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''The Sims'' is a social simulation video game developed by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios. The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' series. Wright was inspired to create the game by
Christopher Alexander Christopher Wolfgang John Alexander (4 October 1936 – 17 March 2022) was an Austrian-born British-American architect and Design theory, design theorist. He was an Professors in the United States#Professor emeritus and emerita, emeritus profes ...
's 1977 book '' A Pattern Language'', and
Scott McCloud Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. His non-fiction books about comics, ''Understanding Comics'' (1993), '' Reinventing Comics'' (2000), and '' Making Comics'' (2006), are made in comic ...
's 1993 book ''
Understanding Comics ''Understanding Comics: The Invisible Art'' is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in ...
'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, ''The Sims'' garnered widespread critical acclaim and was described by Wright as being successful in attracting casual male and female gamers. The game is regarded as one of the most influential and greatest games of all time. It won several awards and placed 31st on ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
''s The 50 Best Video Games of All Time list. The game has also been commercially successful having sold more than 41 million copies worldwide across the original game and its expansions by 2004. Currently the Sims has sold a estimated 70 million copies worldwide making it one of the best-selling pc games of all time. Several sequels in ''The Sims'' series have been released —''
The Sims 2 ''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on ...
'' in 2004, '' The Sims 3'' in 2009, and '' The Sims 4'' in 2014.


Gameplay

The structure of the game is an
artificial life Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline ...
program that is agent-based. The presentation of the game's
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
is advanced, and the Sims will respond to outside conditions independently, although often the player's intervention is necessary to keep the Sims on the right track. ''The Sims'' technically has unlimited replay value, in that there is no way to truly win the game, and the player can play indefinitely. It has been described as more like a toy than a game. Sims are influenced by the player to interact with objects or other Sims. Sims may receive guests at their home lot, invited or not, from other playable lots, or from unhoused
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
(NPC) Sims. If enabled in the game's options, Sims have a certain amount of
free will Free will is generally understood as the capacity or ability of people to (a) choice, choose between different possible courses of Action (philosophy), action, (b) exercise control over their actions in a way that is necessary for moral respon ...
, allowing them to autonomously interact with their world; however, the player can override most of these autonomous actions by canceling them in the action queue at the top of the screen. Unlike the simulated environments in games such as ''SimCity'', '' SimEarth'', or ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'', Sims are not fully autonomous. They are unable to take certain actions without specific commands, such as paying bills, finding a job, exercising, and conceiving children. Sims communicate in a fictional language called Simlish, which is mostly composed of blowing raspberries and saying nonsense. The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic by adding activities to Sims' daily agenda. Daily needs such as hygiene and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively and can suffer consequences for neglecting their own needs. In addition, Sims must maintain balanced budgets and usually supplement an income by obtaining a job. Sims may earn promotions by fulfilling skills and maintaining friendships with others for each level, which lead to new job titles, increased wages, and different work hours. Alternatively, Sims may create and sell various artwork and items at home. While there is no eventual objective to the game, states of failure do exist in ''The Sims''. One is that Sims may die, either by starvation, drowning, fire, or electrocution (or from natural causes/age in certain versions). When a Sim dies, a tombstone or an urn will appear (in later expansion packs, the Grim Reaper will appear first), and the ghost of the deceased Sim may haunt the building where it died. In addition, Sims can leave the game for good and never return. If two adult Sims with a bad relationship brawl often, it may result in one of them moving out. Children will be sent away to military school if they fail their classes. Lastly, not fulfilling a baby Sim's needs will result in a
social care Social work is an academic discipline and practice-based profession concerned with meeting the basic needs of individuals, families, groups, communities, and society as a whole to enhance their individual and collective well-being. Social wo ...
worker permanently taking the baby away from the household.


Building tools

When the "Live" mode occurs in the game, the player may enter "Build" mode or "Buy" mode to pause time and renovate the house or lot. When the game begins, each family starts off with 20,000 '' simoleons'' (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the neighborhood screen. After purchasing a lot, a user may construct or remodel a house in Build mode or purchase or move furniture in Buy mode. All architectural and customizable features and furnishings in Build and Buy modes follow a square-tile system in which items must be placed on a tile. Walls and fences extend along the edge of a tile and can follow the edge of the tile or cross it diagonally, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items, including furniture and architectural elements. In addition, the game includes an architecture system. The game was originally designed solely as an architecture simulator, with the Sims there only to evaluate the houses, but during development, it was decided that the Sims were more interesting than originally anticipated, and their once-limited role in the game was developed further. Players have a broad choice of objects that their respective Sims may purchase. Objects fall into one of eight broad categories: seating, surfaces, decorations, electronics, appliances, plumbing, lighting, and miscellaneous.


Development

The original inspiration for ''The Sims'' was
Christopher Alexander Christopher Wolfgang John Alexander (4 October 1936 – 17 March 2022) was an Austrian-born British-American architect and Design theory, design theorist. He was an Professors in the United States#Professor emeritus and emerita, emeritus profes ...
's 1977 book on architecture and
urban design Urban design is an approach to the design of buildings and the spaces between them that focuses on specific design processes and outcomes based on geographical location. In addition to designing and shaping the physical features of towns, city, ...
, '' A Pattern Language''. Game designer Will Wright was inspired by the book's focus on functionality in architecture, as Alexander based his design principles on structural usability rather than aesthetic values. Wright wanted to create a simulation game about enabling human behavior and interaction through design.
Scott McCloud Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. His non-fiction books about comics, ''Understanding Comics'' (1993), '' Reinventing Comics'' (2000), and '' Making Comics'' (2006), are made in comic ...
's 1993 book ''
Understanding Comics ''Understanding Comics: The Invisible Art'' is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in ...
'' became a big influence on the design of ''The Sims'' later on, as it advocates a certain type of "collaboration" between designer and consumer and outlines the value of
abstraction Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (reality, real or Abstract and concrete, concrete) signifiers, first principles, or other methods. "An abstraction" ...
for getting readers or players involved with a story. Will Wright started working on ''The Sims'' after releasing '' SimAnt'' in 1991. It was during that same year that he lost his home during the
Oakland firestorm of 1991 : The Oakland firestorm of 1991, also known as the Tunnel Fire was a large suburban wildland–urban interface conflagration that occurred on the Oakland Hills, Oakland, California, hillsides of northern Oakland, California, and southeastern B ...
, and he incorporated his experience of rebuilding his life into the game; however, the game's concept was very poorly received by a
focus group A focus group is a group interview involving a small number (sometimes up to ten) of demographically predefined participants. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are used in market researc ...
, so Wright had difficulty getting the project off the ground. He managed to convince his company to let him work on the project (codenamed "Project X" at the time) in the background while developing ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
'' and '' SimCopter''. He was lent one programmer for the project, Jamie Doornbos, who went on to become the lead programmer for ''The Sims''. During the first few years of the project, Wright and Doornbos were primarily developing an open-ended system of character behavior. As the project continued, Wright found that the social aspect of the game turned out to be highly engaging, and the team started to focus more on the characters of the game, such as by letting Sims visit one another's houses and by implementing long-term relationships. Wright has mentioned playing '' Little Computer People'' and receiving valuable feedback on ''The Sims'' from several people involved with the game including its designer, Rich Gold. A demo of the game was presented at the 1999
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
. During a displaying in front of the press, two female characters at an in-game wedding fell in love and kissed each other. After the event, the relationship mechanics were further modified so the character's
sexual orientation Sexual orientation is an enduring personal pattern of romantic attraction or sexual attraction (or a combination of these) to persons of the opposite sex or gender, the same sex or gender, or to both sexes or more than one gender. Patterns ar ...
was set depending on the player's actions. ''The Sims'' uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered in 3D, whereas the house and all its objects are pre-rendered and displayed diametrically. For the game's Japanese release, the game was renamed to ''SimPeople'' (シムピープル) to match the naming conventions of the other '' Sim'' games from Maxis.


Music

The game music was composed by Jerry Martin, Marc Russo, Kirk R. Casey, and Dix Bruce, with additional participation from jazz pianist John R. Burr for the songs used in the game's Build Mode. The game disc contains 37 tracks, of which 15 were published in 2007 as an official soundtrack album. Most of the tracks contain no vocals, but some of them feature Simlish lyrics. In recent years, critics have praised and noted the game's use of new age and jazz music.


Modding scene

''The Sims'' is credited with opening up modding to a new demographic, making it easy enough for "casual modders" to modify the game. ''The Sims'' was designed in a way that it would be easy to add user-created content (also known as custom content or "CC") to the game, with Will Wright stating in an interview that he wanted to put the player in the design role. Websites for downloading CCs and mods include The Sims Resource and Mod The Sims. Maxis released
modding Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
tools for ''The Sims'' before the game itself, resulting in a suite of fan-created mods being available at launch.


Expansion packs

''The Sims'' had a total of seven
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s released in its lifecycle. Each expansion generally adds new items, neighborhoods, characters, skins, and features.


Core game editions


Expansion-only compilations


Reception


Critical reception

''The Sims'' received "universal acclaim" according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, which assigned the game a score of 92%. The game received praise for its open-ended gameplay allowing players to choose their own goals and objectives, as well as its sound design, "crisp" graphics, and humor. Reviewers positively compared ''The Sims'' to Maxis' 1999 title '' SimCity 3000''. GameSpot assigned a review of 9.1/10, describing it as "highly detailed". ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' gave the game a score of 9.4/10, and praised its easy-to-use user interface. Jeff Lundrigan reviewed the PC version of the game for '' Next Generation'', rating it four stars out of five and saying: "Do not miss. Run do not walk. And set aside lots of time." Will Wright, the game's designer, said the game has been a success in many ways—attracting casual gamers and female gamers (the latter making up almost 60% of players). In 2012, the game was one of 14 video games selected by the
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street (Manhattan), 53rd Street between Fifth Avenue, Fifth and Sixth Avenues. MoMA's collection spans the late 19th century to the present, a ...
as the basis for an intended collection of 40 games. The
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, and
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
ports received scores ranging from 81.05% to 85.80% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
.


Awards

''The Sims'' has won numerous awards, including ''GameSpot''s "Game of the Year Award" for 2000. During the 3rd Annual Interactive Achievement Awards (since 2013 known as the D.I.C.E. Awards), ''The Sims'' won " Game of the Year", " Outstanding Achievement in Game Design", and " Outstanding Achievement in Game Play Engineering" (along with nominations for " Computer Family Entertainment Title of the Year" and " Outstanding Achievement in Art Direction"). ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' ranked it the 80th best game ever made in its 100th issue in 2001. In 2005, ''The Sims'' was inducted into ''GameSpot''s list of the greatest games of all time. In 2016,
The Strong National Museum of Play The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Ma ...
inducted ''The Sims'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Mus ...
. In August 2016, ''The Sims'' placed 31st on ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
''s "50 Best Video Games of All Time" list. In 2019, it was ranked 17th on ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
''s "50 Best Video Games of the 21st Century" list.


Sales

''The Sims'' was released on February 4, 2000, and became a best-seller shortly after launch. In the United States, it was the best-selling computer game of 2000, with domestic sales of 1.77 million units and revenues of $72.9 million. It remained the country's No. 1 computer title in 2001, when it sold an additional 1.48 million units and earned another $60.4 million in revenue. In 2002, ''The Sims'' became the top-selling PC game in history at the time, displacing ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'' by selling more than 6.3 million copies worldwide. By September 2004, the game and its expansions had sold 41 million copies worldwide. By July 2006, the console versions of ''The Sims'' series had sold a combined 3.5 million units in the United States. ''Next Generation'' ranked ''The Sims'' as the 45th highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in the United States. To date, the Sims had sold more than 70 million copies worldwide making it one of the best selling video games of all time.


Sequels and legacy

''The Sims'' was followed by the sequels ''
The Sims 2 ''The Sims 2'' is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims''. The game was released for Microsoft Windows on ...
'' (2004), '' The Sims 3'' (2009), and '' The Sims 4'' (2014). The console versions of ''The Sims'' were each followed by a sequel, '' The Sims Bustin' Out'' (2003), and a spin-off game, '' The Urbz: Sims in the City'' (2004). These versions incorporate some features of later PC expansion packs, and ''Bustin' Out'' adds a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode supporting two simultaneous players. When completing the game, Will Wright dedicated ''The Sims'' to the late
Danielle Bunten Berry Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game '' M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' ...
, an influential trans game designer known for her innovation and contributions to multiplayer gaming.


See also

*
Simulated reality A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not. Most concepts invoking a simulated reality relate to some form of compu ...
*
Simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...


Notes


References


Further reading

* * * * *


External links


''The Sims''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{DEFAULTSORT:Sims 1, The 2000 video games Aspyr games Cancelled PlayStation (console) games Electronic Arts games GameCube games Life simulation games Classic Mac OS games PlayStation 2 games Social simulation video games The Sims Video games with gender-selectable protagonists Video games scored by Jerry Martin Video games with isometric graphics Windows games Xbox games Video games about ghosts Game Developers Choice Award for Game of the Year winners World Video Game Hall of Fame Video games developed in the United States Linux games TransGaming Technologies games