or 61, is a pool game, played with a billiards table, , and triangular rack of fifteen billiard balls, in which the lowest-numbered on the table must be always struck by the cue ball first, to attempt to numbered balls for . Each player's points are increased by the corresponding number of the ball pocketed. So, if a player pockets balls numbered one through ten, their score will be fifty-five. Some spectator attractions of rotation include performing unconventional or difficult shots to reach the correct ball, and quite often making risky attempts to score a higher amount of points. This can be achieved by performing advanced shots such as , , and . These in addition to the fortitude to mentally, with knowledge, act out each planned play; complex problem solving displayed when physically performing each cue ball play are the players' main attractions. Rules Object The object of the game is to acquire the most points, ...
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Nine-ball
Nine-ball (sometimes written 9-ball) is a discipline of the cue sport pool. The game's origins are traceable to the 1920s in the United States. It is played on a rectangular billiard table with at each of the four corners and in the middle of each long side. Using a cue stick, players must strike the white cue ball to nine colored billiard balls, hitting them in ascending numerical order. An individual game (or ) is won by the player pocketing the . Matches are usually played as a to a set number of racks, with the player who reaches the set number winning the match. The game is currently governed by the World Pool-Billiard Association (WPA), with multiple regional tours. The most prestigious nine-ball tournaments are the WPA World Nine-ball Championship and the U.S. Open Nine-ball Championships. Notable 9-Ball players in the game include Luther Lassiter, Buddy Hall, Efren Reyes, Earl Strickland and Shane Van Boening. The game is often associated with hustling a ...
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Sudden Death (sport)
In a sport or game, sudden death (also sudden-death, sudden-death overtime, or a sudden-death round) is a form of competition where play ends as soon as one competitor is ahead of the others, with that competitor becoming the winner. Sudden death is typically used as a tiebreaker when a contest is tied at the end of regulation (normal) playing time or the completion of the normal playing task. An alternative tiebreaker method to sudden death is to play an extra, shortened segment of the game. In association football 30 minutes of extra time (overtime) after 90 minutes of normal time, or in golf one playoff round (18 holes) after four standard rounds (72 holes) are two alternatives. Sudden death playoffs typically end more quickly than the shortened play alternative. Reducing the variability of the event's duration assists those scheduling television time and team travel. Fans may see sudden death as exciting and suspenseful, or they may view the format as compromising the spor ...
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Chip (golf)
The golf swing is the action by which players hit the ball in the sport of golf. The golf swing is a complex motion involving the whole body; the technicalities of the swing are known as golf stroke mechanics. There are differing opinions on what constitutes a "good" golf swing. In ''Work and Power Analysis of the Golf Swing'', Nesbit and Serrano suggest the golf swing has been studied by scientists and mathematicians who have developed various equations to help explain the complexity of the swing. It is generally agreed that a successful and consistent golf swing requires precise timing and mechanics, from the grip and position of one's fingers, to the position and movement of the feet. At any moment of the swing, whether back-swing, downswing, or upswing, something can go wrong that will throw off the whole body and result in a mishit. The entire swing motion should move on a plane in a fluid manner. The plane can be characterized as horizontal or vertical. Complex motion The g ...
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Drive (golf)
In golf stroke mechanics, a drive, also known as a tee shot, is a long-distance shot played from the tee box, intended to move the ball a great distance down the fairway towards the Golf course#Putting green, green. Longest drives The world record recognized by Guinness World Records as the longest drive is 515 yards (471 m) by 39-year-old Rob Tinkler in 2025 at the Burstead Golf Club The top 115 longest hitters on the PGA tour in 2017 averaged a drive of 290 yards or over. Some of the biggest hitters on the female tour, such as Maude-Aimee Leblanc, average just below 280 yards. As of 2011, Watson had the longest average drive in professional golf, with an average drive of 315.2 yards, capable of generating a ball speed of 194 mph and drives of up to 370 yards. On the 2019 PGA Tour, the average driving distance was 293.8 yards, a 2.3 yard drop attributed to weather conditions. Mike Austin (golfer), Mike Austin holds the world record for the longest drive in profession ...
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Golf
Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping with the varied terrains encountered on different courses is a key part of the game. Courses typically have either 9 or 18 Glossary of golf#Hole, ''holes'', regions of terrain that each contain a ''cup'', the hole that receives the ball. Each hole on a course has a teeing ground for the hole's first stroke, and a putting green containing the cup. There are several standard forms of terrain between the tee and the green, such as the fairway, rough (tall grass), and various Hazard (golf), ''hazards'' that may be water, rocks, or sand-filled Glossary of golf#Bunker, ''bunkers''. Each hole on a course is unique in its specific layout. Many golf courses are designed to resemble their native landscape, such as alon ...
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Bowling
Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are to pin bowling, specifically tenpin bowling, played in the United Kingdom and Commonwealth realm, Commonwealth countries. ''Bowling'' can also refer to target bowling, such as lawn bowls. Bowling is played by 120 million people in more than 90 countries, including 70 million people in the United States alone. In pin bowling, players knock over Bowling pin, pins on a long smooth surface called a ''Bowling alley, lane''. Lanes have a wood or synthetic surface with protective lubricating oil applied in different oil patterns that affect Bowling ball#Ball motion, ball motion. A strike (bowling), strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all remaining pins are knocked over on a second ro ...
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Billiards
Cue sports are a wide variety of games of skill played with a cue stick, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . Cue sports, a category of stick sports, may collectively be referred to as billiards, though this term has more specific connotations in some English dialects. There are three major subdivisions of games within cue sports: * Carom billiards, played on tables without , typically ten feet in length, including straight rail, balkline, one-cushion carom, three-cushion billiards, artistic billiards, and four-ball * Pocket billiards (or pool), played on six-pocket tables of seven, eight, nine, or ten-foot length, including among others eight-ball (the world's most widely played cue sport), nine-ball (the dominant professional game), ten-ball, straight pool (the formerly dominant pro game), one-pocket, and bank pool *Snooker, English billiards, and Russian pyra ...
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