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Solver
A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a Library (computing), software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be applied to other problems of similar type. Solver types Types of problems with existing dedicated solvers include: * Linear equation, Linear and non-linear equations. In the case of a single equation, the "solver" is more appropriately called a root-finding algorithm. * System of linear equations, Systems of linear equations. * Nonlinear systems. * Systems of polynomial equations, which are a special case of non linear systems, better solved by specific solvers. * Linear and non-linear Optimization (mathematics), optimisation problems * Systems of ordinary differential equations * Systems of differential algebraic equati ...
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SAT Solver
In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem (SAT). On input a formula over Boolean data type, Boolean variables, such as "(''x'' or ''y'') and (''x'' or not ''y'')", a SAT solver outputs whether the formula is satisfiability, satisfiable, meaning that there are possible values of ''x'' and ''y'' which make the formula true, or unsatisfiable, meaning that there are no such values of ''x'' and ''y''. In this case, the formula is satisfiable when ''x'' is true, so the solver should return "satisfiable". Since the introduction of algorithms for SAT in the 1960s, modern SAT solvers have grown into complex software, software artifacts involving a large number of heuristics and program optimizations to work efficiently. By a result known as the Cook–Levin theorem, Boolean satisfiability is an NP-completeness, NP-complete problem in general. As a result, only algorithms with exponential worst-case comple ...
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Satisfiability Modulo Theories
In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality (often disallowing quantifiers). SMT solvers are tools that aim to solve the SMT problem for a practical subset of inputs. SMT solvers such as Z3 and cvc5 have been used as a building block for a wide range of applications across computer science, including in automated theorem proving, program analysis, program verification, and software testing. Since Boolean satisfiability is already NP-complete, the SMT problem is typically NP-hard, and for many theories it is undecidable. Re ...
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Quantified Boolean Formula
In computational complexity theory, the language TQBF is a formal language consisting of the true quantified Boolean formulas. A (fully) quantified Boolean formula is a formula in quantified propositional logic (also known as Second-order propositional logic) where every variable is quantified (or bound), using either existential or universal quantifiers, at the beginning of the sentence. Such a formula is equivalent to either true or false (since there are no free variables). If such a formula evaluates to true, then that formula is in the language TQBF. It is also known as QSAT (Quantified SAT). Overview In computational complexity theory, the quantified Boolean formula problem (QBF) is a generalization of the Boolean satisfiability problem in which both existential quantifiers and universal quantifiers can be applied to each variable. Put another way, it asks whether a quantified sentential form over a set of Boolean variables is true or false. For example, the following is ...
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Boolean Satisfiability Problem
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) asks whether there exists an Interpretation (logic), interpretation that Satisfiability, satisfies a given Boolean logic, Boolean Formula (mathematical logic), formula. In other words, it asks whether the formula's variables can be consistently replaced by the values TRUE or FALSE to make the formula evaluate to TRUE. If this is the case, the formula is called ''satisfiable'', else ''unsatisfiable''. For example, the formula "''a'' AND NOT ''b''" is satisfiable because one can find the values ''a'' = TRUE and ''b'' = FALSE, which make (''a'' AND NOT ''b'') = TRUE. In contrast, "''a'' AND NOT ''a''" is unsatisfiable. SAT is the first problem that was proven to be NP-complete—this is the Cook–Levin theorem. This means that all problems in the complexity class NP (complexity), NP, which includes a wide range of natu ...
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Systems Of Polynomial Equations
A system of polynomial equations (sometimes simply a polynomial system) is a set of simultaneous equations where the are polynomials in several variables, say , over some field . A ''solution'' of a polynomial system is a set of values for the s which belong to some algebraically closed field extension of , and make all equations true. When is the field of rational numbers, is generally assumed to be the field of complex numbers, because each solution belongs to a field extension of , which is isomorphic to a subfield of the complex numbers. This article is about the methods for solving, that is, finding all solutions or describing them. As these methods are designed for being implemented in a computer, emphasis is given on fields in which computation (including equality testing) is easy and efficient, that is the field of rational numbers and finite fields. Searching for solutions that belong to a specific set is a problem which is generally much more difficult, and is out ...
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Differential Algebraic Equation
In mathematics, a differential-algebraic system of equations (DAE) is a system of equations that either contains differential equations and algebraic equations, or is equivalent to such a system. The set of the solutions of such a system is a ''differential algebraic variety'', and corresponds to an ideal in a differential algebra of differential polynomials. In the univariate case, a DAE in the variable ''t'' can be written as a single equation of the form :F(\dot x, x, t)=0, where x(t) is a vector of unknown functions and the overdot denotes the time derivative, i.e., \dot x = \frac. They are distinct from ordinary differential equation (ODE) in that a DAE is not completely solvable for the derivatives of all components of the function ''x'' because these may not all appear (i.e. some equations are algebraic); technically the distinction between an implicit ODE system hat may be rendered explicitand a DAE system is that the Jacobian matrix \frac is a singular matrix ...
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General Problem Solver
General Problem Solver (GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell ( RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis. Overview Any problem that can be expressed as a set of well-formed formulas (WFFs) or Horn clauses, and that constitutes a directed graph with one or more sources (that is, hypotheses) and sinks (that is, desired conclusions), can be solved, in principle, by GPS. Proofs in the predicate logic and Euclidean geometry problem spaces are prime examples of the domain of applicability of GPS. It was based on Simon and Newell's theoretical work on logic machines. GPS was the first computer program that separated its knowledge of problems (rules represented as input data) from its strategy of how to solve problems (a generic solver engine). GPS was implemented in the third-order programming language ...
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Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. The definition for undirected graphs states that every edge can be traversed in either direction. Directed graphs require that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V ...
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Three-body Problem
In physics, specifically classical mechanics, the three-body problem is to take the initial positions and velocities (or momenta) of three point masses orbiting each other in space and then calculate their subsequent trajectories using Newton's laws of motion and Newton's law of universal gravitation. Unlike the two-body problem, the three-body problem has no general closed-form solution, meaning there is no equation that always solves it. When three bodies orbit each other, the resulting dynamical system is chaotic for most initial conditions. Because there are no solvable equations for most three-body systems, the only way to predict the motions of the bodies is to estimate them using numerical methods. The three-body problem is a special case of the -body problem. Historically, the first specific three-body problem to receive extended study was the one involving the Earth, the Moon, and the Sun. In an extended modern sense, a three-body problem is any problem in cl ...
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Computational Time
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is genera ...
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Constraint Satisfaction Problem
Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families. CSPs often exhibit high complexity, requiring a combination of heuristics and combinatorial search methods to be solved in a reasonable time. Constraint programming (CP) is the field of research that specifically focuses on tackling these kinds of problems. Additionally, the Boolean satisfiability problem (SAT), satisfiability modulo theories (SMT), mixed integer programming (MIP) and answer set programming (ASP) are all fields of research ...
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Cliff Shaw
John Clifford Shaw (February 23, 1922 – February 9, 1991) was a systems programmer at the RAND Corporation. He is a coauthor of the first artificial intelligence program, the Logic Theorist, and was one of the developers of General Problem Solver (universal problem solver machine) and Information Processing Language (a programming language of the 1950s). Information Processing Language is considered the true "father" of the JOSS language. One of the most significant events that occurred in the programming was the development of the concept of list processing by Allen Newell, Herbert A. Simon and Cliff Shaw during the development of the language IPL-V. He invented the linked list, which remains fundamental in many strands of modern computing technology. References External links *Simon, Herbert AAllen Newell- a referenced biography of Newell and Shaw at the National Academy of Sciences The National Academy of Sciences (NAS) is a United States nonprofit, NGO, non-govern ...
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