SixthSense
SixthSense is a Gesture recognition, gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built at MIT Media Lab in 1997 (by Steve Mann (inventor), Steve Mann) that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers). SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry. Origin of the name Sixth Sense technology (a camera combined with a light sourc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pranav Mistry
Pranav Mistry (born 14 May 1981) is an Indian computer scientist and inventor. He is the former President and CEO of STAR Labs (Samsung Technology & Advanced Research Labs). He is currently the founder and CEO of TWO, an Artificial Reality startup. He is best known for his work on SixthSense, Samsung Galaxy Gear and Project Beyond. Career Mistry joined Samsung as the Director of Research in 2012, and served as the Global Vice President of it. He introduced Samsung Galaxy Gear smart watch in September 2013. Before joining MIT, Pranav worked as a UX Researcher with Microsoft. In the past, he has worked with Google, CMU, NASA, UNESCO, Japan Science & Technology Agency. He was the Global Senior Vice President of search at Samsung and the head of Think Tank Team. He was the President and CEO of STAR Labs. In July 2021, he founded a new Artificial Reality startup, TWO. Innovations Mistry is best known for his work on SixthSense. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MIT Media Lab
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the MIT School of Architecture and Planning, School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, multimedia, media, sciences, science, art, and design. , Media lab's research groups include Neuroscience, neurobiology, Biomimetics, biologically inspired fabrication, Social robot, socially engaging robots, Affective computing, emotive computing, bionics, and Tod Machover#Hyperinstruments, hyperinstruments. The media lab was founded in 1985 by Nicholas Negroponte and former MIT President Jerome Wiesner, and is housed in the Wiesner building, Wiesner Building (designed by I. M. Pei), also known as Building E15. The lab has been written about in the popular press since 1988, when Stewart Brand published ''The Media Lab: Inventing the Future at M.I.T.'', and its work was a regular featur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steve Mann (inventor)
William Stephen George Mann (born 8 June 1962) is a Canadian engineer, professor, and inventor who works in augmented reality, extended reality, computational photography, particularly wearable computing, and high-dynamic-range imaging. Mann is considered the "Father of Wearable Computing" for early inventions and continuing contributions to the field, recognized by IEEE,Tech Giant "Father of Wearable Tech" Steve Mann "Goes for The Ride" to YYD ROBO!, YYD Corporate News, 2017-07-31 and received the 2025 IEEE Masaru Ibuka Consumer Electronics Award for this work. He also received the 2024 Lifeboat Foundation Guardian Award for related work on sousveillance. He cofounded InteraXon, makers of the Muse brain-sensing headband, and is also a founding member of the IEEE Council on Extended Intelligence (CXI). Mann is currently CTO and cofounder at Blueberry X Technologies and Chairman of MannLab. Mann was born in Canada, and currently lives in Toronto, Canada, with his wife and tw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gesture Recognition
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to interpret gestures. Gesture recognition offers a path for computers to begin to better understand and interpret computer processing of body language, human body language, previously not possible through text user interface, text or unenhanced graphical user interfaces (GUIs). Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. One area of the field is emotion recognition derived from facial expressions and hand gestures. Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wearable Computer
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general use, in which case they are just a particularly small example of mobile computing. Alternatively, they may be for specialized purposes such as fitness trackers. They may incorporate special sensors such as accelerometers, heart rate monitors, or on the more advanced side, Electrocardiography, electrocardiogram (ECG) and Oxygen saturation (medicine), blood oxygen saturation (SpO2) monitors. Under the definition of wearable computers, we also include novel user interfaces such as Google Glass, an optical head-mounted display controlled by gestures. It may be that specialized wearables will evolve into general all-in-one devices, as happened with the convergence of Personal digital assistant, PDAs and mobile phones into smartphones. Wearables ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sense
A sense is a biological system used by an organism for sensation, the process of gathering information about the surroundings through the detection of Stimulus (physiology), stimuli. Although, in some cultures, five human senses were traditionally identified as such (namely Visual perception, sight, Olfaction, smell, Somatosensory system, touch, taste, and hearing), many more are now recognized. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for Transduction (physiology), transduction, meaning transformation into a form that can be understood by the brain. Sensation and perception are fundamental to nearly every aspect of an organism's cognition, behavior and thought. In organisms, a sensory organ consists of a group of interrelated Sensory neuron, sensory cells that respond to a specific type of physical stimulus. Via Cranial nerves, cranial and spinal nerves (nerves ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pattie Maes
Pattie Maes (born 1961) is a Belgian scientist. She is a professor in MIT's program in Media Arts and Sciences. She founded and directed the MIT Media Lab's Fluid Interfaces Group. Previously, she founded and ran the Software Agents group. She served for several years as both the head and associate head of the Media Lab's academic program. Prior to joining the Media Lab, Maes was a visiting professor and a research scientist at the MIT Artificial Intelligence Lab. She holds bachelor's degree in computer science and PhD degree in AI from the Vrije Universiteit Brussel in Belgium. She did post-graduate work at MIT under Rodney Brooks and Marvin Minsky. Maes launched the Software Agents Group at the Lab in 1991. One of the main projects from the group was the Helpful Online Music Recommendations (HOMR), later renamed “Ringo” in 1994. Users would rate a random sampling of music artists on a scale from 1 to 7. This creates a user profile. The system would look for similar u ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Augmented Reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory Modality (human–computer interaction), modalities, including Hearing, auditory, haptic perception, haptic, and Somatosensory system, somatosensory. The primary value of augmented reality is the manner in which components of a digital world blend into a person's perception of the real world, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphical User Interfaces
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based user interface, text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation interface, direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and Distributed control system, industrial controls. The term ''GUI'' tends not to be applied to other lower-displa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Surface Computing
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts with a surface. Typically the surface is a touch-sensitive screen, though other surface types like non-flat three-dimensional objects have been implemented as well. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation. Early work in this area was done at the University of Toronto, Alias Research, and MIT. Surface work has included customized solutions from vendors such aLM3LABSor GestureTek, Applied Minds for Northrop Grumman. Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX, the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface). Surface types Surface computing employs the use of two broad categories of surface types, flat a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |