Super Monkey Ball 2
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video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Amusement Vision , doing business as , is a Japanese video game developer and a division of Sega. It is known for developing the games in the ''Yakuza (franchise), Like a Dragon'' series, which the studio is named after, since ''Yakuza 5'' and the Super Monkey B ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It is the second installment in the ''
Super Monkey Ball ''Super Monkey Ball'' is a series of Platformer, platform video games initially developed by Amusement Vision (now Ryu Ga Gotoku Studio) and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to ...
'' series, and the first installment to have a storyline and to be exclusively released on a home console. ''Super Monkey Ball 2''s stages were remade as a part of '' Super Monkey Ball Banana Mania''.


Gameplay

''Super Monkey Ball 2'' continues its predecessor's core '' Marble Madness''-style gameplay. The player controls a monkey running in a ball with the joystick through maze-like stages with obstacles to dodge, which have to be completed under a time limit without the monkey falling off platform ledges. As the game progresses, there are more paths that loop, spin and corkscrew, and levels that move horizontally, vertically and 360-degrees. The sequel has a more spiked difficulty curve as a result of new design choices. Looped paths occasionally have obstacles and cockscrewed paths within them and some rotating stages have pillars popping out of holes. Another addition is switches scattered throughout that fast-forward, rewind, play and stop platforms while rolled over onto them, making the sequel more focused on
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
and
puzzle-solving A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to find the sol ...
. Unlike the first entry, ''Super Monkey Ball 2'' has a single-player Story Mode grouping levels by ten. Dr. Bad-Boon is an evil scientist who steals all of the bananas from Monkey Island, putting four protagonists, AiAi, MeeMee, GonGon and Baby into action to chase him through booby-trapped stages he has set up. The story takes place over 100 levels split between ten worlds with animated cutscenes that play in between each. The player is given an infinite number of lives and can complete each world's ten stages in any order. Challenge mode allows up to four players and plays like the main mode of the original ''Super Monkey Ball''. There are three difficulty levels: Beginner, Advanced and Expert, consisting of 10, 30 and 50 floors each. Players navigate each set in order with a limited number of lives and continues. Beginner Extra, Advanced Extra and Expert Extra floors are unlocked when each respective difficulty level is completed without a single continue. There are ten extra stages in each difficulty. A hidden set of ten Master floors can be unlocked through playing the Expert Extra floors without using a continue. At this point, the player will be able to select this difficulty as if it were a normal mode. If a player completes all ten Master stages without using a continue, they will go to the Master Extra stages.eathless/Warpless>


Multiplayer

There are 12 multiplayer mini-games, six of them reprisals from the predecessor with more gameplay styles and level types: Monkey Race, Monkey Fight, Monkey Target, Monkey
Billiards Cue sports are a wide variety of games of skill played with a cue stick, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . Cue sports, a category of stic ...
, Monkey
Bowling Bowling is a Throwing sports#Target sports, target sport and recreational activity in which a player rolls a bowling ball, ball toward Bowling pin, pins (in pin bowling) or another target (in target bowling). Most references to ''bowling'' are ...
and Monkey
Golf Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standa ...
. Monkey Golf rejects the mini-golf courses of the first game for larger environments standard of regular golf, with terrain and wind affecting the power and trajectory of a shot, and the ability to drive and chip. Monkey Race allows players to race up to eight computer opponents, larger than the previous game's three, and has new weapons such as the Hunter Missile which shoots several rockets at a time. Having only three arenas, Monkey Fight introduces crumbling fighting rings, the ability to charge a fight, and a sudden death mode. Monkey Billiards has Japanese 9 ball and
Rotation Rotation or rotational/rotary motion is the circular movement of an object around a central line, known as an ''axis of rotation''. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersect ...
as new gameplay modes, as well as a few more camera angle options. Monkey Bowling contains a Special Mode in addition to the typical game present in the first. It has ten lanes that feature non-linear paths, such as zig-zag and concave, and moving parts. The monkeys also differ in attributes, such as GonGon being the best with speed and Baby better at maneuverability. Like the first game's mode, Monkey Target has the player controlling a gliding monkey to land on a target while avoiding falling into the water. However, it differs in how items are collected; instead of receiving them from bananas, which are now only points, they are now in the middle of the air to be collected on the monkey's trajectory.
Formation flying Formation flying is the flight of multiple objects in coordination. Formation flying occurs in nature among flying and gliding animals, and is also conducted in human aviation, often in military aviation and air shows. A multitude of studies have ...
, where the direction of up to five monkeys can be controlled simultaneously, and a split-screen feature of up to four players are additions. The other six mini-games, Monkey
Tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
, Monkey
Baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
, Monkey
Soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
, Monkey Boat, Monkey Shot and Monkey Dogfight, are introduced to the series. Some of these are replicas of Sega's ''Virtua'' franchises, such as '' Virtua Striker'' (1995–2004), '' Virtua Cop'' (1994–2003), and '' Virtua Tennis'' (1999–2012). In Monkey Baseball, the rolling monkey ball is pitched to the batter onto ramps that serve as bases and the home plate and lead into the
outfield The outfield, in cricket, baseball and softball is the area of the field of play further from the batsman or batter than the infield. In association football, the outfield players are positioned outside the goal area. In bat and ball games ...
. Monkey Boat involves the racers kayaking down a river, with player's only control being the shoulder buttons to steer. Monkey Shot is a light gun shooter that also involves moving down a track, but to shoot at incoming enemies, missiles, and bosses while collecting items like upgrades to automatic guns. In Monkey Dogfight, the monkeys fly and shoot at each other.


Reception

The game won the E3 2002 Game Critics Awards for Best Puzzle/Trivia/Parlor Game. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' named it the best GameCube game of August 2002, and later declared it 2002's "Best Party Game on GameCube". It was nominated for ''GameSpot''s annual "Best Sound on GameCube" and "Game of the Year on GameCube" awards, which went to '' Eternal Darkness: Sanity's Requiem'' and '' Metroid Prime'', respectively. ''Super Monkey Ball 2'' received "generally favorable" reviews from critics.
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
gave the video game a Metascore of 87, based on 34 reviews. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Matt Casamassina praised the game for its core gameplay concepts, stating that it was "just as simple as the original, and also just as addictive... But where it's an entertaining single-player experience, it's a superb multiplayer one. All of the revamped mini-games are fantastic... this is one of the best multiplayer games for GCN, without a doubt and hands down." Critics highlighted the level design, particularly the enhancements. Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' called it "bolder," Casamassina "revamped and fantastic," "more inspired and more extravagant." He noted their increased difficulty, where some tasks seem insurmountable initially. However, he also wrote they were addictive, where even skilled players who already defeated the harder stages would come back to figure out shortcuts and tricks to beat them in a shorter amount of time. He also positively noted the pacing, specifically the constant introduction of a new challenge every level. Mike Orlando of ''Nintendo World Report'' favorably discussed the levels' increased interactivity and strategy as a result of the introduction of switches, as well as the complexity of models built with otherwise simple polygons. Although finding a few stages gimmicky, particularly Launchers, he claimed the Labyrinth level was better than any stage in the first game. The plot and cutscenes in the Story Mode were described as suitable to the exuberant nature of the overall experience, if "simple and at times ridiculous, weird and borderline disturbing". Orlando dismissed the story as having confusing concepts, such as the monkeys conjuring magical spells and GonGon chanting "Ei Ei Poo." However, he praised the Story Mode's inclusion as allowing less experienced players to enjoy a majority of the stages where they could not in the challenge mode. Casamassina highlighted the limitless possibilities of play additions to the returning party mini-games provided. He reported a huge amount of depth in Monkey Bowling alone, to the point where it could have been its own game. He also praised the new mini-games, although argued they were not "as well conceived." Tennis was his most favorite of them for its combination of elements from '' Mario Tennis'' (2000) and ''Virtua Tennis'', and the potential long replay value from the two-versus-two mode. Less favorably, he found Monkey Bassball too basic to be enjoyable for lengthy sessions, disliked Monkey Soccer's controls, and noted high difficulty in playing the otherwise fun Monkey Target and Monkey Boat Race. Orlando positively found ''Super Monkey Ball 2''s Monkey Race more competitive than the first game's, coming from the higher number of opponents and less complicated tracks. He also enjoyed the formation flying and addition of a multiplayer mode in Monkey Target, as well as the Special Mode in Monkey Bowling for adding replay value. He also enjoyed Monkey Golf, although was confused by the wind and power shot statistics. Monkey Boat Race was noted by Orlando and Casamassina for its learning curve when it came to paddling the boat, which they wrote was rewarding. Critics praised the use of animated assets in the backgrounds, such as volcanos, lava flows, clock gears and space stations, solving the first game's issues of drab, empty environments. They also appreciated the use of particle and lighting effects, such as sparks when a ball hits the ground and Volcanic Magma's flying embers. The similarity between the first and second games' upbeat
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
music, voice clips and sound effects were noted. However, Orlando highlighted the increased variety and depth to the soundtrack, and particularly enjoyed the music of the multiplayer modes. By July 2006, ''Super Monkey Ball 2'' had sold 760,000 copies and earned $22 million in the United States. '' Next Generation'' ranked it as the 80th highest-selling game launched for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
or
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
between January 2000 and July 2006 in that country. Combined sales of games in the ''Super Monkey Ball'' series released between those dates reached 1.1 million units in the United States by July 2006. The game sold well enough to warrant a
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
Player's Choice budget re-release game.


Legacy and impact

A 2002 study recognized ''Super Monkey Ball 2'' as one of several video games associated with improved performance in laparoscopic surgery. An extended study, performed over three years with 300 participants, found that surgeons who played ''Super Monkey Ball 2'' and other video games for at least six minutes prior to operating performed better in a virtual surgery simulation than surgeons that did not play. Results include a significant drop in errors and an increase in speed and overall score. In response to these findings, Dr. James Rosser created a gaming area in the physician's lounge at Florida Hospital Celebration Health, saying "I want all the surgeons to warm-up and make sure they give ''Super Monkey Ball'' a chance."


Notes


References

{{Authority control 2002 video games 3D platformers Amusement Vision games GameCube games GameCube-only games Multiplayer and single-player video games 2 Sega video games Video game sequels Video games about animals Video games about mammals Video games about food and drink Video games developed in Japan Video games scored by Hidenori Shoji