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This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity'' (1989) * ''SimCity 2000'' * '' SimCity 64'' * ''SimCity 3000'' * ''SimCity 4'' ** '' SimCity 4: Rush Hour'' * '' SimCity DS'' * ''SimCity Societies'' ** '' SimCity Societies: Destinations'' * '' SimCity DS 2 (SimCity Creator)'' * '' SimCity Creator'' * '' SimCity Social'' * ''SimCity'' (2013) ** '' SimCity: Cities of Tomorrow'' * '' SimCity: Buildit'' Compilation packs * '' SimCity 2000 Special Edition'' * '' SimCity 3000 Unlimited'' * ''SimCity 4 Deluxe Edition'' ''The Sims'' series ''Spore'' *''Spore'' **'' Spore Creature Creator'' **''Spore Galactic Advent ...
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SimCity (1989 Video Game)
''SimCity'' (also known as the retronyms ''Micropolis'' or ''SimCity Classic'') is a city-building game, city-building Construction and management simulation games, simulation video game developed by Will Wright (game designer), Will Wright, and released for several platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright (game designer), Will Wright, beginning in 1985; the game was not released until 1989. Because the game lacked any arcade or action elements that dominated the video game mar ...
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Game Development
game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person. Development of commercial video games is normally funded by a publisher and can take two to five years to reach completion. Game creation by small, self-funded teams is called independent development. The technology in a game may be written from scratch or use proprietary software specific to one company. As development has become more complex, it has become common for companies and independent developers alike to use off-the-shelf "engines" such as Unity, Unreal Engine or G ...
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Missions In The Rainforest
Mission (from Latin 'the act of sending out'), Missions or The Mission may refer to: Geography Australia *Mission River (Queensland) Canada *Mission, British Columbia, a district municipality *Mission, Calgary, Alberta, a neighbourhood * Okanagan Mission, a neighbourhood in Kelowna, British Columbia, commonly called "the Mission" *Mission River, a short river located at the delta of the Kaministiquia River of northern Ontario, Canada *Mission Ridge (British Columbia), a ridge in BC *Mission Ridge Ski Area, a Ski Area near the ridge in BC *Mission Lake, a lake in Saskatchewan United States * Mission, Delaware, an unincorporated community * Mission, Kansas, a city * Mission, Michigan, an unincorporated community * Mission, Minnesota, an unincorporated community * Mission, Oregon, an unincorporated community and census-designated place * Mission, South Dakota, a city * Mission, Texas, a city * Mission District, San Francisco, a neighborhood in San Francisco, California, co ...
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Sid Meier's SimGolf
''Sid Meier's SimGolf'' is a video game developed by Firaxis and published by Electronic Arts in 2002.Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near- isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600 resolution. Gameplay The game features a complete system that allows the player to build their own golf empire. Players begin with some money and choose a country to begin building the players' course. Once there, players begin by placing a teeing ground and a putting green for Hole One and are then allowed to go on adding or modifying what lies between: fairways, trees, rough, bunkers (or sand traps), landmarks, benches, paths, flowerbeds, terrain and just about anything players would normally see in a golf course. Players are advised not to waste money because if the budget stays in the red long enough, the game is over. If players design the course well, the ...
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Theme Park Inc
''Theme Park Inc.'' (known as ''SimCoaster'' in the United States and Australia and ''Theme Park Manager'' in Germany) is a construction and management simulation video game. It is the sequel to '' Theme Park World'' (1999). ''Theme Park Inc.'' was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004. Gameplay The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: ''Land of Invention'', ''Polar Zone'', and ''Arabian Nights''. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff ...
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The Sims (video Game)
''The Sims'' is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios. The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier ''SimCity'' series. Wright was inspired to create the game by Christopher Alexander's 1977 book '' A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, ski ...
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