Sony Xperia E3
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Sony Xperia E3
Sony Xperia E3 is an Android smartphone manufactured by Sony. It was launched to the market on September 3, 2014 in the frame of IFA 2014 like a mobile telephone in the entry to mid-range level, being the successor of the Sony Xperia E1. Screen Xperia E3 possesses an IPS tactile capacitive screen of 4.5 inches with multi tactile points. Its resolution is 854x480 pixels, with 16 million colours. Hardware Xperia E3 works with Qualcomm Snapdragon 400 MSM8926 of 1,2 GHz quad core SoC (variants D2203, D2206 and D2243), whereas D2202 and D2212 variants run with Qualcomm Snapdragon 400 MSM8226. The phone has an internal memory of 4 GB (1.7 GB accessible for the user) with MicroSD support until 32 GB. It possesses 1 GB of RAM and an Adreno 305 GPU. Its Li-ion battery of 2330 mAh last until two days, and 706 hours being in rest. Software Xperia E3 runs Android 4.4 KitkKat with Timescape UI from Sony. It can execute Android 5.1 Lollipop and Android 6.0 Marshmallow in a no ...
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Sony Mobile
Sony Mobile Communications Inc., originally Sony Ericsson Mobile Communications AB, was a Multinational corporation, multinational consumer electronics and telecommunications company, best known for its Mobile phones, mobile phone products. The company, originally a joint venture between Sony and Ericsson, marketed products under the "Sony Ericsson" brand from 2001 until 2012, when Ericsson sold its share to Sony, with products hereafter being branded as "Sony". As part of a corporate restructuring, Sony Mobile was superseded by and integrated into Sony Corporation in 2021. The alliance between Swedish telecom giant Ericsson and Japanese electronics giant Sony was formed to benefit Ericsson Mobile Communications, Ericsson Mobile recover against competitors in the mobile phone market, while for Sony it gave the opportunity to grow in the field of Cellular network, cellular communication, where it had only a minor presence. Products and development was done with contributions from ...
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Multi-touch
In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple Inc., Apple's iPhone in 2007. Multi-touch may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures using gesture recognition. Several uses of the term multi-touch resulted from the quick developments in this field, and many companies using the term to market older technology which is called ''gesture-enhanced single-touch'' or several other terms by other companies and researchers. Several other similar or relat ...
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Mobile High-Definition Link
Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that allows the connection of smartphones, tablets, and other portable consumer electronics devices to high-definition televisions (HDTVs), audio receivers, and projectors. The standard was designed to share existing mobile device connectors, such as Micro-USB, and avoid the need to add video connectors on devices with limited space for them. MHL connects to display devices either directly through special HDMI inputs that are MHL-enabled, or indirectly through standard HDMI inputs using MHL-to-HDMI adapters. MHL was developed by a consortium of five companies: Nokia, Samsung, Silicon Image, Sony and Toshiba. History Silicon Image, one of the founding companies of the HDMI standard, originally demonstrated a mobile interconnect at the January 2008 Consumer Electronics Show (CES), based on its transition-minimized differential signaling (TMDS) technology. This interface was termed "Mo ...
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Bluetooth 4
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to . It employs UHF radio waves in the ISM bands, from 2.402GHz to 2.48GHz. It is mainly used as an alternative to wired connections to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones, wireless speakers, HIFI systems, car audio and wireless transmission between TVs and soundbars. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1 but no longer maintains the standard. The Bluetooth SIG oversees the development of the specifi ...
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GLONASS
GLONASS (, ; ) is a Russian satellite navigation system operating as part of a radionavigation-satellite service. It provides an alternative to Global Positioning System (GPS) and is the second navigational system in operation with global coverage and of comparable precision. Satellite navigation devices supporting both GPS and GLONASS have more satellites available, meaning positions can be fixed more quickly and accurately, especially in built-up areas where buildings may obscure the view to some satellites. Owing to its higher orbital inclination, GLONASS supplementation of GPS systems also improves positioning in high latitudes (near the poles). Development of GLONASS began in the Soviet Union in 1976. Beginning on 12 October 1982, numerous rocket launches added satellites to the system until the completion of the Satellite constellation, constellation in 1995. In 2001, after a decline in capacity during the late 1990s, the restoration of the system was made a government p ...
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Near Field Communication
Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of or less. NFC offers a low-speed connection through a simple setup that can be used for the bootstrapping of capable wireless connections. Like other proximity card technologies, NFC is based on inductive coupling between two electromagnetic coils present on a NFC-enabled device such as a smartphone. NFC communicating in one or both directions uses a frequency of 13.56 MHz in the globally available unlicensed radio frequency ISM band, compliant with the ISO/IEC 18000-3 air interface standard at data rates ranging from 106 to 848 kbit/s. The NFC Forum has helped define and promote the technology, setting standards for certifying device compliance. Secure communications are available by applying encryption algorithms as is done for credit cards and if they fit the criteria for being considered a personal area network. NFC ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in small office/home office, home and small office networks to link devices and to provide Internet access with wireless routers and wireless access points in public places such as coffee shops, restaurants, hotels, libraries, and airports. ''Wi-Fi'' is a trademark of the Wi-Fi Alliance, which restricts the use of the term "''Wi-Fi Certified''" to products that successfully complete Interoperability Solutions for European Public Administrations, interoperability certification testing. Non-compliant hardware is simply referred to as WLAN, and it may or may not work with "''Wi-Fi Certified''" devices. the Wi-Fi Alliance consisted of more than 800 companies from ar ...
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Megapixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a Sampling (signal processing), sample of an original image; more samples typically provide more accurate representations of the original. The Intensity (physics), intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as RGB color model, red, green, and blue, or CMYK color model, cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''wikt:sensel, sensel'' is sometimes used), while in yet ...
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IPS LCD
IPS (in-plane switching) is a screen technology for liquid-crystal displays (LCDs). In IPS, a layer of liquid crystals is sandwiched between two glass surfaces. The liquid crystal molecules are aligned parallel to those surfaces in predetermined directions (''in-plane''). The molecules are reoriented by an applied electric field, while remaining essentially parallel to the surfaces to produce an image. It was designed to solve the strong viewing angle dependence and low-quality color reproduction of the twisted nematic field effect (TN) matrix LCDs prevalent in the late 1980s. History The True depth method was the only viable technology for active matrix TFT LCDs in the late 1980s and early 1990s. Early panels showed grayscale inversion from up to down, and had a high response time (for this kind of transition, 1 ms is visually better than 5 ms). In the mid-1990s new technologies were developed—typically IPS and vertical alignment (VA)—that could resolve these we ...
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480p
480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The ''480'' denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio ( 640) or a horizontal resolution of 854 (848 should be used for mod16 compatibility) pixels for an approximate 16:9 aspect ratio ( 853.). Since a pixel count must be a whole number, in Wide VGA displays it is generally rounded up to 854 to ensure inclusion of the entire image. The frames are displayed progressively as opposed to interlaced. 480p was used for many early plasma televisions. Standard definition has always been a 4:3 aspect ratio with a pixel resolution of at 60 Hz for NTSC regions, and 720 or for PAL regions (1024 wide for widescreen displays). However, standard definition defines a 15.7k Hz horizontal scanrate, which means that interlacing has to be used for those resolution modes. The lowercase ...
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